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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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<blockquote data-quote="Goonalan" data-source="post: 6107517" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #2 Goodman Games DCC53 </span></p> <p style="text-align: center"><span style="font-size: 18px">Sellswords of Punjar (Level 1)</span></p><p></p><p>Session 2.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8953304615/" target="_blank"><img src="http://farm6.staticflickr.com/5346/8953304615_d4a96398c4_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #4 Area 1-4 Bazaar of the Bizarre (and other places).</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8533055070/" target="_blank"><img src="http://farm9.staticflickr.com/8506/8533055070_ddf03918fe_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Bazaar of the Bizarre is located in area 1-4 of the map.</p><p></p><p>[/sblock]</p><p></p><p>Encounter #4 Area 1-4 Bazaar of the Bizarre (and other places).</p><p></p><p>Dave (Skamos) has not returned, although he may be back some time in the future, I/we hope.</p><p></p><p>We’re down to three PCs- Corrin, Riardon and Erais, the guys are also in a precarious situation- basically lodged in the Bazaar of the Bizarre, the front door to the Beggar King's hideout. They have a plan though.</p><p></p><p>First off, after a little light looting, the PCs hide the bodies of the fallen, then they lock the door to the Bazaar, and board up the windows, placing a crudely written sign “closed due to infection” on the exterior, that should buy them some time. Riardon and Erais take a short rest, while Corrin is sent out into the city to gather some fresh blood, by which I mean new adventurers.</p><p></p><p>While the paladin’s gone Erais & Riardon check the Bazaar over and find all manner of good stuff (actually Riardon finds all of it)- a +2 Cloak of Resistance, a set of Masterwork Lockpicks, a Potion of Healing & a +1 Magic Wand. Although Erais does his fair share of the hard work, identifying the magical powers of all of the items found- save the Lockpicks. </p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8971035138/" target="_blank"><img src="http://farm6.staticflickr.com/5453/8971035138_c7cdf881c2_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Riardon's sporting a beautiful +2 Cloak of Resistance.</p><p></p><p>Erais also finds a secret chamber in Arthuro's bedroom, with a very fancy looking chest in it; the pair decide to wait to see if Corrin turns up with someone capable of opening the thing.</p><p></p><p>Two hours later Corrin returns-</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8953010123/" target="_blank"><img src="http://farm3.staticflickr.com/2882/8953010123_3af186d9da_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Enter Kathra (Scurvy's cousin) a Level 1 Dwarven Fighter, out for revenge; and Tira Duskmeadow a Level 1 Half-Elven Warlock, who dabbles in most things, including Thievery- she's given the Masterwork Lockpicks, and the +1 Wand, although Erais insists these are only on loan until she proves her worth.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8953009699/" target="_blank"><img src="http://farm9.staticflickr.com/8267/8953009699_3c318524df_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Then Erais shoves Tira towards the chest and tells her to 'get on with it.'</p><p></p><p>The façade of the chest is quickly removed, beneath it are seven drawers, each locked (possibly) and trapped (very possibly)</p><p></p><p>Drawer #1 Tira confirms is not trapped- FOOM, a poison needle jets out of the keyhole and lodges in her cloak, it doesn't break her skin- Tira smiles weakly. After a further 30 minutes of trying (6 Thievery Skill Checks) drawer one is abandoned, it simply cannot be opened.</p><p></p><p>Erais and the others don't look that convinced.</p><p></p><p>Drawer #2 isn’t trapped, but it is locked- Tira opens it first time- empty, damn.</p><p></p><p>Drawer #3 is likewise not trapped, and is eventually unlocked ten minutes later, 2 vials of Deathjump Spider Venom are within, Tira identifies the stuff.</p><p></p><p>Drawer #4 is also not trapped, Tira's convinced, right up to the point a Spear shoots out and slams into her chest. After a short rest and a further 15 minutes of tinkering she gets the drawer open, there’s a +1 Short Sword within, Corrin takes it.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8969893149/" target="_blank"><img src="http://farm4.staticflickr.com/3726/8969893149_36b6a27a70_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Corrin feels mucho macho with his new +1 Short Sword.</p><p></p><p>There follows a short, but sometimes heated, conversation- Tira is not entirely happy with the present situation, finally it’s agreed that all of the adventurers will help to look for traps on the drawers.</p><p></p><p>Drawer #5 it is agreed by all present is not trapped. Tira opens it first time, there’s money within- a pile of gold and silver, the find is divided out.</p><p></p><p>Drawer #6 is 100% certain not trapped, confirmed again by all of the adventurers. Tira goes to open it and a Scything Blade lashes out nearly removing her left hand. Tira’s not happy again, another meeting is called.</p><p></p><p>After protracted negotiations Tira is back on the job, the +1 Magic Wand is hers to keep if she will continue on and open the remaining drawers- she’s on it.