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Let's Not Save The World...Again
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<blockquote data-quote="Hussar" data-source="post: 7718822" data-attributes="member: 22779"><p>I was going to mention the XP per expedition point but I was ninja'd by Pemerton. </p><p></p><p>But, ok, fair enough, we'll go with [MENTION=6778044]Ilbranteloth[/MENTION] rate of advancement.</p><p></p><p>You realize that if we stick with that, then it's 10 adventures to Name Level in AD&D. That's it. Considering adventure modules back then were about 25 pages long and didn't take that long to play through, I'm a little baffled why you think it's so slow. </p><p></p><p>Let's stick with AD&D modules. My path goes:</p><p></p><p>N1 Against the Cult of the Reptile God - more than enough xp to bump a level</p><p>L1 Secret of Bone Hill - now we're 3rd.</p><p>N2 The Forest Oracle - just to experience the worst module ever written.</p><p>A1-A4 The Slavers series (not the compilation, just the actual modules) takes us from 4-7th level</p><p>G1-G3 Against the giants takes us to 10th level. There's over a MILLION xp in gold in those three modules not even counting selling any magic items.</p><p></p><p>For a 4-5 hour/week group, that's easily completable in a year of play. </p><p></p><p>So, why is this so unbelievable that 1 year of play hits name level in AD&D? I'm frankly baffled why people seem to think this is impossible to achieve. To me, this is pretty much par for the course. We repeated this trajectory multiple times across multiple groups, so, I know it's certainly possible. And well within the rules.</p><p></p><p>I think people internalize their own house rules to the extent that they think that this is the primary way of playing and forget what the actual rules say. Yes, 2e got rid of xp for gold. True. But, they added in individual xp awards, which amounted to a fair chunk of xp, and then bumped the kill xp awards considerably without actually changing most of the creatures. Sure, your 2e monster is worth less xp than your 3e monster, but, you're killing two or three times as many at a time since the 2e monsters were about 1/3 as powerful - far lower attack bonuses, dealt about half the damage of their 3e counterparts and had half as many HP.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7718822, member: 22779"] I was going to mention the XP per expedition point but I was ninja'd by Pemerton. But, ok, fair enough, we'll go with [MENTION=6778044]Ilbranteloth[/MENTION] rate of advancement. You realize that if we stick with that, then it's 10 adventures to Name Level in AD&D. That's it. Considering adventure modules back then were about 25 pages long and didn't take that long to play through, I'm a little baffled why you think it's so slow. Let's stick with AD&D modules. My path goes: N1 Against the Cult of the Reptile God - more than enough xp to bump a level L1 Secret of Bone Hill - now we're 3rd. N2 The Forest Oracle - just to experience the worst module ever written. A1-A4 The Slavers series (not the compilation, just the actual modules) takes us from 4-7th level G1-G3 Against the giants takes us to 10th level. There's over a MILLION xp in gold in those three modules not even counting selling any magic items. For a 4-5 hour/week group, that's easily completable in a year of play. So, why is this so unbelievable that 1 year of play hits name level in AD&D? I'm frankly baffled why people seem to think this is impossible to achieve. To me, this is pretty much par for the course. We repeated this trajectory multiple times across multiple groups, so, I know it's certainly possible. And well within the rules. I think people internalize their own house rules to the extent that they think that this is the primary way of playing and forget what the actual rules say. Yes, 2e got rid of xp for gold. True. But, they added in individual xp awards, which amounted to a fair chunk of xp, and then bumped the kill xp awards considerably without actually changing most of the creatures. Sure, your 2e monster is worth less xp than your 3e monster, but, you're killing two or three times as many at a time since the 2e monsters were about 1/3 as powerful - far lower attack bonuses, dealt about half the damage of their 3e counterparts and had half as many HP. [/QUOTE]
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