Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Have A Thread of Veteran GM Advice
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9284279" data-attributes="member: 20323"><p>Good question, and I love your thread topic. <img class="smilie smilie--emoji" loading="lazy" alt="👍🏼" title="Thumbs up: medium-light skin tone :thumbsup_tone2:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d-1f3fc.png" data-shortname=":thumbsup_tone2:" /></p><p></p><p>Part of the challenge with tracking PC abilities is that I get quickly overwhelmed. I’ve instead learned to be selective in what I track - not just generally but specifically what I track differently between Session X and Session Y. My thinking/notes might be “This session for the rogue it’s all about Thieves Cant, while for the battle master fighter I want to lean into their Know Thy Enemy 7th feature as we haven’t used that hardly at all and it goes along with this session’s theme of unearthing NPC secrets.” The basic principle is the same as painting with a reduced palette vs baroque art, or North American herbalism (few herbs w/ many uses) vs European herbalism (many herbs each with a specific use). Hope that helps?</p><p></p><p>A question I’ve been mulling… When you’ve got a lot of house rules (like me), what have you found is the best way to disseminate that info to your players? This is assuming players are bought in / that conversation has been held. Do you let it be a slow build of knowledge, pointing out house rules as they come up? Do you assemble a document and if so, do you go over it together at beginning or do you expect players to read it on their own? Do you find a wiki is effective or players don’t even check? Do you redo char sheets with house rules embedded? What works for you insofar as communicating lots of house rules with your players?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9284279, member: 20323"] Good question, and I love your thread topic. 👍🏼 Part of the challenge with tracking PC abilities is that I get quickly overwhelmed. I’ve instead learned to be selective in what I track - not just generally but specifically what I track differently between Session X and Session Y. My thinking/notes might be “This session for the rogue it’s all about Thieves Cant, while for the battle master fighter I want to lean into their Know Thy Enemy 7th feature as we haven’t used that hardly at all and it goes along with this session’s theme of unearthing NPC secrets.” The basic principle is the same as painting with a reduced palette vs baroque art, or North American herbalism (few herbs w/ many uses) vs European herbalism (many herbs each with a specific use). Hope that helps? A question I’ve been mulling… When you’ve got a lot of house rules (like me), what have you found is the best way to disseminate that info to your players? This is assuming players are bought in / that conversation has been held. Do you let it be a slow build of knowledge, pointing out house rules as they come up? Do you assemble a document and if so, do you go over it together at beginning or do you expect players to read it on their own? Do you find a wiki is effective or players don’t even check? Do you redo char sheets with house rules embedded? What works for you insofar as communicating lots of house rules with your players? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's Have A Thread of Veteran GM Advice
Top