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Let's Play #4 4e Goodman Games DCC54 Forges of the Mountain King PCs End NOW WITH PICS OF PCs
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<blockquote data-quote="Goonalan" data-source="post: 6162739" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #4 Goodman Games DCC54 </span></p> <p style="text-align: center"><span style="font-size: 18px">Forges of the Mountain King (Level 1)</span></p><p></p><p>The Characters at Level 3- Scenario End.</p><p></p><p>Note the following have been recreated using D&D Character Builder and so are slightly different to the guys we played in game- themes were not in-game at the time, and I’m sure the PCs hit points were all lower. However for some strange reason I didn’t keep details- or at least complete character sheets for all of the PCs- therefore I’ve had to re-do them.</p><p></p><p>Also, for some dumb reason, we decided to play XP exactly RAW, therefore five of the PCs are on the same XP, with Berend and Travok with different (lesser) totals. Don’t ask me why we (I) did this- I don’t remember.</p><p></p><p>Last bit in their down time several of the Dwarves have spent their hard won rewards, and their share of the treasure they found, on a few new magic items, see below-</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9101064689/" target="_blank"><img src="http://farm3.staticflickr.com/2840/9101064689_519bb25fd1_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Fenchurch buys a +1 Amulet of Protection</p><p></p><p>Fenchurch</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Fenchurch, level 3</p><p>Dwarf, Bard</p><p>Build: Valorous Bard</p><p>Bardic Virtue Option: Virtue of Valor</p><p>Armor of Resistance +1 Option: Fire</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Underdark Envoy</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 16, DEX 10, INT 11, WIS 8, CHA 18</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 14, DEX 10, INT 11, WIS 8, CHA 18</p><p> </p><p>AC: 18 Fort: 15 Ref: 13 Will: 17</p><p>HP: 40 Surges: 10 Surge Value: 10</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +6, Athletics +6, Diplomacy +10, Dungeoneering +7, Nature +5</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Bluff +6, Endurance +6, Heal +1, History +2, Insight +1, Intimidate +6, Perception +1, Religion +2, Stealth +1, Streetwise +6, Thievery +1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Underdark Envoy Attack: Insidious Commentary</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Bard Feature: Majestic Word</p><p>Bard Feature: Words of Friendship</p><p>Bard Attack 1: Guiding Strike</p><p>Bard Attack 1: Staggering Note</p><p>Bard Attack 1: Shout of Triumph</p><p>Bard Attack 1: Sprightly Rhythm</p><p>Warlock Attack 1: Eyebite</p><p>Bard Utility 2: Song of Courage</p><p>Bard Attack 3: Song of the New Dawn</p><p> </p><p>FEATS</p><p>Level 1: Ritual Caster</p><p>Level 1: Implement Expertise (Wand)</p><p>Level 2: Improved Initiative</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Amulet of Protection +1 x1</p><p>Ritual Book</p><p>Traveler's Chant</p><p>Comrades' Succor</p><p>Longsword x1</p><p>Light Shield</p><p>Chainmail of Resistance +1 x1</p><p>Wand of Psychic Ravaging +1 x1</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9103294396/" target="_blank"><img src="http://l2.yimg.com/sk/3810/9103294396_acb05522fc_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Grimm also buys a +1 Amulet of Protection</p><p></p><p>Grimm</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Grimm, level 3</p><p>Dwarf, Avenger</p><p>Build: