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Let's Not Save The World...Again
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<blockquote data-quote="Hussar" data-source="post: 7718170" data-attributes="member: 22779"><p>Oh, gee, it must be Friday again. </p><p></p><p>Hrm, world or universe spanning fiction - Moorcock, Tolkien, the aforementioned Lensmen series, heck, even Conan saves the world from this or that god a few times. </p><p></p><p>This is basically the argument of High vs Low Fantasy warmed over. Epic fantasy, which has a very long tradition, is, well, all about the epic. Cast of thousands, fate of the world stuff. Speculative fiction has been swimming in this since pretty much day 1. Writers like Frank Herbert, Asimov, and others have been doing this sort of grand story telling since Spec Fic was a thing. Heck, roll it back to Well's War of the Worlds or Wyndham's Day of the Triffids or The Day the Earth Stood Still if we want to go silver screen, have a lengthy, storied history in the genre.</p><p></p><p>So, why is it a surprise when we see this in RPG's and video games? You want local, low fantasy stuff? Sure, we can do that. Lots of games, modules, and whatnot fit. You want high fantasy epic stuff? Great, we got that too.</p><p></p><p>Why is this set up as some sort of bizarre binary? Is there a particular reason we can't have both? For every Slave Lords campaign, why can't we have Queen of the Demonweb Pits or Dragonlance? </p><p></p><p>I guess I'm just a greedy bastard. I want both. Sometimes I want a low fantasy game - my current Primeval Thule campaign is certainly that. Sometimes I want epic high fantasy - our recent Dragonlance campaign scratched that itch. Sometimes I'd love to play a real gritty SF game like GURPS Space or Traveler, and sometimes I want epic space opera and, well, Star Wars is a possible campaign looming on the horizon.</p><p></p><p>Just pulling out one specific quote that caught my eye:</p><p></p><p></p><p></p><p>Sorry, but the threat of failure is more what I'm interested in. Losing their stuff? Who cares? If my campaign is about "stuff on my character sheet", I've already failed at role playing. If the only thing the PC's are worried about is their +1 Sword and HP, I've utterly failed as a DM.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7718170, member: 22779"] Oh, gee, it must be Friday again. Hrm, world or universe spanning fiction - Moorcock, Tolkien, the aforementioned Lensmen series, heck, even Conan saves the world from this or that god a few times. This is basically the argument of High vs Low Fantasy warmed over. Epic fantasy, which has a very long tradition, is, well, all about the epic. Cast of thousands, fate of the world stuff. Speculative fiction has been swimming in this since pretty much day 1. Writers like Frank Herbert, Asimov, and others have been doing this sort of grand story telling since Spec Fic was a thing. Heck, roll it back to Well's War of the Worlds or Wyndham's Day of the Triffids or The Day the Earth Stood Still if we want to go silver screen, have a lengthy, storied history in the genre. So, why is it a surprise when we see this in RPG's and video games? You want local, low fantasy stuff? Sure, we can do that. Lots of games, modules, and whatnot fit. You want high fantasy epic stuff? Great, we got that too. Why is this set up as some sort of bizarre binary? Is there a particular reason we can't have both? For every Slave Lords campaign, why can't we have Queen of the Demonweb Pits or Dragonlance? I guess I'm just a greedy bastard. I want both. Sometimes I want a low fantasy game - my current Primeval Thule campaign is certainly that. Sometimes I want epic high fantasy - our recent Dragonlance campaign scratched that itch. Sometimes I'd love to play a real gritty SF game like GURPS Space or Traveler, and sometimes I want epic space opera and, well, Star Wars is a possible campaign looming on the horizon. Just pulling out one specific quote that caught my eye: Sorry, but the threat of failure is more what I'm interested in. Losing their stuff? Who cares? If my campaign is about "stuff on my character sheet", I've already failed at role playing. If the only thing the PC's are worried about is their +1 Sword and HP, I've utterly failed as a DM. [/QUOTE]
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