</p><p></p><p>Although, after another 30 minutes (and 6 more Thievery Skill Checks) Tira gives up, she cannot open drawer #6, she moves on.</p><p></p><p>Drawer #7 it is agreed by all present, once again, is definitely not trapped. Tira opens in ten minutes, there’s more poison and a supply of needles within.</p><p></p><p>Tira takes possession of the Wand and the Lockpicks, she’s earned them.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8971052660/" target="_blank"><img src="http://farm9.staticflickr.com/8265/8971052660_6612a9a099_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Tira takes possession of a +1 Wand, after stamping her feet a lot.</p><p></p><p>The adventurers settle down and take an hour or so to get to know each other; Corrin, Erais and Riardon also explain all that has happened so far in this place- soon after Tira and Kathra are up to speed with events.</p><p></p><p>After the extended chat Tira tries again to open drawers #1 & #6 in the chest, nope (she fails on three further checks for each).</p><p></p><p>475 XP Level 1 Encounter</p><p>Traps on Chest- Poison Needle Trap Level 6 Warder</p><p>Traps on Chest- Spear Trap Level 1 Warder</p><p>Traps on Chest- Scything Blade Level 2 Warder</p><p>No XP for the other traps as they didn't bother checking for traps.</p><p></p><p>It’s time to move on…</p><p></p><p>The adventurers head upstairs and into Irocar and the Dog Brothers filthy quarters- a few silvers are found and an abundance of empty bottles of rotgut.</p><p></p><p>There’s nowhere else to go however…</p><p></p><p>That is until Erais finds a secret door, the Sunlord drags it opens and a spear shoots out buries itself in his chest.</p><p></p><p>The secret door is quickly shut again, while Erais gets his breath back and cures his wounds, during the stop it is decided that the Dog Brother’s quarters should be given a thorough search- there may be other traps or secrets still to find is the consensus.</p><p></p><p>And oddly, so it proves.</p><p></p><p>Erais spots a loose brick inside the chimney flue, he's a very perceptive Priest, he removes the brick- there’s a box within the hole which he drags out, it takes a bit of doing- it seems to be stuck, moments later the chimney collapses on him…</p><p></p><p>After another short rest Erais has calmed down enough to move on.</p><p></p><p>The box meanwhile has been thoroughly examined, unlocked and untrapped, within are the Priest’s just rewards- 5 Potions of Healing, some money, 4 silver spear heads & a +1 Holy Symbol of Battle.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8969860859/" target="_blank"><img src="http://farm6.staticflickr.com/5441/8969860859_8479889bde_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Erais is quietly confident with his new +1 Holy Symbol of Battle.</p><p></p><p>There's also still a +1 Bastard Sword, looted from Irocar, to distribute- although no one present can wield it.</p><p></p><p>That’s enough for now, the adventurers decide on a full rest, a guard is set- and precariously balanced piles of noisy items placed in front of the two doors- the secret door and the exit to the alley, crude traps that will alert them if someone should attempt to enter.</p><p></p><p>The adventurers take a well-earned Extended Rest.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6107517, member: 16069"] [CENTER][SIZE="5"]Let's Play #2 Goodman Games DCC53 Sellswords of Punjar (Level 1)[/SIZE][/CENTER] Session 2. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8953304615/][img]http://farm6.staticflickr.com/5346/8953304615_d4a96398c4_c.jpg[/img][/url][/CENTER] Encounter #4 Area 1-4 Bazaar of the Bizarre (and other places). [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8533055070/][img]http://farm9.staticflickr.com/8506/8533055070_ddf03918fe_o.jpg[/img][/url] The Bazaar of the Bizarre is located in area 1-4 of the map.[/CENTER] [/sblock] Encounter #4 Area 1-4 Bazaar of the Bizarre (and other places). Dave (Skamos) has not returned, although he may be back some time in the future, I/we hope. We’re down to three PCs- Corrin, Riardon and Erais, the guys are also in a precarious situation- basically lodged in the Bazaar of the Bizarre, the front door to the Beggar King's hideout. They have a plan though. First off, after a little light looting, the PCs hide the bodies of the fallen, then they lock the door to the Bazaar, and board up the windows, placing a crudely written sign “closed due to infection” on the exterior, that should buy them some time. Riardon and Erais take a short rest, while Corrin is sent out into the city to gather some fresh blood, by which I mean new adventurers. While the paladin’s gone Erais & Riardon check the Bazaar over and find all manner of good stuff (actually Riardon finds all of it)- a +2 Cloak of Resistance, a set of Masterwork Lockpicks, a Potion of Healing & a +1 Magic Wand. Although Erais does his fair share of the hard work, identifying the magical powers of all of the items found- save the Lockpicks. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8971035138/][img]http://farm6.staticflickr.com/5453/8971035138_c7cdf881c2_o.png[/img][/url] Riardon's sporting a beautiful +2 Cloak of Resistance.[/CENTER] Erais also finds a secret chamber in Arthuro's bedroom, with a very fancy looking chest in it; the pair decide to wait to see if Corrin turns up with someone capable of opening the thing. Two hours later Corrin returns- [CENTER][url=http://www.flickr.com/photos/40504969@N08/8953010123/][img]http://farm3.staticflickr.com/2882/8953010123_3af186d9da_o.png[/img][/url][/CENTER] Enter Kathra (Scurvy's cousin) a Level 1 Dwarven Fighter, out for revenge; and Tira Duskmeadow a Level 1 Half-Elven Warlock, who dabbles in most things, including Thievery- she's given the Masterwork Lockpicks, and the +1 Wand, although Erais insists these are only on loan until she proves her worth. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8953009699/][img]http://farm9.staticflickr.com/8267/8953009699_3c318524df_o.png[/img][/url][/CENTER] Then Erais shoves Tira towards the chest and tells her to 'get on with it.' The façade of the chest is quickly removed, beneath it are seven drawers, each locked (possibly) and trapped (very possibly) Drawer #1 Tira confirms is not trapped- FOOM, a poison needle jets out of the keyhole and lodges in her cloak, it doesn't break her skin- Tira smiles weakly. After a further 30 minutes of trying (6 Thievery Skill Checks) drawer one is abandoned, it simply cannot be opened. Erais and the others don't look that convinced. Drawer #2 isn’t trapped, but it is locked- Tira opens it first time- empty, damn. Drawer #3 is likewise not trapped, and is eventually unlocked ten minutes later, 2 vials of Deathjump Spider Venom are within, Tira identifies the stuff. Drawer #4 is also not trapped, Tira's convinced, right up to the point a Spear shoots out and slams into her chest. After a short rest and a further 15 minutes of tinkering she gets the drawer open, there’s a +1 Short Sword within, Corrin takes it. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8969893149/][img]http://farm4.staticflickr.com/3726/8969893149_36b6a27a70_o.png[/img][/url] Corrin feels mucho macho with his new +1 Short Sword.[/CENTER] There follows a short, but sometimes heated, conversation- Tira is not entirely happy with the present situation, finally it’s agreed that all of the adventurers will help to look for traps on the drawers. Drawer #5 it is agreed by all present is not trapped. Tira opens it first time, there’s money within- a pile of gold and silver, the find is divided out. Drawer #6 is 100% certain not trapped, confirmed again by all of the adventurers. Tira goes to open it and a Scything Blade lashes out nearly removing her left hand. Tira’s not happy again, another meeting is called. After protracted negotiations Tira is back on the job, the +1 Magic Wand is hers to keep if she will continue on and open the remaining drawers- she’s on it. Although, after another 30 minutes (and 6 more Thievery Skill Checks) Tira gives up, she cannot open drawer #6, she moves on. Drawer #7 it is agreed by all present, once again, is definitely not trapped. Tira opens in ten minutes, there’s more poison and a supply of needles within. Tira takes possession of the Wand and the Lockpicks, she’s earned them. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8971052660/][img]http://farm9.staticflickr.com/8265/8971052660_6612a9a099_o.png[/img][/url] Tira takes possession of a +1 Wand, after stamping her feet a lot.[/CENTER] The adventurers settle down and take an hour or so to get to know each other; Corrin, Erais and Riardon also explain all that has happened so far in this place- soon after Tira and Kathra are up to speed with events. After the extended chat Tira tries again to open drawers #1 & #6 in the chest, nope (she fails on three further checks for each). 475 XP Level 1 Encounter Traps on Chest- Poison Needle Trap Level 6 Warder Traps on Chest- Spear Trap Level 1 Warder Traps on Chest- Scything Blade Level 2 Warder No XP for the other traps as they didn't bother checking for traps. It’s time to move on… The adventurers head upstairs and into Irocar and the Dog Brothers filthy quarters- a few silvers are found and an abundance of empty bottles of rotgut. There’s nowhere else to go however… That is until Erais finds a secret door, the Sunlord drags it opens and a spear shoots out buries itself in his chest. The secret door is quickly shut again, while Erais gets his breath back and cures his wounds, during the stop it is decided that the Dog Brother’s quarters should be given a thorough search- there may be other traps or secrets still to find is the consensus. And oddly, so it proves. Erais spots a loose brick inside the chimney flue, he's a very perceptive Priest, he removes the brick- there’s a box within the hole which he drags out, it takes a bit of doing- it seems to be stuck, moments later the chimney collapses on him… After another short rest Erais has calmed down enough to move on. The box meanwhile has been thoroughly examined, unlocked and untrapped, within are the Priest’s just rewards- 5 Potions of Healing, some money, 4 silver spear heads & a +1 Holy Symbol of Battle. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8969860859/][img]http://farm6.staticflickr.com/5441/8969860859_8479889bde_o.png[/img][/url] Erais is quietly confident with his new +1 Holy Symbol of Battle.[/CENTER] There's also still a +1 Bastard Sword, looted from Irocar, to distribute- although no one present can wield it. That’s enough for now, the adventurers decide on a full rest, a guard is set- and precariously balanced piles of noisy items placed in front of the two doors- the secret door and the exit to the alley, crude traps that will alert them if someone should attempt to enter. The adventurers take a well-earned Extended Rest. [/QUOTE]
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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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