Commanding Avenger</p><p>Avenger's Censure Option: Censure of Unity</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Knight Hospitaler</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 12, DEX 13, INT 15, WIS 19, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 10, DEX 13, INT 15, WIS 17, CHA 8</p><p> </p><p>AC: 17 Fort: 14 Ref: 15 Will: 17</p><p>HP: 50 Surges: 8 Surge Value: 12</p><p> </p><p>TRAINED SKILLS</p><p>Heal +10, Intimidate +5, Religion +8, Streetwise +5</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +2, Arcana +3, Athletics +1, Bluff +0, Diplomacy +0, Dungeoneering +7, Endurance +4, History +3, Insight +5, Nature +5, Perception +6, Stealth +2, Thievery +2</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Knight Hospitaler Utility: Shield of Devotion</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Avenger Feature: Abjure Undead</p><p>Avenger Feature: Divine Guidance</p><p>Avenger Feature: Oath of Enmity</p><p>Avenger Attack 1: Focused Fury</p><p>Avenger Attack 1: Radiant Vengeance</p><p>Avenger Attack 1: Whirlwind Charge</p><p>Avenger Attack 1: Strength of Many</p><p>Avenger Utility 2: Enduring Spirit</p><p>Avenger Attack 3: Deadly Stride</p><p> </p><p>FEATS</p><p>Level 1: Toughness</p><p>Level 2: Holy Symbol Expertise</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Amulet of Protection +1 x1</p><p>Dagger</p><p>Thundering Greatsword +1 x1</p><p>Magic Holy Symbol +1 x1</p><p>Robe of Eyes Cloth Armor (Basic Clothing) +1 x1</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9100264427/" target="_blank"><img src="http://farm4.staticflickr.com/3810/9100264427_957aef61b5_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Koda</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Koda, level 3</p><p>Dwarf, Monk</p><p>Build: Stone Fist Monk</p><p>Monastic Tradition Option: Stone Fist</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Hordelands Nomad</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 16, CON 12, DEX 18, INT 10, WIS 11, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 14, CON 10, DEX 18, INT 10, WIS 11, CHA 8</p><p> </p><p>AC: 18 Fort: 16 Ref: 17 Will: 14</p><p>HP: 45 Surges: 8 Surge Value: 12</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +10, Heal +6, Stealth +10, Thievery +10</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Dungeoneering +3, Endurance +4, History +1, Insight +1, Intimidate +0, Nature +1, Perception +1, Religion +1, Streetwise +0</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Monk Feature: Stone Fist Flurry of Blows</p><p>Monk Attack 1: Dancing Cobra</p><p>Monk Attack 1: Five Storms</p><p>Monk Attack 1: Open the Gate of Battle</p><p>Monk Attack 1: Spinning Leopard Maneuver</p><p>Monk Utility 2: Supreme Flurry</p><p>Monk Attack 3: Eternal Mountain</p><p> </p><p>FEATS</p><p>Mounted Combat</p><p>Level 1: Weapon Expertise (Unarmed)</p><p>Level 2: Toughness</p><p> </p><p>ITEMS</p><p>Amulet of Protection +1 x1</p><p>Monk unarmed strike x1</p><p>Blurred Strike Ki Focus +1 x1</p><p>Belt of Vigor (heroic tier) x1</p><p>Flowform Cloth Armor (Basic Clothing) +1 x1</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9102493106/" target="_blank"><img src="http://farm4.staticflickr.com/3782/9102493106_e3c10262b9_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Ragnarr</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Ragnarr, level 3</p><p>Dwarf, Rogue (Scoundrel)</p><p>Build: Brawny Rogue</p><p>Rogue Tactics Option: Brutal Scoundrel</p><p>Rogue Option: Scoundrel Weapon Talent</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Black-Hearted