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Let's Not Save The World...Again
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<blockquote data-quote="Henry" data-source="post: 7718059" data-attributes="member: 158"><p>I like it! </p><p></p><p>Some of the greatest films of all time are about smaller struggles on a personal scale. The Maltese Falcon is about one man, really, and his life being changed by a material object and what it represented. Taxi Driver, The Godfather - really, if you think about it, the first Predator movie was not saving tons of people -- it was one man trying to save himself and one other person, but was pretty "epic" in the way it was told (and yes, it's Most Dangerous Game with an alien spin, but still quite fun in the telling).</p><p></p><p>EDIT: I just thought of another one that fits the genre - 7 Samurai! Party of "adventurers" thrown together to save a village from a group of bandits - pretty D&D when you think about it.</p><p></p><p>I've run into this problem myself in D&D games - I told the world-threatening story I wanted to tell, it ended with the players saving the day, but they wanted to keep playing -- what do you do for an encore?</p><p></p><p>Save the world a second time, of course. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That's why most of my stories since then have been regional (save the forest, help the duke reclaim his throne, etc.) rather than global. Don't misunderstand, I still want my occasional epic world-saving adventure, but too much makes it common.</p></blockquote><p></p>
[QUOTE="Henry, post: 7718059, member: 158"] I like it! Some of the greatest films of all time are about smaller struggles on a personal scale. The Maltese Falcon is about one man, really, and his life being changed by a material object and what it represented. Taxi Driver, The Godfather - really, if you think about it, the first Predator movie was not saving tons of people -- it was one man trying to save himself and one other person, but was pretty "epic" in the way it was told (and yes, it's Most Dangerous Game with an alien spin, but still quite fun in the telling). EDIT: I just thought of another one that fits the genre - 7 Samurai! Party of "adventurers" thrown together to save a village from a group of bandits - pretty D&D when you think about it. I've run into this problem myself in D&D games - I told the world-threatening story I wanted to tell, it ended with the players saving the day, but they wanted to keep playing -- what do you do for an encore? Save the world a second time, of course. :) That's why most of my stories since then have been regional (save the forest, help the duke reclaim his throne, etc.) rather than global. Don't misunderstand, I still want my occasional epic world-saving adventure, but too much makes it common. [/QUOTE]
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