Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's make PCs more powerful
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ClaytonCross" data-source="post: 7283589" data-attributes="member: 6880599"><p>As Shiroiken pointed out as long GMs are balancing to players the players power levels don't matter. It only becomes and issue when to players are "Alpha Gaming" against each other and you have to deal with the drama between the players instead of the characters in the game or if the GM ignores players builds and gets annoyed when his "challenges" aren't challenges. The easy fix it for the GM to take a look at the players or raise the bar incrementally to find the line where it gets hard, but that does put all the work on the GM. I mean it kind of was anyway in my opinion but if the expectation of the GM was that his design was balanced its not surprising for the GM to get upset if he doesn't like adapting to the players and instead wants the players to lower their builds to struggle in his world, because the perception is the payers are power gaming and its a player issue not a GM adaptability issue. Also, there is a chance the GM counters too high and makes everything deadly or impossible to kill. </p><p></p><p>... So expect posts from both sides. (And yes I tend to hold it to the GM because GM is running the game and I view it as part of GM's job. GMs that don't generally play will tend to go the other way. Not saying I am an authority on the subject just my opinion view as it stands now.)</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7283589, member: 6880599"] As Shiroiken pointed out as long GMs are balancing to players the players power levels don't matter. It only becomes and issue when to players are "Alpha Gaming" against each other and you have to deal with the drama between the players instead of the characters in the game or if the GM ignores players builds and gets annoyed when his "challenges" aren't challenges. The easy fix it for the GM to take a look at the players or raise the bar incrementally to find the line where it gets hard, but that does put all the work on the GM. I mean it kind of was anyway in my opinion but if the expectation of the GM was that his design was balanced its not surprising for the GM to get upset if he doesn't like adapting to the players and instead wants the players to lower their builds to struggle in his world, because the perception is the payers are power gaming and its a player issue not a GM adaptability issue. Also, there is a chance the GM counters too high and makes everything deadly or impossible to kill. ... So expect posts from both sides. (And yes I tend to hold it to the GM because GM is running the game and I view it as part of GM's job. GMs that don't generally play will tend to go the other way. Not saying I am an authority on the subject just my opinion view as it stands now.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Let's make PCs more powerful
Top