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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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<blockquote data-quote="Goonalan" data-source="post: 6099320" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #2 Goodman Games DCC53 </span></p> <p style="text-align: center"><span style="font-size: 18px">Sellswords of Punjar (Level 1)</span></p><p></p><p>Session 1.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8954501468/" target="_blank"><img src="http://farm6.staticflickr.com/5333/8954501468_ef2efc2a8c_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #2 Cutpurse Alley- Area 1-2 Watchers in the Mist.</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8533055070/" target="_blank"><img src="http://farm9.staticflickr.com/8506/8533055070_ddf03918fe_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The fight takes place on the roof of area 1-2 & 1-12 on the map.</p><p></p><p>[/sblock]</p><p></p><p>Scurvy & Skamos head down the dark and dirty alley, being very quiet. Scurvy spots a pair of guards on a nearby roof- they’re in an ideal position to fire down on those that would approach, the pair don’t like the odds and so head back to report to their fellows.</p><p></p><p>The gang make their way back out of the alley and a little way away, and then quietly as they can climb onto the roof of a half-ruined slum dwelling, on the same side as the guards.</p><p></p><p>Scurvy, Riardon & Skamos move closer in, again staying silent (with good rolls so far).</p><p></p><p>The sneaky trio listen in, as best they can as the rain beats down, to the bawdy, and crude, tales of the disheveled and despicable scumbag guards- they now count five guards, that’s one each.</p><p></p><p>Corrin and Erais are still a little way back; they daren’t sneak any further forward as they’re armour clad and therefore noisy buggers.</p><p></p><p>The adventurers have still not been spotted, so… they launch their attacks.</p><p></p><p>[sblock=On the Roof]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8531945045/" target="_blank"><img src="http://farm9.staticflickr.com/8380/8531945045_1a42dacb1b_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>The Bad Guys are... 500 XP Level 1 Encounter.</p><p>Human Sentry Level 1 Skirmisher x5</p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8660302381/" target="_blank"><img src="http://farm9.staticflickr.com/8120/8660302381_3001b24e52_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Scurvy and Riardon attack the nearest sentry, bloodying him in an instant- their attacks are timed to coincide with Skamos’ call, which coincidentally occurs at the very moment the guards are closest together.</p><p></p><p>Skamos’ Scorching Burst catches all of them, leaving the sentry already injured staggering and singed, the other four just singed.</p><p></p><p>Note three of Skamos’ attack rolls were ‘20’- that’s something I’ve not seen before, although at first level a ‘20’ only generates 11 points of Fire damage each- but still, that’s enough, the encounter is almost over before it’s begun. I have to deliver a stern warning to several players for excessive giggling- this is serious stuff.</p><p></p><p>Erais and Corrin move a little closer to the action, on the off chance one of them will get to draw their swords before it’s all over.</p><p></p><p>The guards quickly organise themselves and start the fight back, drawing short swords and trying to form a defensive line- things don’t go to plan for them however. The badly singed guard is no longer up for the fight, he tries to get the hell out of dodge, Scurvy stabs him in the back and cuts him down.</p><p></p><p>The four remaining guards press the attack- all aiming for their closest opponent, Scurvy; the result of which is the dwarf takes a couple of minor wounds, and hits back with his Riposte Strike bloodying another.</p><p></p><p>Erais chants and mumbles and points at a guard, the unfortunate fellow juggles his sword in a panic as the Sunlord’s Cause Fear spell strikes, and then flees at speed- attempting to leap across the alley to safety on the far side.</p><p></p><p>He fails, and falls, landing sprawled in the alley with a thud.</p><p></p><p>He stirs and moans. Surprisingly, he’s still alive- just.</p><p></p><p>For good measure the priest taps Scurvy on the back and the dwarf’s wounds instantly heal over.</p><p></p><p>Riardon suddenly appears on the far side of the sentries, using his Fey Step, bow at the ready he launches an arrow and bloodies yet another.</p><p></p><p>Skamos skitters up to the peak of the roof for a better view, and then hurls down a Force Orb in to the midst of the now panicking sentries, the orb shatters and explodes- battering the three remaining guards- two are left lurching- trying to muster the strength to go on, the third flops to the floor and then slides down and off the roof- dead.</p><p></p><p>Two down.</p><p></p><p>Corrin, at last, arrives at the scene- the halfling paladin calls out a Divine Challenge to one of the two remaining miscreants on the roof, but then alas follows up with a wayward attack.</p><p></p><p>The last two guards have seen enough, they throw down their swords and swiftly surrender.</p><p></p><p>The straggler in the alley meantime slowly lurches to his feet, looks up in time to see his compatriots’ capitulation and half-staggers half-rushes to a previously hidden door in the shadows of the alley. Scurvy is the only one of the adventurers to spot the foul fellow. The dwarf rogue has just one chance, his dagger flies- and cuts the guard down dead.</p><p></p><p>Three down</p><p></p><p>500XP Level 1 Encounter.</p><p>Human Sentries Level 1 Skirmisher x5</p><p></p><p>Comment: Professional job by the players, and already they like their new PCs, and adventuring in the city, the atmosphere is somehow easier to generate around the table. Also it helped with the roleplay that the Sentries were Human, I could therefore play on stereotypes and have them shout weird and wonderful insults at the PCs.