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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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<blockquote data-quote="Goonalan" data-source="post: 6132374" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #2 Goodman Games DCC53 </span></p> <p style="text-align: center"><span style="font-size: 18px">Sellswords of Punjar (Level 1)</span></p><p></p><p>Session 3.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8971973409/" target="_blank"><img src="http://farm4.staticflickr.com/3809/8971973409_e9c5336a9b_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>The Defiled Seal.</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8533054970/" target="_blank"><img src="http://farm9.staticflickr.com/8101/8533054970_089dd6d62e_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Defiled Seal is in chamber 2-2, leading on to chamber 2-3, and 2-4.</p><p></p><p>[/sblock]</p><p></p><p>The adventurers back track a short distance, to the broken seal they spotted earlier- there’s a cramped passage beyond. Riardon examines the area, the ranger determines that the seal had remained unbroken for quite some time- an age, it was broken open only two weeks, or so, ago- a single set of footsteps lead in- but not out.</p><p></p><p>Care is taken; Riardon and Tira are convinced they should take a look within, Kathra and Erais are less inclined, curiosity wins.</p><p></p><p>Riardon and Tira lead the way.</p><p></p><p>A flight of roughly cut stairs lead up to a shadowy hexagonal chamber, there are lit candles on the floor, and carvings- it looks like some sort of ceremonial chamber. The footprint mystery is over- the body of a robed individual lies sprawled in the center of the chamber.</p><p></p><p>The adventurers decide on extreme caution, they begin by throwing stones at the body on the floor- it doesn't rise, a ten minute discussion follows- what next? The situation is resolved when Riardon, fed up with the chatter, dashes in to the chamber and grabs the corpse by a foot and drags it out clunking all the way back down the stairs.</p><p></p><p>For dead guy read dead Wizard, complete with Ritual Book and a pair of cheap, but silver plated, non-magical bracers, all of which are obviously taken.</p><p></p><p>The adventurers vote to head on, whatever strange ritual or rite took place in the chamber is beyond them, they’re disinclined to hang around to investigate.</p><p></p><p>Comment: In game I think I spooked them a little with my description of the chamber, I also had the players roll random D20s for no reason- except for me to pretend to mark things down on a sheet.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6132374, member: 16069"] [CENTER][SIZE="5"]Let's Play #2 Goodman Games DCC53 Sellswords of Punjar (Level 1)[/SIZE][/CENTER] Session 3. [CENTER][url=http://www.flickr.com/photos/40504969@N08/8971973409/][img]http://farm4.staticflickr.com/3809/8971973409_e9c5336a9b_c.jpg[/img][/url][/CENTER] The Defiled Seal. [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8533054970/][img]http://farm9.staticflickr.com/8101/8533054970_089dd6d62e_o.jpg[/img][/url] The Defiled Seal is in chamber 2-2, leading on to chamber 2-3, and 2-4.[/CENTER] [/sblock] The adventurers back track a short distance, to the broken seal they spotted earlier- there’s a cramped passage beyond. Riardon examines the area, the ranger determines that the seal had remained unbroken for quite some time- an age, it was broken open only two weeks, or so, ago- a single set of footsteps lead in- but not out. Care is taken; Riardon and Tira are convinced they should take a look within, Kathra and Erais are less inclined, curiosity wins. Riardon and Tira lead the way. A flight of roughly cut stairs lead up to a shadowy hexagonal chamber, there are lit candles on the floor, and carvings- it looks like some sort of ceremonial chamber. The footprint mystery is over- the body of a robed individual lies sprawled in the center of the chamber. The adventurers decide on extreme caution, they begin by throwing stones at the body on the floor- it doesn't rise, a ten minute discussion follows- what next? The situation is resolved when Riardon, fed up with the chatter, dashes in to the chamber and grabs the corpse by a foot and drags it out clunking all the way back down the stairs. For dead guy read dead Wizard, complete with Ritual Book and a pair of cheap, but silver plated, non-magical bracers, all of which are obviously taken. The adventurers vote to head on, whatever strange ritual or rite took place in the chamber is beyond them, they’re disinclined to hang around to investigate. Comment: In game I think I spooked them a little with my description of the chamber, I also had the players roll random D20s for no reason- except for me to pretend to mark things down on a sheet. [/QUOTE]
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