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Lets design a Warlord for 5th edition
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<blockquote data-quote="mellored" data-source="post: 7529278" data-attributes="member: 6801209"><p>The study enemies to build up dice worked nice most of the time, but there where a lot of corner cases that I never got around to ironing out. Such as studying someone else to build up dice and using it on a completely different fight.</p><p></p><p>In the end, using reactions as a pool just worked better. And the movement made it feel more active, tactical, and team-work-ish, as positioning matters. "I can't help you if you go over there" was a common and fitting thing to say.</p><p></p><p>I did try out the statigum idea, but it always ended up being either too vague as to basically be just a "whenever" buff. Either that or it was too specific and we felt bad that out plan never came together. It was rarely that happy middle ground where it felt like a real plan than came together. (though it was pretty cool the few times it did happen).</p></blockquote><p></p>
[QUOTE="mellored, post: 7529278, member: 6801209"] The study enemies to build up dice worked nice most of the time, but there where a lot of corner cases that I never got around to ironing out. Such as studying someone else to build up dice and using it on a completely different fight. In the end, using reactions as a pool just worked better. And the movement made it feel more active, tactical, and team-work-ish, as positioning matters. "I can't help you if you go over there" was a common and fitting thing to say. I did try out the statigum idea, but it always ended up being either too vague as to basically be just a "whenever" buff. Either that or it was too specific and we felt bad that out plan never came together. It was rarely that happy middle ground where it felt like a real plan than came together. (though it was pretty cool the few times it did happen). [/QUOTE]
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Lets design a Warlord for 5th edition
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