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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6128355" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #5 Dungeon Magazine Scales of War #1 </span></p> <p style="text-align: center"><span style="font-size: 18px">Rescue at Rivenroar (Level 1)</span></p><p></p><p>Session 1.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9262700211/" target="_blank"><img src="http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #5 Tracking the Goblins Skill Challenge.</p><p></p><p>The adventurers have the rest of the evening to get things together for their journey, they’re to set off at 6 AM the next morning.</p><p></p><p>In game I allow the players a total of thirty minutes role-play and shopping, the guys divide their time between topping up their gear and trying to find out a little but about Castle Rivenroar.</p><p></p><p>They discover, via a variety of sources, that the ruin was once the base for a number of families in ages past, over the last two to three centuries the castle as served as the family seat for at least three self-styled baron’s or earl’s- the inhabitants were however bandit lords. The families were the Von Urstadt’s, the Von Jallach’s and the Von Adrez-Kauthin, no more information is forthcoming, and there appear to be no living relatives of the families in Fallcrest.</p><p></p><p>The next day the adventurers are met at the gate by the young guard captain, Ferris by name, and given a list and description of the citizens taken, and the relics stolen-</p><p></p><p>Citizen’s missing presumed taken-</p><p>Jalissa, a young Acolyte of Ioun.</p><p>Sertanian, the castellan of the Hall of Great Valour, the museum from which the artefacts were taken, he’s an old man.</p><p>Thurann, an 8 year old boy, son of Guard Captain Kartenix (see below).</p><p>Mirtala, a middle-aged woman, a cook.</p><p>Zerriksa, A crone who sells herbs and poultices in the market.</p><p>Adronsius, a dwarven alchemist.</p><p>Kartenix, a Guard Captain in Fallcrest, his son was also taken (see above).</p><p></p><p>Relic’s missing-</p><p>Ornate dragoncrested helm.</p><p>Ceremonial platinum longsword.</p><p>Set of three shields all bearing the Bloody Hand insignia.</p><p>Set of iron gauntlets with silver filigree.</p><p>Heraldic battle standard depicting two hands clasped in a handshake.</p><p></p><p>The adventurers will receive a bonus for the return, alive in regard to the prisoners, of each of the above.</p><p></p><p>And so they head off.</p><p></p><p>The trip is actually made considerably easier because the guys possess a map of their journey, it’s more a case of the adventures travelling safely through the wilds, avoiding natural hazards et al, and staying on the track.</p><p></p><p>The journey they estimate will take six hours.</p><p></p><p>Bad Guys 300 XP Level 1 Encounter</p><p>Tracking the Goblins- Skill Challenge Level 1 Complexity 3</p><p> </p><p>As stated above, the journey is more about keeping on track- with this in mind Gargemel and Miss Teri do the spotting, keeping their eagle-eyes out to note the geography and look for various landmarks described on Morrik’s map. The pair answer to Snatch, the ranger- obviously, leads the adventures through the wilderness; after all it’s what he’s good at.</p><p></p><p>The adventurers make good time, and after two hours are in good heart and moving through the wilderness well- without incident.</p><p></p><p>The second two hours passes also without incident, although several of the adventurers are blowing hard, it is noticeable that they are relying more and more on Snatch to keep them moving, spot landmarks and generally keep the guys together.</p><p></p><p>Still, they’re knocking off the miles.</p><p></p><p>In the final push, which actually only adds another hour on to the journey, the adventurers seem to get their second wind Miss Teri, who has still not introduced herself, is back to spotting, and seemingly incredibly good at it.</p><p></p><p>Snatch, with the shadar-kai’s help, leads them in to the ruins.</p><p></p><p>300 XP Level 1 Encounter</p><p>Tracking the Goblins- Skill Challenge Level 1 Complexity 3</p><p></p><p>Comment: A less interesting Skill Challenge, I divided the journey in to 2 hour segments- players could take Primary checks, or else Secondary checks to aid. All secondary checks were made first with the players describing their PCs actions. I also insisted that all the PCs should make an Endurance check for each 2 hour segment- more successes than failures needed, failure leading to the loss of a healing surge each.</p><p></p><p>I should have taken a little more time with this one, plotted out the journey with snippets of geography which require PCs to interact with- fast flowing streams, a log over a ravine, this kind of thing.