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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6124904" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #5 Dungeon Magazine Scales of War #1 </span></p> <p style="text-align: center"><span style="font-size: 18px">Rescue at Rivenroar (Level 1)</span></p><p></p><p>Session 1.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9262700211/" target="_blank"><img src="http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #4 Interrogate Morrik Skill Challenge.</p><p></p><p>En route Eoffram tells all- the goblins that invaded Hightown seem to have come from the sewers, the likelihood is they were helped in this endeavour; this will be investigated. The creatures attacked a number of sites within the city; in particular they targeted a small museum, called the Hall of Great Valor, which is an ante chamber of the Temple of Erathis. The museum contains all manner of items used to illustrate Fallcrest’s history- the goblins took several items, all of them connected with attacks of the Bloody Hand a century-and-a-half ago, when Fallcrest was almost destroyed.</p><p></p><p>This fact obviously connects with the markings on their armour, again the symbol of the Bloody Hand.</p><p></p><p>A group of the goblins got away, they definitely used the sewers to make their escape, worryingly there are several Fallcrest citizens unaccounted for, reports suggest the goblins took them prisoner.</p><p></p><p>Lastly, and perhaps most importantly, Eoffram is looking to employ a group of adventurers to track down the goblins, to rescue the citizens of Fallcrest, and the relics of the city’s history- he will obviously pay well, but the adventuring group must be ready to leave immediately.</p><p></p><p>By the time the group has arrived at the Wizard’s Gate a price has been agreed, and the adventurers have been hired.</p><p></p><p>Minutes later the Eoffram leads the five to a solid-looking iron door in the basement of the gatehouse. He nods toward the door, and then whispers.</p><p></p><p>“His name’s Morrik, he’s a foot soldier not a chief, but he must know something. Find out what.”</p><p></p><p>Bad Guys 200 XP Level 1 Encounter</p><p>Interrogating Morrik- Skill Challenge Level 1 Complexity 2</p><p></p><p>Moments later they’re inside- a plain stone room, a table and two chairs, a forlorn looking goblin- bruised and battered, with one closed eye, is sat on one of the chairs.</p><p></p><p>Chiggers takes the other chair, the others lounge, which none of them really know how to do- their default setting is menacing. The Priest of the Raven Queen is, as always, the diplomat- Morrik is soon chattering away, convinced that the dragonborn is someone of real authority. It soon transpires that the goblins hail from somewhere called Castle Rivenroar, or more accurately in the catacombs beneath the ruin of the castle.</p><p></p><p>Gargemel takes over, passes a piece of charcoal and paper over to Morrik, and then leans in and whispers something suitably terrifying involving fire and Morrik’s head; the goblin- tongue out, draws a fairly competent map outlining the route to Castle Rivenroar. </p><p></p><p>As soon as the map is completed Thug takes charge- which involves the goblin being lifted in the air and shaken- repeatedly and violently, of course- eventually, there’s a question.</p><p></p><p>“What tribe are you? What name of group? Who’s in charge? Who leads goblins?”</p><p>“Bloody Hand. Sinruth.” Morrik snaps back.</p><p></p><p>Sinruth, it transpires is a mighty and terrible goblin warrior, massively muscled and cruel- if Morrik’s description is to be believed.</p><p></p><p>Gargemel takes control of the situation again, he allows Morrik to sit back down, he calms the moment, and then whispers some more terrible things in to the goblin’s ear, the goblin blanches and gulps.</p><p></p><p>“Why did you come to Fallcrest?” Gargemel softly enquires.</p><p></p><p>Morrik explains that the goblins were here to take back the things that Sinruth said were rightfully theirs- the weapon, armour, and emblems of the Bloody Hand. They were also told to take prisoners in the raid.</p><p></p><p>“Why? Why take prisoners?” Snatch snaps and glares at Morrik.</p><p>“For dead things- undead things.” Morrik replies.</p><p>“What dead things? Where are they?” Chiggers asks politely, with a gleam in his eye.</p><p>“In catacombs, they make pact with Sinruth- fight for Sinruth!”</p><p></p><p>The goblin adds.</p><p></p><p>Twenty minutes later the adventurers have reported all of their findings to Troyas.</p><p></p><p>200 XP Level 1 Encounter</p><p>Interrogating Morrik- Skill Challenge Level 1 Complexity 2</p><p></p><p>Comment: I got the players to write down their questions before getting in to the action, rather than have them run out of steam halfway in- just five minutes to chat OOC to be ready.