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Story Hour
Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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<blockquote data-quote="Goonalan" data-source="post: 6141302" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #2 Goodman Games DCC53 </span></p> <p style="text-align: center"><span style="font-size: 18px">Sellswords of Punjar (Level 1)</span></p><p></p><p>The End.</p><p></p><p>And so Goodman Games we love you, I particularly like DMing these early offerings, seemingly rushed out at the start of 4e with only a limited understanding of the edition and how it works/plays. The scenario seemed to offer a number of interesting encounters, mostly lightweight, that are parked so close to each other that they’re just bound to overlap- if the DM desires.</p><p></p><p>I like this style because it makes it easy to make the players feel heroic (maybe even epic) in-game, for example in the fight in the Bazaar, we start with Arthuro and a couple of Toughs, drag in Timmy the Otyugh, wait till the players get about clear and then throw the Dog Brothers at them- how cool is that. Obviously the addition of the Otyugh Grubs is just the icing on the cake- some players will perhaps not appreciate this ‘tough love’ style DMing but the adventurers are fighting with their back to the exit, I think they should be able to figure a way out if they need to leave in a rush.</p><p></p><p>My guys didn’t fare too well in this encounter, but again this was at times down to ‘heroic’ play- they had lots of chances to withdraw a little and leave their enemies with only limited opportunities to get at them. The floorplans (in-game) for this section included shelves and racks in the shop that could be climbed, and which also allowed the guys control the flow of the attackers- they only used this tactic once or twice, and then usually when a PC had taken a beating.</p><p></p><p>I like PC deaths; there I’ve said it- I like the lower levels to be tough, really tough if I can get the players on board with it. Back in 3e in a scenario I managed to kill an entire party of 1st level PCs two-and-a-half times with one Ghoul, 13 PC deaths courtesy of a 2 HD Ghoul- a little too tough perhaps.</p><p></p><p>Goodman Games scenarios are also full of junk (for which read flavour), that kooky stuff that reminds me of much older editions, the d100 tables of trash along with level inappropriate magic items. You never know what you’re going to get. It’s this kind of treasure/gear that ends up being part of the story. The same goes for the bad guys, for the most part in Goodman Games scenarios the bad guys have personality, or else a leader who makes it easy to sound off and make dumb threats to your players.</p><p></p><p>I also like the fact that in-game the players had no idea that there was a second level to explore, it wasn’t until the pit trap opened in the Beggar King’s throne room that they had any inclination that there was more.</p><p></p><p>I think in some ways this scenario is a blast from the past, or at least my past- it’s not big, bad or overly clever, it has a lot of simple encounters that combine well together, and it has heart- clearly written by a guy who likes to see heroes tested.</p><p></p><p>8.4/10</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6141302, member: 16069"] [CENTER][SIZE="5"]Let's Play #2 Goodman Games DCC53 Sellswords of Punjar (Level 1)[/SIZE][/CENTER] The End. And so Goodman Games we love you, I particularly like DMing these early offerings, seemingly rushed out at the start of 4e with only a limited understanding of the edition and how it works/plays. The scenario seemed to offer a number of interesting encounters, mostly lightweight, that are parked so close to each other that they’re just bound to overlap- if the DM desires. I like this style because it makes it easy to make the players feel heroic (maybe even epic) in-game, for example in the fight in the Bazaar, we start with Arthuro and a couple of Toughs, drag in Timmy the Otyugh, wait till the players get about clear and then throw the Dog Brothers at them- how cool is that. Obviously the addition of the Otyugh Grubs is just the icing on the cake- some players will perhaps not appreciate this ‘tough love’ style DMing but the adventurers are fighting with their back to the exit, I think they should be able to figure a way out if they need to leave in a rush. My guys didn’t fare too well in this encounter, but again this was at times down to ‘heroic’ play- they had lots of chances to withdraw a little and leave their enemies with only limited opportunities to get at them. The floorplans (in-game) for this section included shelves and racks in the shop that could be climbed, and which also allowed the guys control the flow of the attackers- they only used this tactic once or twice, and then usually when a PC had taken a beating. I like PC deaths; there I’ve said it- I like the lower levels to be tough, really tough if I can get the players on board with it. Back in 3e in a scenario I managed to kill an entire party of 1st level PCs two-and-a-half times with one Ghoul, 13 PC deaths courtesy of a 2 HD Ghoul- a little too tough perhaps. Goodman Games scenarios are also full of junk (for which read flavour), that kooky stuff that reminds me of much older editions, the d100 tables of trash along with level inappropriate magic items. You never know what you’re going to get. It’s this kind of treasure/gear that ends up being part of the story. The same goes for the bad guys, for the most part in Goodman Games scenarios the bad guys have personality, or else a leader who makes it easy to sound off and make dumb threats to your players. I also like the fact that in-game the players had no idea that there was a second level to explore, it wasn’t until the pit trap opened in the Beggar King’s throne room that they had any inclination that there was more. I think in some ways this scenario is a blast from the past, or at least my past- it’s not big, bad or overly clever, it has a lot of simple encounters that combine well together, and it has heart- clearly written by a guy who likes to see heroes tested. 8.4/10 [/QUOTE]
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Let's Play #2 4e Goodman Games DCC53 Sellswords of Punjar Obsidian Portal Link- NOW WITH PICS OF THE PCS
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