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Story Hour
Let's Play #4 4e Goodman Games DCC54 Forges of the Mountain King PCs End NOW WITH PICS OF PCs
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<blockquote data-quote="Goonalan" data-source="post: 6151901" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #4 Goodman Games DCC54 </span></p> <p style="text-align: center"><span style="font-size: 18px">Forges of the Mountain King (Level 1)</span></p><p></p><p>Session 4.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9102220138/" target="_blank"><img src="http://farm4.staticflickr.com/3800/9102220138_b951b4cd97_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #14 Dead Crypt of the Underking. (1-18)</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8573227640/" target="_blank"><img src="http://farm9.staticflickr.com/8245/8573227640_4efdfd980d_b.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Dead Crypt is in area 1-18 on the map (see below).</p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8573226828/" target="_blank"><img src="http://farm9.staticflickr.com/8244/8573226828_65545f7979_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>The adventurers stand station at the entrance to the chamber, adjusting their eyes to the glaring light ahead, there’s also a fine dust in the air which diffuses and darkens the light a little. A raised walkway spans the centre of the chamber, with steps down either side to crypts, complete with sarcophagi. At the end of the raised walkway stands a pedestal, atop which is a large red-glowing gem. It seems to pulse and throb.</p><p></p><p>The adventurers cautiously approach, and twenty feet out hold station, Ragnarr-</p><p></p><p>“Why me?”</p><p></p><p>The rogue is sent ahead to investigate, as he approaches the glowing gem he notices that his dagger is beginning to heat up- in fact all the metal items on his person are, he stops and heads back- reports his findings.</p><p></p><p>Koda wanders closer, the monk doesn’t have any metal items, things start to heat up for the monk however- Koda heads back.</p><p></p><p>Ragnarr in the meantime searches the area for any traps- nothing.</p><p></p><p>A short debate ensues, and again the players thwart the trap- this time by simply ignoring it.</p><p></p><p>The adventurers instead hop down in to the crypt area and take a nose around…</p><p></p><p>The sarcophagi are sealed, in a similar manner to the seal they successfully removed to get to this area, with a silver solder.</p><p></p><p>The book says they require a DC30 Strength check to get free, I fudged that a little (a lot), and just made up a very quick and dirty Skill Challenge. The challenge didn’t really have a ‘bad ending’ for failure other than ruining the tools the PCs used, or else just increased the amount of time it takes to get a sarcophagi open.</p><p></p><p>And so an hour later the first sarcophagi is unsealed, which coincides with the lid of the stone coffin being thrown off and the Dwarf Skeleton Underking standing up.</p><p></p><p>Back in the other crypt the sarcophagi’s there burst open and a bunch more Skeletons get in on the action.</p><p></p><p>Bad Guys 900 XP Level 2 Encounter (7 PCs).</p><p>Dwarf Skeleton Honour Guard Level 5 Minion x6</p><p>Skeleton Dwarf Underking Level 5 Elite Soldier</p><p>Eye of Eternal Flame Trap Level 5 Hazard (Meh!)</p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8664831203/" target="_blank"><img src="http://farm9.staticflickr.com/8251/8664831203_e7053121c2_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8665930892/" target="_blank"><img src="http://farm9.staticflickr.com/8249/8665930892_88398b5ed4_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Tordek, Berend, Ragnarr and Travok are ready for the fellow, the four lash out as the skeleton stands, they all fail to connect as the king either ducks, dodges or else gets his shield up just in time.</p><p></p><p>“<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />!” Koda declares. “He’s good.”</p><p></p><p>Tordek is thumped by the Underking just to punctuate the point, at which point six Dwarf Skeleton Honour Guards charge the adventurers, flocking around to defend their lord even in death- Koda and Ragnarr are sliced, Tordek smashes one down before it can its attack in.</p><p></p><p>Koda gets in to the mix, in amongst the undead- he launches his Five Storms, smashes two more of the honour guard to pieces and unsettles the Underking with a Flurry of Blows.</p><p></p><p>Grimm employs his Oath and follows up with Abjure Undead- the Underking suffers some more, the dwarves are making their hits count now.</p><p></p><p>Berend slices with his Marauder’s Strike and the Underking is wounded again, Tordek misses but alas suffers the skeleton king’s wrath- the fighter is smashed and bloodied. The skeleton underking locks his gaze upon the dwarf, Tordek clutches at his eyes- he’s blinded.</p><p></p><p>Ragnarr manoeuvres and lashes out with a Clever Strike, the Underking is bloodied.</p><p></p><p>The honour guards slash and cut- Ragnarr is wounded again.</p><p></p><p>Fenchurch offers a Majestic Word or two to Tordek- the fighter’s wounds heal over. Then with a Staggering Note serves up the Underking to Grimm- the avenger smashes the skeleton some more, and then again this time with his Radiant Vengeance- the Underking is left staggering.