Knave</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 16, CON 13, DEX 18, INT 10, WIS 10, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8</p><p> </p><p>AC: 18 Fort: 15 Ref: 18 Will: 12</p><p>HP: 40 Surges: 7 Surge Value: 10</p><p> </p><p>TRAINED SKILLS</p><p>Dungeoneering +8, Intimidate +5, Perception +6, Stealth +10, Streetwise +5, Thievery +10</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Endurance +4, Heal +1, History +1, Insight +1, Nature +1, Religion +1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Black-Hearted Knave Attack: Treacherous Advantage</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Rogue Attack 1: Clever Strike</p><p>Rogue Attack 1: Deft Strike</p><p>Rogue Attack 1: Torturous Strike</p><p>Rogue Attack 1: Blinding Barrage</p><p>Rogue Utility 2: Sneak in the Attack</p><p>Rogue Attack 3: Maneuvering Strike</p><p> </p><p>FEATS</p><p>Level 1: Light Blade Expertise</p><p>Level 2: Improved Initiative</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Dagger x13</p><p>Magic Leather Armor +1 x1</p><p>Lightning Dagger +1 x1</p><p>Amulet of Physical Resolve +1 x1</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9101064445/" target="_blank"><img src="http://farm4.staticflickr.com/3765/9101064445_0d9ee6543f_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Tordek sells the Standard of the Wolf, a +2 Spear, and pays to have the enchantment on his +1 Vicious Battleaxe increased, it’s now a +2 Vicious Battleaxe </p><p></p><p>Tordek</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Tordek, level 3</p><p>Dwarf, Fighter (Weaponmaster)</p><p>Build: Guardian Fighter</p><p>Fighter Option: Combat Superiority</p><p>Fighter Talents Option: One-handed Weapon Talent</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Earthforger</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 16, DEX 10, INT 10, WIS 11, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8</p><p> </p><p>AC: 21 Fort: 18 Ref: 13 Will: 11</p><p>HP: 52 Surges: 12 Surge Value: 13</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +9, Endurance +9, Intimidate +5</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics –1, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +3, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth –1, Streetwise +0, Thievery –1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Earthforger Attack: Stone Panoply</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Fighter Attack: Combat Challenge</p><p>Fighter Attack 1: Tide of Iron</p><p>Fighter Attack 1: Weapon Master's Strike</p><p>Fighter Attack 1: Steel Serpent Strike</p><p>Fighter Attack 1: Villain's Menace</p><p>Fighter Utility 2: Unstoppable</p><p>Fighter Attack 3: Sweeping Blow</p><p> </p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Toughness</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Handaxe</p><p>Vicious Battleaxe +2 x1</p><p>Black Iron Scale Armor +1 x1</p><p>Potion of Healing</p><p>Shield of Protection Heavy Shield (heroic tier) x1</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9102493514/" target="_blank"><img src="http://farm4.staticflickr.com/3789/9102493514_5acd1359d7_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Berend</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Berend, level 2</p><p>Dwarf, Ranger</p><p>Build: Two-Blade Ranger</p><p>Fighting Style Option: Two-Blade Fighting Style</p><p>Ranger Option: Running Attack</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Iron Wolf Warrior</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 14, DEX 12, INT 10, WIS 12, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 18, CON 12, DEX 12, INT 10, WIS 12, CHA 8</p><p> </p><p>AC: 16 Fort: 18 Ref: 14 Will: 13</p><p>HP: 42 Surges: 8 Surge Value: 10</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +10, Dungeoneering +9, Endurance +9, Nature +7, Stealth +6</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Arcana +1, Bluff +0, Diplomacy +0, Heal +2, History +1, Insight +2, Intimidate +0, Perception +2, Religion +1, Streetwise +0, Thievery +1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Iron Wolf Warrior Attack: Iron Wolf Charge</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Ranger Attack 1: Twin Strike</p><p>Ranger Attack 1: Marauder's Rush</p><p>Ranger Attack 1: Two-Fanged Strike</p><p>Ranger Attack 1: Jaws of the Wolf</p><p>Ranger Utility 2: Yield Ground</p><p> </p><p>FEATS</p><p>Toughness</p><p>Level 1: Weapon Expertise (Heavy Blade)</p><p>Level 2: Weapon Focus (Heavy Blade)</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Javelin</p><p>Flesh Grinder Longsword +1 x1</p><p>Vicious Longsword +1 x1</p><p>Magic Hide Armor +1 x1</p><p>Amulet of Protection +1 x1</p><p>Potion of Healing</p><p>====== End ======</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9100264083/" target="_blank"><img src="http://farm8.staticflickr.com/7284/9100264083_7d5fbcbb62_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Travok</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Travok, level 2</p><p>Dwarf, Paladin</p><p>Build: Avenging Paladin</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Guardian</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 19, CON 12, DEX 10, INT 8, WIS 13, CHA 15</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 17, CON 10, DEX 10, INT 8, WIS 13, CHA 15</p><p> </p><p>AC: 22 Fort: 16 Ref: 14 Will: 14</p><p>HP: 45 Surges: 11 Surge Value: 11</p><p> </p><p>TRAINED SKILLS</p><p>Diplomacy +8, Endurance +5, Insight +7, Religion +5</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics –3, Arcana +0, Athletics +1, Bluff +3, Dungeoneering +4, Heal +2, History +0, Intimidate +3, Nature +2, Perception +2, Stealth –3, Streetwise +3, Thievery –3</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Guardian Attack: Guardian's Counter</p><p>Dwarf Racial Power: Dwarven Resilience</p><p>Paladin Feature: Divine Mettle</p><p>Paladin Feature: Divine Strength</p><p>Paladin Feature: Divine Challenge</p><p>Paladin Feature: Lay on Hands</p><p>Paladin Attack 1: Valiant Strike</p><p>Paladin Attack 1: Holy Strike</p><p>Paladin Attack 1: Divine Pursuit</p><p>Paladin Attack 1: Blood of the Mighty</p><p>Paladin Utility 2: Bless Weapon</p><p> </p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p>Level 2: Toughness</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Potion of Healing</p><p>Heavy Shield x1</p><p>Throwing hammer</p><p>Frost Warhammer +1 x1</p><p>Battleforged Plate Armor +1 x1</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6162739, member: 16069"] [CENTER][SIZE="5"]Let's Play #4 Goodman Games DCC54 Forges of the Mountain King (Level 1)[/SIZE][/CENTER] The Characters at Level 3- Scenario End. Note the following have been recreated using D&D Character Builder and so are slightly different to the guys we played in game- themes were not in-game at the time, and I’m sure the PCs hit points were all lower. However for some strange reason I didn’t keep details- or at least complete character sheets for all of the PCs- therefore I’ve had to re-do them. Also, for some dumb reason, we decided to play XP exactly RAW, therefore five of the PCs are on the same XP, with Berend and Travok