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Lets design a Warlord for 5th edition
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<blockquote data-quote="mellored" data-source="post: 7529277" data-attributes="member: 6801209"><p>I haven't played 5e in a while, and haven't played a warlord in even longer, but the best warlord version (IMO), was...</p><p></p><p>Level 1; you can help as a reaction.</p><p> Subclasses weapons/armor proficiency</p><p>Level 2: before you take a reaction, you can move 5' per Int, up to your speed, in order to get into range.</p><p> For each reaction you do not spend, you gain +1d4 to your next attack roll and damage rolls on the following turn.</p><p>Level 3: give Cha THP as a minor action.</p><p> Subclasses reaction maneuver</p><p>5: you gain an extra reaction each turn.</p><p>6: helping with a skill gives a min d20 roll of half your warlord level</p><p>7: a few reaction maneuvers (push allies/enemy out/in of a fireball, prevent an OA, and some others)</p><p>9: don't provoke OA when using reactions.</p><p>10: subclass out of combat feature</p><p>11: 3rd reaction.</p><p>13: a few advanced maneuvers that take 2 reactions (interrupt spell casting, advantage on a save, and more)</p><p>14: subclass reaction that takes 2 reactions</p><p>15: all allies gain Cha THP as a minor action</p><p>17: 4th reaction</p><p>18: subclass ultimate</p><p>20: help no longer takes an action</p><p></p><p>Sub-class</p><p>martyr (shield, become the target of an attack, 2 reactions to have eveyone in an AoE take disadvantage to saves if you are included)</p><p>warlord (2-handed, attacks with allies, 2 reactions to turn an ally attack into a crit)</p><p>Medic (1-hands, immediately heal half of the the damage taken, 2 reactions to prevent death)</p><p>Shouty-lazy-lord that I had a better name for (bonus skill, can help and manuvers at range without moving, 2 reactions for a group shout)</p></blockquote><p></p>
[QUOTE="mellored, post: 7529277, member: 6801209"] I haven't played 5e in a while, and haven't played a warlord in even longer, but the best warlord version (IMO), was... Level 1; you can help as a reaction. Subclasses weapons/armor proficiency Level 2: before you take a reaction, you can move 5' per Int, up to your speed, in order to get into range. For each reaction you do not spend, you gain +1d4 to your next attack roll and damage rolls on the following turn. Level 3: give Cha THP as a minor action. Subclasses reaction maneuver 5: you gain an extra reaction each turn. 6: helping with a skill gives a min d20 roll of half your warlord level 7: a few reaction maneuvers (push allies/enemy out/in of a fireball, prevent an OA, and some others) 9: don't provoke OA when using reactions. 10: subclass out of combat feature 11: 3rd reaction. 13: a few advanced maneuvers that take 2 reactions (interrupt spell casting, advantage on a save, and more) 14: subclass reaction that takes 2 reactions 15: all allies gain Cha THP as a minor action 17: 4th reaction 18: subclass ultimate 20: help no longer takes an action Sub-class martyr (shield, become the target of an attack, 2 reactions to have eveyone in an AoE take disadvantage to saves if you are included) warlord (2-handed, attacks with allies, 2 reactions to turn an ally attack into a crit) Medic (1-hands, immediately heal half of the the damage taken, 2 reactions to prevent death) Shouty-lazy-lord that I had a better name for (bonus skill, can help and manuvers at range without moving, 2 reactions for a group shout) [/QUOTE]
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