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Lets Make Some Silly Magic Items!
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5869806" data-attributes="member: 19675"><p>THE SHOPPING MAUL</p><p></p><p>This is a sentient, talking +3 Maul of Dancing (CG, Int 15, Wis 15, Cha18) made of alchemical gold (see Magic of Faerun). However, whenever it's owner goes into a bazaar or marketplace after a successful adventure, it will fly away on its own volition until it finds a merchant who has something for sale that will cost at least 80% of what its owner gained on the adventure. It WILL haggle. It cannot be moved from the merchant's presence until:</p><p></p><p>1) the merchant will not drop his or her price on the item in question to 50% of what its owner gained on the last adventure and the bargaining ceases</p><p></p><p>OR</p><p></p><p>2) the Maul's owner purchases the item being haggled over, regardless of price.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5869806, member: 19675"] THE SHOPPING MAUL This is a sentient, talking +3 Maul of Dancing (CG, Int 15, Wis 15, Cha18) made of alchemical gold (see Magic of Faerun). However, whenever it's owner goes into a bazaar or marketplace after a successful adventure, it will fly away on its own volition until it finds a merchant who has something for sale that will cost at least 80% of what its owner gained on the adventure. It WILL haggle. It cannot be moved from the merchant's presence until: 1) the merchant will not drop his or her price on the item in question to 50% of what its owner gained on the last adventure and the bargaining ceases OR 2) the Maul's owner purchases the item being haggled over, regardless of price. [/QUOTE]
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Lets Make Some Silly Magic Items!
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