with different (lesser) totals. Don’t ask me why we (I) did this- I don’t remember. Last bit in their down time several of the Dwarves have spent their hard won rewards, and their share of the treasure they found, on a few new magic items, see below- [CENTER][url=http://www.flickr.com/photos/40504969@N08/9101064689/][img]http://farm3.staticflickr.com/2840/9101064689_519bb25fd1_o.png[/img][/url] Fenchurch buys a +1 Amulet of Protection[/CENTER] Fenchurch ====== Created Using Wizards of the Coast D&D Character Builder ====== Fenchurch, level 3 Dwarf, Bard Build: Valorous Bard Bardic Virtue Option: Virtue of Valor Armor of Resistance +1 Option: Fire Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Underdark Envoy FINAL ABILITY SCORES STR 12, CON 16, DEX 10, INT 11, WIS 8, CHA 18 STARTING ABILITY SCORES STR 10, CON 14, DEX 10, INT 11, WIS 8, CHA 18 AC: 18 Fort: 15 Ref: 13 Will: 17 HP: 40 Surges: 10 Surge Value: 10 TRAINED SKILLS Arcana +6, Athletics +6, Diplomacy +10, Dungeoneering +7, Nature +5 UNTRAINED SKILLS Acrobatics +1, Bluff +6, Endurance +6, Heal +1, History +2, Insight +1, Intimidate +6, Perception +1, Religion +2, Stealth +1, Streetwise +6, Thievery +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Underdark Envoy Attack: Insidious Commentary Dwarf Racial Power: Dwarven Resilience Bard Feature: Majestic Word Bard Feature: Words of Friendship Bard Attack 1: Guiding Strike Bard Attack 1: Staggering Note Bard Attack 1: Shout of Triumph Bard Attack 1: Sprightly Rhythm Warlock Attack 1: Eyebite Bard Utility 2: Song of Courage Bard Attack 3: Song of the New Dawn FEATS Level 1: Ritual Caster Level 1: Implement Expertise (Wand) Level 2: Improved Initiative ITEMS Adventurer's Kit Amulet of Protection +1 x1 Ritual Book Traveler's Chant Comrades' Succor Longsword x1 Light Shield Chainmail of Resistance +1 x1 Wand of Psychic Ravaging +1 x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9103294396/][img]http://l2.yimg.com/sk/3810/9103294396_acb05522fc_o.png[/img][/url] Grimm also buys a +1 Amulet of Protection[/CENTER] Grimm ====== Created Using Wizards of the Coast D&D Character Builder ====== Grimm, level 3 Dwarf, Avenger Build: Commanding Avenger Avenger's Censure Option: Censure of Unity Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Knight Hospitaler FINAL ABILITY SCORES STR 10, CON 12, DEX 13, INT 15, WIS 19, CHA 8 STARTING ABILITY SCORES STR 10, CON 10, DEX 13, INT 15, WIS 17, CHA 8 AC: 17 Fort: 14 Ref: 15 Will: 17 HP: 50 Surges: 8 Surge Value: 12 TRAINED SKILLS Heal +10, Intimidate +5, Religion +8, Streetwise +5 UNTRAINED SKILLS Acrobatics +2, Arcana +3, Athletics +1, Bluff +0, Diplomacy +0, Dungeoneering +7, Endurance +4, History +3, Insight +5, Nature +5, Perception +6, Stealth +2, Thievery +2 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Knight Hospitaler Utility: Shield of Devotion Dwarf Racial Power: Dwarven Resilience Avenger Feature: Abjure Undead Avenger Feature: Divine Guidance Avenger Feature: Oath of Enmity Avenger Attack 1: Focused Fury Avenger Attack 1: Radiant Vengeance Avenger Attack 1: Whirlwind Charge Avenger Attack 1: Strength of Many Avenger Utility 2: Enduring Spirit Avenger Attack 3: Deadly Stride FEATS Level 1: Toughness Level 2: Holy Symbol Expertise ITEMS Adventurer's Kit Amulet of Protection +1 x1 Dagger Thundering Greatsword +1 x1 Magic Holy Symbol +1 x1 Robe of Eyes Cloth Armor (Basic Clothing) +1 x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9100264427/][img]http://farm4.staticflickr.com/3810/9100264427_957aef61b5_o.png[/img][/url][/CENTER] Koda ====== Created Using Wizards of the Coast D&D