</p><p></p><p>Berend cuts twice in quick succession (Action Point) and the Skeleton Underking is no more. The other dwarves quickly cut down the remaining honour guard, and Tordek gets his sight back.</p><p></p><p>The deed is done.</p><p></p><p>900 XP Level 2 Encounter (7 PCs).</p><p>Dwarf Skeleton Honour Guard Level 5 Minion x6</p><p>Skeleton Dwarf Underking Level 5 Elite Soldier</p><p>Eye of Eternal Flame Trap Level 5 Hazard (Meh!)</p><p></p><p>There’s no debate about the treasure, the adventurers do not hesitate to rob the tombs of the dwarven dead- the king’s crown is found and taken, as are several magical items identified by Fenchurch, they are-</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9100046913/" target="_blank"><img src="http://farm8.staticflickr.com/7443/9100046913_f0982f54d6_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">A +1 Fleshgrinder Longsword for Berend</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9100047499/" target="_blank"><img src="http://farm3.staticflickr.com/2830/9100047499_b48490e25a_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">And a Shield of Protection for Tordek</p><p></p><p>Nice work.</p><p></p><p>A debate follows, the essence of it is this- do they really have to go back the same way to get out, none of the guys are looking forward to either crossing the huge open chamber again, or trying to make their way past the Doomgrinder.</p><p></p><p>Koda has a better idea-</p><p></p><p>“Why don’t we just go down and see what’s there?”</p><p></p><p>The debate had been raging (and I mean raging) for at least fifteen minutes when Dave (Koda) offered this nugget of wisdom, to be fair Dave had been in the kitchen for the last fifteen minutes helping himself to other people’s food, so he had an excuse- and was instantly forgiven all in one sentence. </p><p></p><p>Comment: The encounter itself was a bit disappointing but looking back on it that was of my own making- I should have made the traps work, and more complex- and should have increased the nastiness of the bad guys, what with their being 7 PCs. </p><p></p><p>Eventually Ragnarr is lowered sixty feet down on to the rocky floor of the cavern below, up above ropes are secured and made ready, on Ragnarr’s signal he will be hauled up and out of danger. Down below the rogue, a little terrified at first, cuts his way through thick webs, stumbles over skeletal remains, and generally has an unhappy time.</p><p></p><p>Things get better for Ragnarr however, the rogue starts finding things including a bunch of coins which he quite definitely doesn’t find, if you catch my drift. He also locates, later identified by Fenchurch, the following- a clutch of ritual scrolls, also- </p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9102277376/" target="_blank"><img src="http://farm3.staticflickr.com/2837/9102277376_1ecbd001dd_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">A +1 Wand of Psychic Ravaging for Fenchurch</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9102276856/" target="_blank"><img src="http://farm8.staticflickr.com/7357/9102276856_981c266ae7_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">And a +1 Amulet of Protection for Koda</p><p></p><p>He also finds one other thing- a passage leading out of the chamber…</p><p></p><p>“Guys…”</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6151901, member: 16069"] [CENTER][SIZE="5"]Let's Play #4 Goodman Games DCC54 Forges of the Mountain King (Level 1)[/SIZE][/CENTER] Session 4. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9102220138/][img]http://farm4.staticflickr.com/3800/9102220138_b951b4cd97_c.jpg[/img][/url][/CENTER] Encounter #14 Dead Crypt of the Underking. (1-18) [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8573227640/][img]http://farm9.staticflickr.com/8245/8573227640_4efdfd980d_b.jpg[/img][/url] The Dead Crypt is in area 1-18 on the map (see below). [url=http://www.flickr.com/photos/40504969@N08/8573226828/][img]http://farm9.staticflickr.com/8244/8573226828_65545f7979_o.jpg[/img][/url][/CENTER] [/sblock] The adventurers stand station at the entrance to the chamber, adjusting their eyes to the glaring light ahead, there’s also a fine dust in the air which diffuses and darkens the light a little. A raised walkway spans the centre of the chamber, with steps down either side to crypts, complete with sarcophagi. At the end of the raised walkway stands a pedestal, atop which is a large red-glowing gem. It seems to pulse and throb. The adventurers cautiously approach, and twenty feet out hold station, Ragnarr- “Why me?” The rogue is sent ahead to investigate, as he approaches the glowing gem he notices that his dagger is beginning to heat up- in fact all the metal items on his person are, he stops and heads back- reports his findings. Koda wanders closer, the monk doesn’t have any metal items, things start to heat up for the monk however- Koda heads back. Ragnarr in the meantime searches the area for any traps- nothing. A short debate ensues, and again the players thwart the trap- this time by simply ignoring it. The adventurers instead hop down in to the crypt area and take a nose around… The sarcophagi are sealed, in a similar manner to the seal they successfully removed to get to this area, with a silver solder. The book says they require a DC30 Strength check to get free, I fudged that a little (a lot), and just made up a very quick and dirty Skill Challenge. The challenge didn’t really have a ‘bad ending’ for failure other than ruining