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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6131327" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #5 Dungeon Magazine Scales of War #1 </span></p> <p style="text-align: center"><span style="font-size: 18px">Rescue at Rivenroar (Level 1)</span></p><p></p><p>Session 1.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9262700211/" target="_blank"><img src="http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #6 Chamber of Flame Unbound (Area 1)</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8615024880/" target="_blank"><img src="http://farm9.staticflickr.com/8397/8615024880_7494f849fa_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Chamber of Flame Unbound is in area 1 on the map (see below).</p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8615025710/" target="_blank"><img src="http://farm9.staticflickr.com/8102/8615025710_b053630495_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Castle Rivenroar is a ruin, the remains of the walls are no higher than three or four feet high, the place has been decimated, destroyed by the Bloody Hand a century-and-a-half ago.</p><p></p><p>Snatch and Miss Teri are sent in to sneak around, see what they can find out. The pair return in five or so minutes- they’ve found a set of stairs leading down in to catacombs, the stairs lead down in to a lit chamber. Furthermore there are signs of a large group passing in to the catacombs a day or so ago, the pair are certain they are at the right place.</p><p></p><p>The adventurers move forward, and then led Miss Teri they sneak down the stairs, which proves to be their undoing- the shadar-kai is spotted immediately by a hulking Hobgoblin Soldier, who immediately shouts a warning.</p><p></p><p>The guards jump in to life.</p><p></p><p>Bad Guys 550 XP Level 1 Encounter</p><p>Hobgoblin Soldier Level 3 Soldier x2</p><p>Goblin Sharpshooter Level 2 Artillery x2</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8142761280/" target="_blank"><img src="http://farm9.staticflickr.com/8332/8142761280_4866286f42.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8127305697/" target="_blank"><img src="http://farm9.staticflickr.com/8323/8127305697_5c46d8e97a.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8670383944/" target="_blank"><img src="http://farm9.staticflickr.com/8520/8670383944_13d515eb1a_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8670384402/" target="_blank"><img src="http://farm9.staticflickr.com/8526/8670384402_e5aed86f1c_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Miss Teri suddenly appears next to the hobgoblin’s after a Shadow Jaunt, trying to make up for her failure she opts to make the most of her First Strike. She catches the first hobgoblin guard with her Acrobat’s Blade Trick, the creature is slashed and cut badly.</p><p></p><p>The chamber itself is mostly plain stone, apart from two flaming braziers that light the area, there are double doors which head north, east and west- each set of doors has a placard, or nameplate, above.</p><p></p><p>All four of the goblinoids concentrate the efforts on riding themselves of the pesky shadar-kai, Miss Terri is cut twice by the hobgoblin’s longswords, and spiked by a sharpshooter’s crossbow bolt. The rogue staggers, bloodied- she needs saving.</p><p></p><p>Here come the cavalry.</p><p></p><p>Chiggers and Thug smash in to the already wounded hobgoblin guard- cut the beast down with a Righteous Brand and a Reaping Strike respectively. The Priest of the Raven Queen mutters a prayer and Miss Teri’s wounds fade to nothing.</p><p></p><p>Gargemel growls as he stomps in to the chamber, he unleashes a Burning Spray which momentarily engulfs, and burns, the second hobgoblin guard, noting the effect the dragonborn sorcerer follows up with his fiery dragon breath. </p><p></p><p>However Gargemel suddenly becomes the target of the goblinoids ire- the hobgoblin guard smashes his flail in to the sorcerer, the sharpshooters fire and Gargemel is hit again- the dragonborn is left bloodied and staggering.</p><p></p><p>Snatch fires in to the melee and the remaining hobgoblin guard sprouts an arrow, and is likewise bloodied, which provides Gargemel the opportunity to retreat; the sorcerer throws an Acid Orb in to the mix.