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6124904, member: 16069"] [CENTER][SIZE="5"]Let's Play #5 Dungeon Magazine Scales of War #1 Rescue at Rivenroar (Level 1)[/SIZE][/CENTER] Session 1. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9262700211/][img]http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg[/img][/url][/CENTER] Encounter #4 Interrogate Morrik Skill Challenge. En route Eoffram tells all- the goblins that invaded Hightown seem to have come from the sewers, the likelihood is they were helped in this endeavour; this will be investigated. The creatures attacked a number of sites within the city; in particular they targeted a small museum, called the Hall of Great Valor, which is an ante chamber of the Temple of Erathis. The museum contains all manner of items used to illustrate Fallcrest’s history- the goblins took several items, all of them connected with attacks of the Bloody Hand a century-and-a-half ago, when Fallcrest was almost destroyed. This fact obviously connects with the markings on their armour, again the symbol of the Bloody Hand. A group of the goblins got away, they definitely used the sewers to make their escape, worryingly there are several Fallcrest citizens unaccounted for, reports suggest the goblins took them prisoner. Lastly, and perhaps most importantly, Eoffram is looking to employ a group of adventurers to track down the goblins, to rescue the citizens of Fallcrest, and the relics of the city’s history- he will obviously pay well, but the adventuring group must be ready to leave immediately. By the time the group has arrived at the Wizard’s Gate a price has been agreed, and the adventurers have been hired. Minutes later the Eoffram leads the five to a solid-looking iron door in the basement of the gatehouse. He nods toward the door, and then whispers. “His name’s Morrik, he’s a foot soldier not a chief, but he must know something. Find out what.” Bad Guys 200 XP Level 1 Encounter Interrogating Morrik- Skill Challenge Level 1 Complexity 2 Moments later they’re inside- a plain stone room, a table and two chairs, a forlorn looking goblin- bruised and battered, with one closed eye, is sat on one of the chairs. Chiggers takes the other chair, the others lounge, which none of them really know how to do- their default setting is menacing. The Priest of the Raven Queen is, as always, the diplomat- Morrik is soon chattering away, convinced that the dragonborn is someone of real authority. It soon transpires that the goblins hail from somewhere called Castle Rivenroar, or more accurately in the catacombs beneath the ruin of the castle. Gargemel takes over, passes a piece of charcoal and paper over to Morrik, and then leans in and whispers something suitably terrifying involving fire and Morrik’s head; the goblin- tongue out, draws a fairly competent map outlining the route to Castle Rivenroar. As soon as the map is completed Thug takes charge- which involves the goblin being lifted in the air and shaken- repeatedly and violently, of course- eventually, there’s a question. “What tribe are you? What name of group? Who’s in charge? Who leads goblins?” “Bloody Hand. Sinruth.” Morrik snaps back. Sinruth, it transpires is a mighty and terrible goblin warrior, massively muscled and cruel- if Morrik’s description is to be believed. Gargemel takes control of the situation again, he allows Morrik to sit back down, he calms the moment, and then whispers some more terrible things in to the goblin’s ear, the goblin blanches and gulps. “Why did you come to Fallcrest?” Gargemel softly enquires. Morrik explains that the goblins were here to take back the things that Sinruth said were rightfully theirs- the weapon, armour, and emblems of the Bloody Hand. They were also told to take prisoners in the raid. “Why? Why take prisoners?” Snatch snaps and glares at Morrik. “For dead things- undead things.” Morrik replies. “What dead things? Where are they?” Chiggers asks politely, with a gleam in his eye. “In catacombs, they make pact with Sinruth- fight for Sinruth!” The goblin adds. Twenty minutes later the adventurers have reported all of their findings to Troyas. 200 XP Level 1 Encounter Interrogating Morrik- Skill Challenge Level 1 Complexity 2 Comment: I got the players to write down their questions before getting in to the action, rather than have them run out of steam halfway in- just five minutes to chat OOC to be ready. [/QUOTE]
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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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