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Let's Not Save The World...Again
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<blockquote data-quote="Hussar" data-source="post: 7718491" data-attributes="member: 22779"><p>But, how is this anything new?</p><p></p><p>Going back to the early history of D&D - you have the GDQ series. One of, if not the most popular module series of the game. There's no going back. There's no revisiting. And it's all about getting to the next boss, which is bigger and badder than the last boss.</p><p></p><p>Or the A series of Slaver's modules. Again, same thing.</p><p></p><p>Even the T series was intended as this ongoing complete campaign. </p><p></p><p></p><p></p><p>But, since day 1 of D&D, it's always been thus. You go to the dungeon, do whatever, come back, gain XP, gain that level, go back to the dungeon to go deeper with bigger monsters and bigger threats, and then wash, rinse repeat.</p><p> [MENTION=30518]lewpuls[/MENTION] is trying to pin this on video games. Good grief, this was part of D&D when video games consisted of Pong and Pac Man. </p><p></p><p>And just to address [MENTION=30518]lewpuls[/MENTION] directly - you repeatedly claim that you cannot "prove" anything in 500 words. Then why are you trying to prove something? Why are you making claims about the "way things were" and "the way things are" when those claims are very contentious? Instead of making broad, sweeping claims about history that, perhaps focusing on means to compromise or resolve what you see as an issue might be more productive?</p><p></p><p></p><p>........ Edit to add</p><p></p><p>Just to be fair, I do enjoy these articles. They are thought provoking, and they do have a pretty interesting point. The problem I have, is that the history is spun in such a way that it's very difficult to get to the message without first trying to address some quite questionable attempts to paint the history of the hobby in a very self serving light. No, it is not true that we've gone from local to world shattering fiction. No, it's not true that it used to be that we were happy with fighting gangsters. Good grief, A. C. Doyle, of Sherlock Holmes fame, wrote The Lost World - a lost island full of dinosaurs where humans evolve into vampire demons. ((and we'll ignore the incredibly racist bent for now)) Not exactly "dealing with gangsters".</p></blockquote><p></p>
[QUOTE="Hussar, post: 7718491, member: 22779"] But, how is this anything new? Going back to the early history of D&D - you have the GDQ series. One of, if not the most popular module series of the game. There's no going back. There's no revisiting. And it's all about getting to the next boss, which is bigger and badder than the last boss. Or the A series of Slaver's modules. Again, same thing. Even the T series was intended as this ongoing complete campaign. But, since day 1 of D&D, it's always been thus. You go to the dungeon, do whatever, come back, gain XP, gain that level, go back to the dungeon to go deeper with bigger monsters and bigger threats, and then wash, rinse repeat. [MENTION=30518]lewpuls[/MENTION] is trying to pin this on video games. Good grief, this was part of D&D when video games consisted of Pong and Pac Man. And just to address [MENTION=30518]lewpuls[/MENTION] directly - you repeatedly claim that you cannot "prove" anything in 500 words. Then why are you trying to prove something? Why are you making claims about the "way things were" and "the way things are" when those claims are very contentious? Instead of making broad, sweeping claims about history that, perhaps focusing on means to compromise or resolve what you see as an issue might be more productive? ........ Edit to add Just to be fair, I do enjoy these articles. They are thought provoking, and they do have a pretty interesting point. The problem I have, is that the history is spun in such a way that it's very difficult to get to the message without first trying to address some quite questionable attempts to paint the history of the hobby in a very self serving light. No, it is not true that we've gone from local to world shattering fiction. No, it's not true that it used to be that we were happy with fighting gangsters. Good grief, A. C. Doyle, of Sherlock Holmes fame, wrote The Lost World - a lost island full of dinosaurs where humans evolve into vampire demons. ((and we'll ignore the incredibly racist bent for now)) Not exactly "dealing with gangsters". [/QUOTE]
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