</p><p></p><p>Miss Teri sneaks back in and flings a dagger in the back of the guard, less than a second later she’s hidden from sight behind one of the braziers. The guard slams Thug with his flail and then attempts to rush to the western doors; Thugs having none of it- he cuts the goblinoid down with his greataxe, and takes two crossbow bolts to the chest and gut thanks to the sharpshooters.</p><p></p><p>The goblins are in retreat- one heads over to the north doors and opens them, the other does the same with at the western portals.</p><p></p><p>Two arrows thud in to the sharpshooter to the north, the goblin sags- bloodied, almost broken; Chiggers rushes the creature, fails to connect with his morning star and so unleashes his lightning Dragon Breath, but still the goblin stands- not for long. Gargemel’s Acid Orb makes a mess of the creature.</p><p></p><p>The second goblin at the western doors doesn’t get far either- Thug charges in and cuts the sharpshooter. Miss Teri appears briefly and connects with a flung dagger, she then ducks back in to the shadows.</p><p></p><p>The goblin has seen enough, it runs screaming down the corridor beyond the doors, Thug cuts hard again and leaves the goblin bloodied and battered. Snatch is quickly in sight of the goblin, he aims- and fires, the goblin flops dead. </p><p></p><p>550 XP Level 1 Encounter</p><p>Hobgoblin Soldier Level 3 Soldier x2</p><p>Goblin Sharpshooter Level 2 Artillery x2</p><p></p><p>The adventures are all action, the bodies of the fallen are dragged back in to the centre of the chamber- the passages north and west are checked to ensure that nothing is approaching- it’s safe. </p><p></p><p>Which just leaves a decision about which direction to head out of the chamber.</p><p></p><p>“East.” Gargemel states.</p><p>“Why?” Miss Teri enquires, she speaks.</p><p>“Because the goblins tried to head north and west- therefore there are more guards north and west, which leaves me wondering what lies to the east.” Gargemel grins at his own logic.</p><p>Miss Teri grins back, the decision is made.</p><p></p><p>Comment: And I’ve played this scenario three times and every time I have forgotten to use the Flaming Braziers- they’re supposed to move on tracks and throw balls of flame, and every time I’ve forgotten to use them.</p><p></p><p>The encounter itself is a little dull, although perhaps with braziers working it would have played better, if I play it again then I’m going to try and make sure the defenders get a chance to flee to the next guard chamber- make it a much harder fight.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6131327, member: 16069"] [CENTER][SIZE="5"]Let's Play #5 Dungeon Magazine Scales of War #1 Rescue at Rivenroar (Level 1)[/SIZE][/CENTER] Session 1. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9262700211/][img]http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg[/img][/url][/CENTER] Encounter #6 Chamber of Flame Unbound (Area 1) [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8615024880/][img]http://farm9.staticflickr.com/8397/8615024880_7494f849fa_o.jpg[/img][/url] The Chamber of Flame Unbound is in area 1 on the map (see below). [url=http://www.flickr.com/photos/40504969@N08/8615025710/][img]http://farm9.staticflickr.com/8102/8615025710_b053630495_o.jpg[/img][/url][/CENTER] [/sblock] Castle Rivenroar is a ruin, the remains of the walls are no higher than three or four feet high, the place has been decimated, destroyed by the Bloody Hand a century-and-a-half ago. Snatch and Miss Teri are sent in to sneak around, see what they can find out. The pair return in five or so minutes- they’ve found a set of stairs leading down in to catacombs, the stairs lead down in to a lit chamber. Furthermore there are signs of a large group passing in to the catacombs a day or so ago, the pair are certain they are at the right place. The adventurers move forward, and then led Miss Teri they sneak down the stairs, which proves to be their undoing- the shadar-kai is spotted immediately by a hulking Hobgoblin Soldier, who immediately shouts a warning. The guards jump in to life. Bad Guys 550 XP Level 1 Encounter Hobgoblin Soldier Level 3 Soldier x2 Goblin Sharpshooter Level 2 Artillery x2 [CENTER][url=http://www.flickr.com/photos/40504969@N08/8142761280/][img]http://farm9.staticflickr.com/8332/8142761280_4866286f42.jpg[/img][/url] [url=http://www.flickr.com/photos/40504969@N08/8127305697/][img]http://farm9.staticflickr.com/8323/8127305697_5c46d8e97a.jpg[/img][/url][/CENTER] [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8670383944/][img]http://farm9.staticflickr.com/8520/8670383944_13d515eb1a_o.png[/img][/url] [url=http://www.flickr.com/photos/40504969@N08/8670384402/][img]http://farm9.staticflickr.com/8526/8670384402_e5aed86f1c_o.png[/img][/url][/CENTER] [/sblock] Miss