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<blockquote data-quote="Hjorimir" data-source="post: 1374579" data-attributes="member: 5745"><p>1) Continue in what way? Please give an example.</p><p></p><p>2) Nah, I like metamagic as is.</p><p></p><p>3) I don’t agree here. My group has found the skill system to work rather smoothly.</p><p></p><p>4) Best idea you’ve listed so far. Item creation feats are the worst culprit to inflating character power. Of course, I have my own approach to this and I'm guessing other DMs have ways of controlling the influx of magic items.</p><p></p><p>5) Customizing for the sake of customizing is pointless (and the purview of DMs for their own campaign). No need to monkey with the system unless we accomplish something. Have you identified an issue?</p><p></p><p>6) I could see changing some spells (but, again, this is best left to the DM more often than not). Feat system works great and I don’t see the need for modification. Again, if you can, please give an example.</p><p></p><p>7) Couldn’t disagree more, actually. But I’m firmly in the ‘I-don’t-like-die-rolls-over-role-playing’ camp. In my campaign, rolling a social skill is a privilege and not a right (but my players knew this going in and planned accordingly).</p><p></p><p>Talk of 4.0 would be more worthwhile if we had two things: a <strong>major</strong> system change (for example, no levels...not that I am advocating that per se) and something that would be gained in the revision (not just something different, it has to be something better).</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 1374579, member: 5745"] 1) Continue in what way? Please give an example. 2) Nah, I like metamagic as is. 3) I don’t agree here. My group has found the skill system to work rather smoothly. 4) Best idea you’ve listed so far. Item creation feats are the worst culprit to inflating character power. Of course, I have my own approach to this and I'm guessing other DMs have ways of controlling the influx of magic items. 5) Customizing for the sake of customizing is pointless (and the purview of DMs for their own campaign). No need to monkey with the system unless we accomplish something. Have you identified an issue? 6) I could see changing some spells (but, again, this is best left to the DM more often than not). Feat system works great and I don’t see the need for modification. Again, if you can, please give an example. 7) Couldn’t disagree more, actually. But I’m firmly in the ‘I-don’t-like-die-rolls-over-role-playing’ camp. In my campaign, rolling a social skill is a privilege and not a right (but my players knew this going in and planned accordingly). Talk of 4.0 would be more worthwhile if we had two things: a [b]major[/b] system change (for example, no levels...not that I am advocating that per se) and something that would be gained in the revision (not just something different, it has to be something better). [/QUOTE]
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