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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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<blockquote data-quote="Goonalan" data-source="post: 6122190" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #2 Goodman Games DCC53 </span></p> <p style="text-align: center"><span style="font-size: 18px">Sellswords of Punjar (Level 1)</span></p><p></p><p>Session 2.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8971728995/" target="_blank"><img src="http://farm4.staticflickr.com/3683/8971728995_49f169801f_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #8 Area 1-14 Court of the Beggar King.</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8533055070/" target="_blank"><img src="http://farm9.staticflickr.com/8506/8533055070_ddf03918fe_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Beggar King’s throne room is area 1-14 on the map.</p><p></p><p>[/sblock]</p><p></p><p>The adventurers have an easy time extracting information from the lone surviving beggar, the wretch is terrified of the guys- the cobblestones still slick with the blood of his fellows. It seems the Beggar King has not been seen for a while; consensus is that something bad has happened to him, although the beggar, 'Filthy Tony', has no idea what. He has however noticed, during fleeting moments of sobriety, an increase in the number of mercenaries hired in to defend his erstwhile master's lair- again he cannot account for this. All he knows is something is very, very wrong.</p><p></p><p>The beggar also points the adventurers in the direction of the Beggar King's court, up a rickety ladder and through an open window, hardly the most dignified way to enter the royal throne room. The guys, after a short rest, decide it’s time to end this, to finally pay the Beggar King a visit.</p><p></p><p>Soon after the adventurers are up the ladder and fully assembled in the Beggar King's throne room, there are two guards over the far side of the chamber- although neither has moved an inch- suspicious. Also on the far side of the chamber is a cot-cum-bed, occupied, the inhabitant shaking and moaning in their sleep- the Beggar King is having nightmares it seems.</p><p></p><p>Other than that... hang on, Riardon and Erais spot movement, in the rafters above- a weasely looking Human in black leather armour.</p><p></p><p>The adventurers scream a warning and launch their attacks; the man in the rafters already has a dagger in hand.</p><p></p><p>The Bad Guys... 175 XP Level 1 Encounter.</p><p>Human Rogue, Black Shet Level 4 Skirmisher </p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8661402936/" target="_blank"><img src="http://farm9.staticflickr.com/8118/8661402936_f798fdea61_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Once again the guys are operating with a shoot first ask questions later policy, Riardon is first in to the action- firing in to the rafters with his bow, and after his first shot misses he tries again (Action Point). The second arrow strikes the miscreant above in the shoulder, actually impaling the scoundrel briefly- blood gushes.</p><p></p><p>Riardon’s Action Point attack is a Critical Hit for 21 points of damage, Black Shet is almost bloodied after only one hit.</p><p></p><p>The rogue in the rafters however is not giving up, he spins out his throwing dagger- the blade thumps in to Tira’s chest, the tiefling staggers and almost falls. Moments later the villain in black scuttles along the rafters and in to the shadows in the eaves of the roof, and out of sight.</p><p></p><p>That was Black Shet’s Daily power- Easy Strike, hitting for 18 points of damage, leaving Tira bloodied, slowed and granting combat advantage.</p><p></p><p>Erais scans the area- he can no longer see the villain, he moves in to the chamber- eyes on the ceiling searching desperately for the knife throwing menace…</p><p></p><p>WHOOOOM!</p><p></p><p>Suddenly a huge section of the floor falls away, a massive pit trap.</p><p></p><p>Erais is left dangling, having grabbed on to the edge of the opening just in time. The Sunlord looks down- ten feet or so below him is a cage of some sort- with an inviting open top, the cage is suspended from a taught rope, at least thirty or forty feet above a vast rushing river of water. There are torches below illuminating a huge chamber.</p><p></p><p>Erais takes a fresh grip and begins to haul himself up and out of danger.</p><p></p><p>The Bad Guys... 300 XP Level 1 Encounter.</p><p>Human Rogue, Black Shet Level 4 Skirmisher </p><p>Camouflaged Pit Trap Level 2 Warder</p><p></p><p>Tira clutches at her wound and staggers, attempts to weave her magic- Witchfire illuminates the rafters, scorches several of them too- but doesn’t connect with the hidden villain. Angry Tira tries again, an Eldritch Blast follows (after an Action Point) but it too is wide of the mark.