</p><p></p><p>A minor Skill Challenge (improvised) follows as the PCs tie and gag the two guards and get them to tell all that they know about what lies beyond. The door in the alley leads to the Bazaar of the Bizarre, a shop, of sorts, for down-and-outs, and the way into the Beggar King's domain. The shop is run by Arthuro the Fence, and a couple of hired ruffians, other than that the Sentries know little else of import. The PCs leave the two prisoners to sit and soak in the rain- time to consider where they went wrong in life.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6099320, member: 16069"] [CENTER][SIZE="5"]Let's Play #2 Goodman Games DCC53 Sellswords of Punjar (Level 1)[/SIZE][/CENTER] Session 1. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8954501468/][img]http://farm6.staticflickr.com/5333/8954501468_ef2efc2a8c_c.jpg[/img][/url][/CENTER] Encounter #2 Cutpurse Alley- Area 1-2 Watchers in the Mist. [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8533055070/][img]http://farm9.staticflickr.com/8506/8533055070_ddf03918fe_o.jpg[/img][/url] The fight takes place on the roof of area 1-2 & 1-12 on the map.[/CENTER] [/sblock] Scurvy & Skamos head down the dark and dirty alley, being very quiet. Scurvy spots a pair of guards on a nearby roof- they’re in an ideal position to fire down on those that would approach, the pair don’t like the odds and so head back to report to their fellows. The gang make their way back out of the alley and a little way away, and then quietly as they can climb onto the roof of a half-ruined slum dwelling, on the same side as the guards. Scurvy, Riardon & Skamos move closer in, again staying silent (with good rolls so far). The sneaky trio listen in, as best they can as the rain beats down, to the bawdy, and crude, tales of the disheveled and despicable scumbag guards- they now count five guards, that’s one each. Corrin and Erais are still a little way back; they daren’t sneak any further forward as they’re armour clad and therefore noisy buggers. The adventurers have still not been spotted, so… they launch their attacks. [sblock=On the Roof] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8531945045/][img]http://farm9.staticflickr.com/8380/8531945045_1a42dacb1b_o.jpg[/img][/url][/CENTER] [/sblock] The Bad Guys are... 500 XP Level 1 Encounter. Human Sentry Level 1 Skirmisher x5 [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8660302381/][img]http://farm9.staticflickr.com/8120/8660302381_3001b24e52_o.png[/img][/url][/CENTER] [/sblock] Scurvy and Riardon attack the nearest sentry, bloodying him in an instant- their attacks are timed to coincide with Skamos’ call, which coincidentally occurs at the very moment the guards are closest together. Skamos’ Scorching Burst catches all of them, leaving the sentry already injured staggering and singed, the other four just singed. Note three of Skamos’ attack rolls were ‘20’- that’s something I’ve not seen before, although at first level a ‘20’ only generates 11 points of Fire damage each- but still, that’s enough, the encounter is almost over before it’s begun. I have to deliver a stern warning to several players for excessive giggling- this is serious stuff. Erais and Corrin move a little closer to the action, on the off chance one of them will get to draw their swords before it’s all over. The guards quickly organise themselves and start the fight back, drawing short swords and trying to form a defensive line- things don’t go to plan for them however. The badly singed guard is no longer up for the fight, he tries to get the hell out of dodge, Scurvy stabs him in the back and cuts him down. The four remaining guards press the attack- all aiming for their closest opponent, Scurvy; the result of which is the dwarf takes a couple of minor wounds, and hits back with his Riposte Strike bloodying another. Erais chants and mumbles and points at a guard, the unfortunate fellow juggles his sword in a panic as the Sunlord’s Cause Fear spell strikes, and then flees at speed- attempting to leap across the alley to safety on the far side. He fails, and falls, landing sprawled in the alley with a thud. He stirs and moans. Surprisingly, he’s still alive- just. For good measure the priest taps Scurvy on the back and the dwarf’s wounds instantly heal over. Riardon suddenly appears on the far side of the sentries, using his Fey Step, bow at the ready he launches an arrow and bloodies yet another. Skamos skitters up to the peak of the roof for a better view, and then hurls down a Force Orb in to the midst of the now panicking sentries, the orb shatters and explodes- battering the three remaining guards- two are left lurching- trying to muster the strength to go on, the third flops to the floor and then slides down and off the roof- dead. Two down. Corrin, at last, arrives at the scene- the halfling paladin calls out a Divine Challenge to one of the two remaining miscreants on the roof, but then alas follows up with a wayward attack. The last two guards have seen enough, they throw down their swords and swiftly surrender. The straggler in the alley meantime slowly lurches to his feet, looks up in time to see his compatriots’ capitulation and half-staggers half-rushes to a previously hidden door in the shadows of the alley. Scurvy is the only one of the adventurers to spot the foul fellow. The dwarf rogue has just one chance, his dagger flies- and cuts the guard down dead. Three down 500XP Level 1 Encounter. Human Sentries Level 1 Skirmisher x5 Comment: Professional job by the players, and already they like their new PCs, and adventuring in the city, the atmosphere is somehow easier to generate around the table. Also it helped with the roleplay that the Sentries were Human, I could therefore play on stereotypes and have them shout weird and wonderful insults at the PCs. A minor Skill Challenge (improvised) follows as the PCs tie and gag the two guards and get them to tell all that they know about what lies beyond. The door in the alley leads to the Bazaar of the Bizarre, a shop, of sorts, for down-and-outs, and the way into the Beggar King's domain. The shop is run by Arthuro the Fence, and a couple of hired ruffians, other than that the Sentries know little else of import. The PCs leave the two prisoners to sit and soak in the rain- time to consider where they went wrong in life. [/QUOTE]
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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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