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<blockquote data-quote="ClaytonCross" data-source="post: 7283625" data-attributes="member: 6880599"><p>So... you never create an NPC using the same character rules and send it against the group? That is within the game rules and opens up all the options they use against monsters to use against players. Sure you have stats for dire wolf but it could be an Evil rangers animal companion you don't always a have to use pre-generated creatures they are simple design for quick reference "on the fly" encounters not a lack of evolution. If they made them as complicated as player character it would make it hard on the GM to know them all. I just saying there is nothing the players can do that can't be given by a GM to NPC creatures (including NPC monsters) to make fights more challenging or interest.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7283625, member: 6880599"] So... you never create an NPC using the same character rules and send it against the group? That is within the game rules and opens up all the options they use against monsters to use against players. Sure you have stats for dire wolf but it could be an Evil rangers animal companion you don't always a have to use pre-generated creatures they are simple design for quick reference "on the fly" encounters not a lack of evolution. If they made them as complicated as player character it would make it hard on the GM to know them all. I just saying there is nothing the players can do that can't be given by a GM to NPC creatures (including NPC monsters) to make fights more challenging or interest. [/QUOTE]
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