</p><p></p><p>Kathra meantime is all the way around the pit and to the far side- she smashes the first guard down, it needs to be said that the guards have still not moved an inch.</p><p></p><p>The first guard is a wooden dummy with clothes on- it tumbles in to the pit, the dwarf fighter looks sorely disappointed.</p><p></p><p>Riardon scurries around the outside of the pit also, desperate to spot their enemy- success, the ranger points and screams at Black Shet, then fires another arrow, the black clad rogue clutches at his side, almost falls from the beams.</p><p></p><p>Black Shet is one hit away from…</p><p></p><p>THUD!</p><p></p><p>A different dagger but the same result, Tira takes a second blade to the chest, she collapses- the blood gushing from the second wound.</p><p></p><p>Black Shet scores a crit with his Deft Strike, Tira takes 20 points of damage, reducing her to -10 hit points.</p><p></p><p>Erais clambers up from the pit and rushes over- moments later Tira stirs. The Sunlord looks up- instantly spots the rogue in the rafters and mutters dark words- Black Shet suddenly panics, rushes forward across the beams, and slips, and falls.</p><p></p><p>He lands cat-like on his feet on solid ground, and not far away from Erais and Tira.</p><p></p><p>The later sits up, still clutching at her wounds, Tira points with her wand and the rogue is suddenly, and fatally, engulfed by flames- her Eldritch Blast.</p><p></p><p>300 XP Level 1 Encounter.</p><p>Camouflaged Pit Trap Level 2 Warder</p><p>Human Rogue, Black Shet Level 4 Skirmisher</p><p></p><p>The adventurers take a moment to stare over the edge, down in to the pit, just a moment however- Erais indicates the sleeping figure- the Beggar King? Doubtful.</p><p></p><p>The guys head over; the slumbering figure is awoken- at knife point. She screams.</p><p></p><p>The figure turns out to be street urchin by the name of Reena, she’s bound and gagged, and when released wants her mum.</p><p></p><p>It’s enough to break a tough adventurer’s heart.</p><p></p><p>Reena suddenly screams again, and points, the adventurers turn just in time to see two sturdy looking miscreants, followed by Arthuro the Fence, climbing in the window.</p><p></p><p>Comment: Arthuro, the Rogue from the Bazaar of the Bizarre- you remember (see Encounter #3), he and his two friends climb in to the Beggar King's Throne Room-loyal to the last.</p><p></p><p>In truth the PCs are a whisker away from having enough XP to advance to Level 2, therefore I've added the next encounter to take them the rest of the way- I need them to be Level 2 before they head below, into the Dungeon of the Beggar King. There are only four of them, without five PCs things are going to be tough, particularly if what happened last time I played this scenario happens again. You'll see...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6122190, member: 16069"] [CENTER][SIZE="5"]Let's Play #2 Goodman Games DCC53 Sellswords of Punjar (Level 1)[/SIZE][/CENTER] Session 2. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8971728995/][img]http://farm4.staticflickr.com/3683/8971728995_49f169801f_c.jpg[/img][/url][/CENTER] Encounter #8 Area 1-14 Court of the Beggar King. [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8533055070/][img]http://farm9.staticflickr.com/8506/8533055070_ddf03918fe_o.jpg[/img][/url] The Beggar King’s throne room is area 1-14 on the map.[/CENTER] [/sblock] The adventurers have an easy time extracting information from the lone surviving beggar, the wretch is terrified of the guys- the cobblestones still slick with the blood of his fellows. It seems the Beggar King has not been seen for a while; consensus is that something bad has happened to him, although the beggar, 'Filthy Tony', has no idea what. He has however noticed, during fleeting moments of sobriety, an increase in the number of mercenaries hired in to defend his erstwhile master's lair- again he cannot account for this. All he knows is something is very, very wrong. The beggar also points the adventurers in the direction of the Beggar King's court, up a rickety ladder and through an open window, hardly the most dignified way to enter the royal throne room. The guys, after a short rest, decide it’s time to end this, to finally pay the Beggar King a visit. Soon after the adventurers are up the ladder and fully assembled in the Beggar King's throne room, there are two guards over the far side of the chamber- although neither has moved an inch- suspicious. Also on the far side of the chamber is a cot-cum-bed, occupied, the inhabitant shaking and moaning in their sleep- the Beggar King is having nightmares it seems. Other than that... hang on, Riardon and Erais spot movement, in the rafters above- a weasely looking Human in black leather armour. The adventurers scream a warning and launch their attacks; the man