the tools the PCs used, or else just increased the amount of time it takes to get a sarcophagi open. And so an hour later the first sarcophagi is unsealed, which coincides with the lid of the stone coffin being thrown off and the Dwarf Skeleton Underking standing up. Back in the other crypt the sarcophagi’s there burst open and a bunch more Skeletons get in on the action. Bad Guys 900 XP Level 2 Encounter (7 PCs). Dwarf Skeleton Honour Guard Level 5 Minion x6 Skeleton Dwarf Underking Level 5 Elite Soldier Eye of Eternal Flame Trap Level 5 Hazard (Meh!) [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8664831203/][img]http://farm9.staticflickr.com/8251/8664831203_e7053121c2_o.png[/img][/url] [url=http://www.flickr.com/photos/40504969@N08/8665930892/][img]http://farm9.staticflickr.com/8249/8665930892_88398b5ed4_o.png[/img][/url][/CENTER] [/sblock] Tordek, Berend, Ragnarr and Travok are ready for the fellow, the four lash out as the skeleton stands, they all fail to connect as the king either ducks, dodges or else gets his shield up just in time. “:):):):)!” Koda declares. “He’s good.” Tordek is thumped by the Underking just to punctuate the point, at which point six Dwarf Skeleton Honour Guards charge the adventurers, flocking around to defend their lord even in death- Koda and Ragnarr are sliced, Tordek smashes one down before it can its attack in. Koda gets in to the mix, in amongst the undead- he launches his Five Storms, smashes two more of the honour guard to pieces and unsettles the Underking with a Flurry of Blows. Grimm employs his Oath and follows up with Abjure Undead- the Underking suffers some more, the dwarves are making their hits count now. Berend slices with his Marauder’s Strike and the Underking is wounded again, Tordek misses but alas suffers the skeleton king’s wrath- the fighter is smashed and bloodied. The skeleton underking locks his gaze upon the dwarf, Tordek clutches at his eyes- he’s blinded. Ragnarr manoeuvres and lashes out with a Clever Strike, the Underking is bloodied. The honour guards slash and cut- Ragnarr is wounded again. Fenchurch offers a Majestic Word or two to Tordek- the fighter’s wounds heal over. Then with a Staggering Note serves up the Underking to Grimm- the avenger smashes the skeleton some more, and then again this time with his Radiant Vengeance- the Underking is left staggering. Berend cuts twice in quick succession (Action Point) and the Skeleton Underking is no more. The other dwarves quickly cut down the remaining honour guard, and Tordek gets his sight back. The deed is done. 900 XP Level 2 Encounter (7 PCs). Dwarf Skeleton Honour Guard Level 5 Minion x6 Skeleton Dwarf Underking Level 5 Elite Soldier Eye of Eternal Flame Trap Level 5 Hazard (Meh!) There’s no debate about the treasure, the adventurers do not hesitate to rob the tombs of the dwarven dead- the king’s crown is found and taken, as are several magical items identified by Fenchurch, they are- [CENTER][url=http://www.flickr.com/photos/40504969@N08/9100046913/][img]http://farm8.staticflickr.com/7443/9100046913_f0982f54d6_o.png[/img][/url] A +1 Fleshgrinder Longsword for Berend [url=http://www.flickr.com/photos/40504969@N08/9100047499/][img]http://farm3.staticflickr.com/2830/9100047499_b48490e25a_o.png[/img][/url] And a Shield of Protection for Tordek[/CENTER] Nice work. A debate follows, the essence of it is this- do they really have to go back the same way to get out, none of the guys are looking forward to either crossing the huge open chamber again, or trying to make their way past the Doomgrinder. Koda has a better idea- “Why don’t we just go down and see what’s there?” The debate had been raging (and I mean raging) for at least fifteen minutes when Dave (Koda) offered this nugget of wisdom, to be fair Dave had been in the kitchen for the last fifteen minutes helping himself to other people’s food, so he had an excuse- and was instantly forgiven all in one sentence. Comment: The encounter itself was a bit disappointing but looking back on it that was of my own making- I should have made the traps work, and more complex- and should have increased the nastiness of the bad guys, what with their being 7 PCs. Eventually Ragnarr is lowered sixty feet down on to the rocky floor of the cavern below, up above ropes are secured and made ready, on Ragnarr’s signal he will be hauled up and out of danger. Down below the rogue, a little terrified at first, cuts his way through thick webs, stumbles over skeletal remains, and generally has an unhappy time. Things get better for Ragnarr however, the rogue starts finding things including a bunch of coins which he quite definitely doesn’t find, if you catch my drift. He also locates, later identified by Fenchurch, the following- a clutch of ritual scrolls, also- [CENTER][url=http://www.flickr.com/photos/40504969@N08/9102277376/][img]http://farm3.staticflickr.com/2837/9102277376_1ecbd001dd_o.png[/img][/url] A +1 Wand of Psychic Ravaging for Fenchurch [url=http://www.flickr.com/photos/40504969@N08/9102276856/][img]http://farm8.staticflickr.com/7357/9102276856_981c266ae7_o.png[/img][/url] And a +1 Amulet of Protection for Koda[/CENTER] He also finds one other thing- a passage leading out of the chamber… “Guys…” [/QUOTE]
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Let's Play #4 4e Goodman Games DCC54 Forges of the Mountain King PCs End NOW WITH PICS OF PCs
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