Character Builder ====== Koda, level 3 Dwarf, Monk Build: Stone Fist Monk Monastic Tradition Option: Stone Fist Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Hordelands Nomad FINAL ABILITY SCORES STR 16, CON 12, DEX 18, INT 10, WIS 11, CHA 8 STARTING ABILITY SCORES STR 14, CON 10, DEX 18, INT 10, WIS 11, CHA 8 AC: 18 Fort: 16 Ref: 17 Will: 14 HP: 45 Surges: 8 Surge Value: 12 TRAINED SKILLS Acrobatics +10, Heal +6, Stealth +10, Thievery +10 UNTRAINED SKILLS Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Dungeoneering +3, Endurance +4, History +1, Insight +1, Intimidate +0, Nature +1, Perception +1, Religion +1, Streetwise +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Dwarf Racial Power: Dwarven Resilience Monk Feature: Stone Fist Flurry of Blows Monk Attack 1: Dancing Cobra Monk Attack 1: Five Storms Monk Attack 1: Open the Gate of Battle Monk Attack 1: Spinning Leopard Maneuver Monk Utility 2: Supreme Flurry Monk Attack 3: Eternal Mountain FEATS Mounted Combat Level 1: Weapon Expertise (Unarmed) Level 2: Toughness ITEMS Amulet of Protection +1 x1 Monk unarmed strike x1 Blurred Strike Ki Focus +1 x1 Belt of Vigor (heroic tier) x1 Flowform Cloth Armor (Basic Clothing) +1 x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9102493106/][img]http://farm4.staticflickr.com/3782/9102493106_e3c10262b9_o.png[/img][/url][/CENTER] Ragnarr ====== Created Using Wizards of the Coast D&D Character Builder ====== Ragnarr, level 3 Dwarf, Rogue (Scoundrel) Build: Brawny Rogue Rogue Tactics Option: Brutal Scoundrel Rogue Option: Scoundrel Weapon Talent Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Black-Hearted Knave FINAL ABILITY SCORES STR 16, CON 13, DEX 18, INT 10, WIS 10, CHA 8 STARTING ABILITY SCORES STR 14, CON 11, DEX 18, INT 10, WIS 10, CHA 8 AC: 18 Fort: 15 Ref: 18 Will: 12 HP: 40 Surges: 7 Surge Value: 10 TRAINED SKILLS Dungeoneering +8, Intimidate +5, Perception +6, Stealth +10, Streetwise +5, Thievery +10 UNTRAINED SKILLS Acrobatics +5, Arcana +1, Athletics +4, Bluff +0, Diplomacy +0, Endurance +4, Heal +1, History +1, Insight +1, Nature +1, Religion +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Black-Hearted Knave Attack: Treacherous Advantage Dwarf Racial Power: Dwarven Resilience Rogue Attack 1: Clever Strike Rogue Attack 1: Deft Strike Rogue Attack 1: Torturous Strike Rogue Attack 1: Blinding Barrage Rogue Utility 2: Sneak in the Attack Rogue Attack 3: Maneuvering Strike FEATS Level 1: Light Blade Expertise Level 2: Improved Initiative ITEMS Adventurer's Kit Dagger x13 Magic Leather Armor +1 x1 Lightning Dagger +1 x1 Amulet of Physical Resolve +1 x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9101064445/][img]http://farm4.staticflickr.com/3765/9101064445_0d9ee6543f_o.png[/img][/url] Tordek sells the Standard of the Wolf, a +2 Spear, and pays to have the enchantment on his +1 Vicious Battleaxe increased, it’s now a +2 Vicious Battleaxe [/CENTER] Tordek ====== Created Using Wizards of the Coast D&D Character Builder ====== Tordek, level 3 Dwarf, Fighter (Weaponmaster) Build: Guardian Fighter Fighter Option: Combat Superiority Fighter Talents Option: One-handed Weapon Talent Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Earthforger FINAL ABILITY SCORES STR 20, CON 16, DEX 10, INT 10, WIS 11, CHA 8 STARTING ABILITY SCORES STR 18, CON 14, DEX 10, INT 10, WIS 11, CHA 8 AC: 21 Fort: 18 Ref: 13 Will: 11 HP: 52 Surges: 12 Surge Value: 13 TRAINED SKILLS Athletics +9, Endurance +9, Intimidate +5 UNTRAINED SKILLS Acrobatics –1, Arcana +1, Bluff +0, Diplomacy +0, Dungeoneering +3, Heal +1, History +1, Insight +1, Nature +1, Perception +1, Religion +1, Stealth –1, Streetwise +0, Thievery –1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Earthforger Attack: Stone Panoply Dwarf Racial Power: Dwarven Resilience Fighter Attack: Combat Challenge Fighter Attack 1: Tide of Iron Fighter Attack 1: Weapon Master's Strike Fighter Attack 1: Steel Serpent Strike Fighter Attack 1: Villain's Menace Fighter Utility 2: Unstoppable Fighter Attack 3: Sweeping Blow FEATS Level 1: Dwarven Weapon Training Level 2: Toughness ITEMS Adventurer's Kit Handaxe Vicious Battleaxe +2 x1 Black Iron Scale Armor +1 x1 Potion of Healing Shield of Protection Heavy Shield (heroic tier) x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9102493514/][img]http://farm4.staticflickr.com/3789/9102493514_5acd1359d7_o.png[/img][/url][/CENTER] Berend ====== Created Using Wizards of the Coast D&D Character Builder ====== Berend, level 2 Dwarf, Ranger Build: Two-Blade Ranger Fighting Style Option: Two-Blade Fighting Style Ranger Option: Running Attack Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Iron Wolf Warrior FINAL ABILITY SCORES STR 20, CON 14, DEX 12, INT 10, WIS 12, CHA 8 STARTING ABILITY SCORES STR 18, CON 12, DEX 12, INT 10, WIS 12, CHA 8 AC: 16 Fort: 18 Ref: 14 Will: 13 HP: 42 Surges: 8 Surge Value: 10 TRAINED SKILLS Athletics +10, Dungeoneering +9, Endurance +9, Nature +7, Stealth +6 UNTRAINED SKILLS Acrobatics +1, Arcana +1, Bluff +0, Diplomacy +0, Heal +2, History +1, Insight +2, Intimidate +0, Perception +2, Religion +1, Streetwise +0, Thievery +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Iron Wolf Warrior Attack: Iron Wolf Charge Dwarf Racial Power: Dwarven Resilience Hunter's Quarry Power: Hunter's Quarry Ranger Attack 1: Twin Strike Ranger Attack 1: Marauder's Rush Ranger Attack 1: Two-Fanged Strike Ranger Attack 1: Jaws of the Wolf Ranger Utility 2: Yield Ground FEATS Toughness Level 1: Weapon Expertise (Heavy Blade) Level 2: Weapon Focus (Heavy Blade) ITEMS Adventurer's Kit Javelin Flesh Grinder Longsword +1 x1 Vicious Longsword +1 x1 Magic Hide Armor +1 x1 Amulet of Protection +1 x1 Potion of Healing ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9100264083/][img]http://farm8.staticflickr.com/7284/9100264083_7d5fbcbb62_o.png[/img][/url][/CENTER] Travok ====== Created Using Wizards of the Coast D&D Character Builder ====== Travok, level 2 Dwarf, Paladin Build: Avenging Paladin Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Guardian FINAL ABILITY SCORES STR 19, CON 12, DEX 10, INT 8, WIS 13, CHA 15 STARTING ABILITY SCORES STR 17, CON 10, DEX 10, INT 8, WIS 13, CHA 15 AC: 22 Fort: 16 Ref: 14 Will: 14 HP: 45 Surges: 11 Surge Value: 11 TRAINED SKILLS Diplomacy +8, Endurance +5, Insight +7, Religion +5 UNTRAINED SKILLS Acrobatics –3, Arcana +0, Athletics +1, Bluff +3, Dungeoneering +4, Heal +2, History +0, Intimidate +3, Nature +2, Perception +2, Stealth –3, Streetwise +3, Thievery –3 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Guardian Attack: Guardian's Counter Dwarf Racial Power: Dwarven Resilience Paladin Feature: Divine Mettle Paladin Feature: Divine Strength Paladin Feature: Divine Challenge Paladin Feature: Lay on Hands Paladin Attack 1: Valiant Strike Paladin Attack 1: Holy Strike Paladin Attack 1: Divine Pursuit Paladin Attack 1: Blood of the Mighty Paladin Utility 2: Bless Weapon FEATS Level 1: Dwarven Weapon Training Level 2: Toughness ITEMS Adventurer's Kit Potion of Healing Heavy Shield x1 Throwing hammer Frost Warhammer +1 x1 Battleforged Plate Armor +1 x1 ====== End ====== [/QUOTE]
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