</p><p></p><p>But I didn’t, I just relied on the players to try and fill the gaps- it didn’t work that well, still that’s a lesson learnt for next time.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6128355, member: 16069"] [CENTER][SIZE="5"]Let's Play #5 Dungeon Magazine Scales of War #1 Rescue at Rivenroar (Level 1)[/SIZE][/CENTER] Session 1. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9262700211/][img]http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg[/img][/url][/CENTER] Encounter #5 Tracking the Goblins Skill Challenge. The adventurers have the rest of the evening to get things together for their journey, they’re to set off at 6 AM the next morning. In game I allow the players a total of thirty minutes role-play and shopping, the guys divide their time between topping up their gear and trying to find out a little but about Castle Rivenroar. They discover, via a variety of sources, that the ruin was once the base for a number of families in ages past, over the last two to three centuries the castle as served as the family seat for at least three self-styled baron’s or earl’s- the inhabitants were however bandit lords. The families were the Von Urstadt’s, the Von Jallach’s and the Von Adrez-Kauthin, no more information is forthcoming, and there appear to be no living relatives of the families in Fallcrest. The next day the adventurers are met at the gate by the young guard captain, Ferris by name, and given a list and description of the citizens taken, and the relics stolen- Citizen’s missing presumed taken- Jalissa, a young Acolyte of Ioun. Sertanian, the castellan of the Hall of Great Valour, the museum from which the artefacts were taken, he’s an old man. Thurann, an 8 year old boy, son of Guard Captain Kartenix (see below). Mirtala, a middle-aged woman, a cook. Zerriksa, A crone who sells herbs and poultices in the market. Adronsius, a dwarven alchemist. Kartenix, a Guard Captain in Fallcrest, his son was also taken (see above). Relic’s missing- Ornate dragoncrested helm. Ceremonial platinum longsword. Set of three shields all bearing the Bloody Hand insignia. Set of iron gauntlets with silver filigree. Heraldic battle standard depicting two hands clasped in a handshake. The adventurers will receive a bonus for the return, alive in regard to the prisoners, of each of the above. And so they head off. The trip is actually made considerably easier because the guys possess a map of their journey, it’s more a case of the adventures travelling safely through the wilds, avoiding natural hazards et al, and staying on the track. The journey they estimate will take six hours. Bad Guys 300 XP Level 1 Encounter Tracking the Goblins- Skill Challenge Level 1 Complexity 3 As stated above, the journey is more about keeping on track- with this in mind Gargemel and Miss Teri do the spotting, keeping their eagle-eyes out to note the geography and look for various landmarks described on Morrik’s map. The pair answer to Snatch, the ranger- obviously, leads the adventures through the wilderness; after all it’s what he’s good at. The adventurers make good time, and after two hours are in good heart and moving through the wilderness well- without incident. The second two hours passes also without incident, although several of the adventurers are blowing hard, it is noticeable that they are relying more and more on Snatch to keep them moving, spot landmarks and generally keep the guys together. Still, they’re knocking off the miles. In the final push, which actually only adds another hour on to the journey, the adventurers seem to get their second wind Miss Teri, who has still not introduced herself, is back to spotting, and seemingly incredibly good at it. Snatch, with the shadar-kai’s help, leads them in to the ruins. 300 XP Level 1 Encounter Tracking the Goblins- Skill Challenge Level 1 Complexity 3 Comment: A less interesting Skill Challenge, I divided the journey in to 2 hour segments- players could take Primary checks, or else Secondary checks to aid. All secondary checks were made first with the players describing their PCs actions. I also insisted that all the PCs should make an Endurance check for each 2 hour segment- more successes than failures needed, failure leading to the loss of a healing surge each. I should have taken a little more time with this one, plotted out the journey with snippets of geography which require PCs to interact with- fast flowing streams, a log over a ravine, this kind of thing. But I didn’t, I just relied on the players to try and fill the gaps- it didn’t work that well, still that’s a lesson learnt for next time. [/QUOTE]
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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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