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Lets design a Warlord for 5th edition
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<blockquote data-quote="Garthanos" data-source="post: 7521559" data-attributes="member: 82504"><p>Quick response - love your goals. updating the concept - good there were options that seemed to never make it to the table with the 4e Warlord (in spite of it being already very role versatile and having a lot of support, I think actually battlefield control could have been better and having some striker functionality? intrigues me) . Teamwork also vital (this is missing from the feel of Battlemaster subtype so few maneuvers were full party boosters ). And Intelligence is also very very nice. Indeed arguably the whole purpose of roleplaying is the opportunity to feel the flow of something you likely aren't while I don't mind some complexity a lot is not required with the right elegance. I even like the simple healer idea. </p><p> </p><p>I am picturing the Legend of Arslan after reading this.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7521559, member: 82504"] Quick response - love your goals. updating the concept - good there were options that seemed to never make it to the table with the 4e Warlord (in spite of it being already very role versatile and having a lot of support, I think actually battlefield control could have been better and having some striker functionality? intrigues me) . Teamwork also vital (this is missing from the feel of Battlemaster subtype so few maneuvers were full party boosters ). And Intelligence is also very very nice. Indeed arguably the whole purpose of roleplaying is the opportunity to feel the flow of something you likely aren't while I don't mind some complexity a lot is not required with the right elegance. I even like the simple healer idea. I am picturing the Legend of Arslan after reading this. [/QUOTE]
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Lets design a Warlord for 5th edition
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