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<blockquote data-quote="cmbarona" data-source="post: 6030876" data-attributes="member: 71281"><p>Well ok, we can do away with these assumptions, but then what do you propose to counteract the consequences? If you do away with item rarity and don't patch the game-functional hole it leaves, then characters are just as likely to find a Vorpal sword as a generic +1. Are you proposing moving to an item level system, like 4e had? Categorize the items for random distribution some other way? Also do away with assumption 2 so that DMs are left to their own devices to distribute loot, regardless of DM experience? Do away with assumption 2 but categorize items so that even inexperienced DMs can reward magic items while being cognizant of their relative power levels (like 4e)? Or are you fine with the Random Number God distributing Vorpal and +1 swords equally?</p><p></p><p>Look, maybe I'm off-base with the assumptions I laid out; maybe I'm misinterpreting the 5e system as I've read it. But it seems that my first assumption is a core component of the new rules governing the distribution of magic items, and to do away with it would severely upset the direction this edition is headed. If you're going to mess with such assumptions in this hypothetical forum space, then it's only reasonable to fill that core with new assumptions.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 6030876, member: 71281"] Well ok, we can do away with these assumptions, but then what do you propose to counteract the consequences? If you do away with item rarity and don't patch the game-functional hole it leaves, then characters are just as likely to find a Vorpal sword as a generic +1. Are you proposing moving to an item level system, like 4e had? Categorize the items for random distribution some other way? Also do away with assumption 2 so that DMs are left to their own devices to distribute loot, regardless of DM experience? Do away with assumption 2 but categorize items so that even inexperienced DMs can reward magic items while being cognizant of their relative power levels (like 4e)? Or are you fine with the Random Number God distributing Vorpal and +1 swords equally? Look, maybe I'm off-base with the assumptions I laid out; maybe I'm misinterpreting the 5e system as I've read it. But it seems that my first assumption is a core component of the new rules governing the distribution of magic items, and to do away with it would severely upset the direction this edition is headed. If you're going to mess with such assumptions in this hypothetical forum space, then it's only reasonable to fill that core with new assumptions. [/QUOTE]
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