Teri suddenly appears next to the hobgoblin’s after a Shadow Jaunt, trying to make up for her failure she opts to make the most of her First Strike. She catches the first hobgoblin guard with her Acrobat’s Blade Trick, the creature is slashed and cut badly. The chamber itself is mostly plain stone, apart from two flaming braziers that light the area, there are double doors which head north, east and west- each set of doors has a placard, or nameplate, above. All four of the goblinoids concentrate the efforts on riding themselves of the pesky shadar-kai, Miss Terri is cut twice by the hobgoblin’s longswords, and spiked by a sharpshooter’s crossbow bolt. The rogue staggers, bloodied- she needs saving. Here come the cavalry. Chiggers and Thug smash in to the already wounded hobgoblin guard- cut the beast down with a Righteous Brand and a Reaping Strike respectively. The Priest of the Raven Queen mutters a prayer and Miss Teri’s wounds fade to nothing. Gargemel growls as he stomps in to the chamber, he unleashes a Burning Spray which momentarily engulfs, and burns, the second hobgoblin guard, noting the effect the dragonborn sorcerer follows up with his fiery dragon breath. However Gargemel suddenly becomes the target of the goblinoids ire- the hobgoblin guard smashes his flail in to the sorcerer, the sharpshooters fire and Gargemel is hit again- the dragonborn is left bloodied and staggering. Snatch fires in to the melee and the remaining hobgoblin guard sprouts an arrow, and is likewise bloodied, which provides Gargemel the opportunity to retreat; the sorcerer throws an Acid Orb in to the mix. Miss Teri sneaks back in and flings a dagger in the back of the guard, less than a second later she’s hidden from sight behind one of the braziers. The guard slams Thug with his flail and then attempts to rush to the western doors; Thugs having none of it- he cuts the goblinoid down with his greataxe, and takes two crossbow bolts to the chest and gut thanks to the sharpshooters. The goblins are in retreat- one heads over to the north doors and opens them, the other does the same with at the western portals. Two arrows thud in to the sharpshooter to the north, the goblin sags- bloodied, almost broken; Chiggers rushes the creature, fails to connect with his morning star and so unleashes his lightning Dragon Breath, but still the goblin stands- not for long. Gargemel’s Acid Orb makes a mess of the creature. The second goblin at the western doors doesn’t get far either- Thug charges in and cuts the sharpshooter. Miss Teri appears briefly and connects with a flung dagger, she then ducks back in to the shadows. The goblin has seen enough, it runs screaming down the corridor beyond the doors, Thug cuts hard again and leaves the goblin bloodied and battered. Snatch is quickly in sight of the goblin, he aims- and fires, the goblin flops dead. 550 XP Level 1 Encounter Hobgoblin Soldier Level 3 Soldier x2 Goblin Sharpshooter Level 2 Artillery x2 The adventures are all action, the bodies of the fallen are dragged back in to the centre of the chamber- the passages north and west are checked to ensure that nothing is approaching- it’s safe. Which just leaves a decision about which direction to head out of the chamber. “East.” Gargemel states. “Why?” Miss Teri enquires, she speaks. “Because the goblins tried to head north and west- therefore there are more guards north and west, which leaves me wondering what lies to the east.” Gargemel grins at his own logic. Miss Teri grins back, the decision is made. Comment: And I’ve played this scenario three times and every time I have forgotten to use the Flaming Braziers- they’re supposed to move on tracks and throw balls of flame, and every time I’ve forgotten to use them. The encounter itself is a little dull, although perhaps with braziers working it would have played better, if I play it again then I’m going to try and make sure the defenders get a chance to flee to the next guard chamber- make it a much harder fight. [/QUOTE]
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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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