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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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<blockquote data-quote="Goonalan" data-source="post: 6131321" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #2 Goodman Games DCC53 </span></p> <p style="text-align: center"><span style="font-size: 18px">Sellswords of Punjar (Level 1)</span></p><p></p><p>Session 3.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8971902821/" target="_blank"><img src="http://farm6.staticflickr.com/5449/8971902821_600197e5bf_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #11 Hoard of the Beggar King</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8533054970/" target="_blank"><img src="http://farm9.staticflickr.com/8101/8533054970_089dd6d62e_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The adventurers are in the Slaver’s Great Hall, location 2-5A; 2-5B is the secret chamber that contains the chest.</p><p></p><p>[/sblock]</p><p></p><p>A thorough search of the Slaver’s Great Hall and a small concealed chamber in one of the rocky walls is found, inside is an Amulet of Protection +1, as identified by Tira.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8971938185/" target="_blank"><img src="http://farm4.staticflickr.com/3687/8971938185_45de353c1e.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Kathra's badge of office is her +1 Amulet of Protection.</p><p></p><p>Soon after a much larger false wall leading in to a separate chamber is found, inside of the rough stone chamber is a very large chest- the adventurers are certain it must be trapped, and yet fifteen minutes later and no trap can be found. The guys take it in turns to creep in to the cramped chamber- to take a look around, still nothing- no trap.</p><p></p><p>Finally Tira is elected chest-opener, the price paid for claiming the Masterwork Lockpicks earlier; she creeps in and gets to work. Moments late a spear shoots down from a tiny concealed hollow in the ceiling, none of the adventurers had thought to look up there- the spear misses Tira by inches. A few seconds later a rivulet of clear liquid begins to flow down the spear and puddle on the floor- Tira sniffs at the substance- acid. That could have been nasty.</p><p></p><p>Eventually an executive decision is made, Kathra is sent in with orders to drag the chest out in to the Hall, the dwarf complies. Tira gets to work; moments later she has safely opened the chest, which turns out to be all but empty- there are only three gold coins within- bummer.</p><p></p><p>There’s actually a false bottom in the chest and a bunch of potions but the players don’t think to look- bummer.</p><p></p><p>The adventurers turn their attention to the chests and the coffers on the beach, previously being loaded on to the slaver boat by the gnolls- there are five of them, they’re brought up in to the Hall, soon after Tira is back in action-</p><p></p><p>Chest #1 the trap which fires an arrow out is easily disarmed, the chest itself is unlocked- contained within is a pile of coins, almost exclusively coppers.</p><p></p><p>Chest #2 is not trapped, but even after thirty minutes of trying Tira is forced to give up, the lock is far too complex for her skills.</p><p></p><p>Chest #3 is also not trapped and easily unlocked- more coins are found within. There follows a brief moment of jubilation- short-lived. The fifty or so platinum coins turn out to be painted coppers, Kathra soon discovers.</p><p></p><p>Chest #4 is trapped to fire out a hail of needles; again however it is easily disarmed and soon after unlocked. Within is everything one would need to take on the role of a journey man thief- scratch that journey man Assassin- with plenty of poisons to choose from, and another (even better) set of Thieves Tools; as well as the clothes and the weapons. The adventurers presume that this was the dead drow’s chest- they’re a little racist it seems.</p><p></p><p>Chest #5 is not trapped and easily unlocked, within are 15 silver ingots- with dwarven markings, trade bars from the underdark- suspicious.</p><p></p><p>The money and goods are quickly divided, adding in all that the adventurers have found so far, and the money garnered from those recently slain, for the first time the guys feel that the reward has been worth the effort, a good haul.</p><p></p><p>450 XP Level 1 Encounter</p><p>Caustic Spear Trap Level 5 Warder (200 XP)- in cramped chest chamber.</p><p>Arrow Trap Level 2 Warder (125 XP)- on Chest #1.</p><p>Hail of Needles Trap Level 2 Blaster (125 XP)- on Chest #4.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6131321, member: 16069"] [CENTER][SIZE="5"]Let's Play #2 Goodman Games DCC53 Sellswords of Punjar (Level 1)[/SIZE][/CENTER] Session 3. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8971902821/][img]http://farm6.staticflickr.com/5449/8971902821_600197e5bf_c.jpg[/img][/url][/CENTER] Encounter #11 Hoard of the Beggar King [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8533054970/][img]http://farm9.staticflickr.com/8101/8533054970_089dd6d62e_o.jpg[/img][/url] The adventurers are in the Slaver’s Great Hall, location 2-5A; 2-5B is the secret chamber that contains the chest.[/CENTER] [/sblock] A thorough search of the Slaver’s Great Hall and a small concealed chamber in one of the rocky walls is found, inside is an Amulet of Protection +1, as identified by Tira. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8971938185/][img]http://farm4.staticflickr.com/3687/8971938185_45de353c1e.jpg[/img][/url] Kathra's badge of office is her +1 Amulet of Protection.[/CENTER] Soon after a much larger false wall leading in to a separate chamber is found, inside of the rough stone chamber is a very large chest- the adventurers are certain it must be trapped, and yet fifteen minutes later and no trap can be found. The guys take it in turns to creep in to the cramped chamber- to take a look around, still nothing- no trap. Finally Tira is elected chest-opener, the price paid for claiming the Masterwork Lockpicks earlier; she creeps in and gets to work. Moments late a spear shoots down from a tiny concealed hollow in the ceiling, none of the adventurers had thought to look up there- the spear misses Tira by inches. A few seconds later a rivulet of clear liquid begins to flow down the spear and puddle on the floor- Tira sniffs at the substance- acid. That could have been nasty. Eventually an executive decision is made, Kathra is sent in with orders to drag the chest out in to the Hall, the dwarf complies. Tira gets to work; moments later she has safely opened the chest, which turns out to be all but empty- there are only three gold coins within- bummer. There’s actually a false bottom in the chest and a bunch of potions but the players don’t think to look- bummer. The adventurers turn their attention to the chests and the coffers on the beach, previously being loaded on to the slaver boat by the gnolls- there are five of them, they’re brought up in to the Hall, soon after Tira is back in action- Chest #1 the trap which fires an arrow out is easily disarmed, the chest itself is unlocked- contained within is a pile of coins, almost exclusively coppers. Chest #2 is not trapped, but even after thirty minutes of trying Tira is forced to give up, the lock is far too complex for her skills. Chest #3 is also not trapped and easily unlocked- more coins are found within. There follows a brief moment of jubilation- short-lived. The fifty or so platinum coins turn out to be painted coppers, Kathra soon discovers. Chest #4 is trapped to fire out a hail of needles; again however it is easily disarmed and soon after unlocked. Within is everything one would need to take on the role of a journey man thief- scratch that journey man Assassin- with plenty of poisons to choose from, and another (even better) set of Thieves Tools; as well as the clothes and the weapons. The adventurers presume that this was the dead drow’s chest- they’re a little racist it seems. Chest #5 is not trapped and easily unlocked, within are 15 silver ingots- with dwarven markings, trade bars from the underdark- suspicious. The money and goods are quickly divided, adding in all that the adventurers have found so far, and the money garnered from those recently slain, for the first time the guys feel that the reward has been worth the effort, a good haul. 450 XP Level 1 Encounter Caustic Spear Trap Level 5 Warder (200 XP)- in cramped chest chamber. Arrow Trap Level 2 Warder (125 XP)- on Chest #1. Hail of Needles Trap Level 2 Blaster (125 XP)- on Chest #4. [/QUOTE]
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