in the rafters already has a dagger in hand. The Bad Guys... 175 XP Level 1 Encounter. Human Rogue, Black Shet Level 4 Skirmisher [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8661402936/][img]http://farm9.staticflickr.com/8118/8661402936_f798fdea61_o.png[/img][/url][/CENTER] [/sblock] Once again the guys are operating with a shoot first ask questions later policy, Riardon is first in to the action- firing in to the rafters with his bow, and after his first shot misses he tries again (Action Point). The second arrow strikes the miscreant above in the shoulder, actually impaling the scoundrel briefly- blood gushes. Riardon’s Action Point attack is a Critical Hit for 21 points of damage, Black Shet is almost bloodied after only one hit. The rogue in the rafters however is not giving up, he spins out his throwing dagger- the blade thumps in to Tira’s chest, the tiefling staggers and almost falls. Moments later the villain in black scuttles along the rafters and in to the shadows in the eaves of the roof, and out of sight. That was Black Shet’s Daily power- Easy Strike, hitting for 18 points of damage, leaving Tira bloodied, slowed and granting combat advantage. Erais scans the area- he can no longer see the villain, he moves in to the chamber- eyes on the ceiling searching desperately for the knife throwing menace… WHOOOOM! Suddenly a huge section of the floor falls away, a massive pit trap. Erais is left dangling, having grabbed on to the edge of the opening just in time. The Sunlord looks down- ten feet or so below him is a cage of some sort- with an inviting open top, the cage is suspended from a taught rope, at least thirty or forty feet above a vast rushing river of water. There are torches below illuminating a huge chamber. Erais takes a fresh grip and begins to haul himself up and out of danger. The Bad Guys... 300 XP Level 1 Encounter. Human Rogue, Black Shet Level 4 Skirmisher Camouflaged Pit Trap Level 2 Warder Tira clutches at her wound and staggers, attempts to weave her magic- Witchfire illuminates the rafters, scorches several of them too- but doesn’t connect with the hidden villain. Angry Tira tries again, an Eldritch Blast follows (after an Action Point) but it too is wide of the mark. Kathra meantime is all the way around the pit and to the far side- she smashes the first guard down, it needs to be said that the guards have still not moved an inch. The first guard is a wooden dummy with clothes on- it tumbles in to the pit, the dwarf fighter looks sorely disappointed. Riardon scurries around the outside of the pit also, desperate to spot their enemy- success, the ranger points and screams at Black Shet, then fires another arrow, the black clad rogue clutches at his side, almost falls from the beams. Black Shet is one hit away from… THUD! A different dagger but the same result, Tira takes a second blade to the chest, she collapses- the blood gushing from the second wound. Black Shet scores a crit with his Deft Strike, Tira takes 20 points of damage, reducing her to -10 hit points. Erais clambers up from the pit and rushes over- moments later Tira stirs. The Sunlord looks up- instantly spots the rogue in the rafters and mutters dark words- Black Shet suddenly panics, rushes forward across the beams, and slips, and falls. He lands cat-like on his feet on solid ground, and not far away from Erais and Tira. The later sits up, still clutching at her wounds, Tira points with her wand and the rogue is suddenly, and fatally, engulfed by flames- her Eldritch Blast. 300 XP Level 1 Encounter. Camouflaged Pit Trap Level 2 Warder Human Rogue, Black Shet Level 4 Skirmisher The adventurers take a moment to stare over the edge, down in to the pit, just a moment however- Erais indicates the sleeping figure- the Beggar King? Doubtful. The guys head over; the slumbering figure is awoken- at knife point. She screams. The figure turns out to be street urchin by the name of Reena, she’s bound and gagged, and when released wants her mum. It’s enough to break a tough adventurer’s heart. Reena suddenly screams again, and points, the adventurers turn just in time to see two sturdy looking miscreants, followed by Arthuro the Fence, climbing in the window. Comment: Arthuro, the Rogue from the Bazaar of the Bizarre- you remember (see Encounter #3), he and his two friends climb in to the Beggar King's Throne Room-loyal to the last. In truth the PCs are a whisker away from having enough XP to advance to Level 2, therefore I've added the next encounter to take them the rest of the way- I need them to be Level 2 before they head below, into the Dungeon of the Beggar King. There are only four of them, without five PCs things are going to be tough, particularly if what happened last time I played this scenario happens again. You'll see... [/QUOTE]
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