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Story Hour
Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6133934" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #5 Dungeon Magazine Scales of War #1 </span></p> <p style="text-align: center"><span style="font-size: 18px">Rescue at Rivenroar (Level 1)</span></p><p></p><p>Session 1.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9262700211/" target="_blank"><img src="http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #7 Von Jallach Crypt (Area 13 & 14)</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8615024880/" target="_blank"><img src="http://farm9.staticflickr.com/8397/8615024880_7494f849fa_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Von Jallach Crypt is in area 13 & 14 on the map (see below).</p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8613917161/" target="_blank"><img src="http://farm9.staticflickr.com/8400/8613917161_acdaae7e9a_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>The west passage has a plaque above it, it reads “To Von Jallach” While the guys are in the entrance chamber they check out the plaques above the other two exits, above the doors to the north is written “To Von Urstadt”, and to the west, “To Rivenroar Family”</p><p></p><p>The guys are not sure who the Rivenroar Family is, or rather was, obviously with more research… but there wasn’t time before they had to leave Fallcrest.</p><p></p><p>Miss Teri takes the lead again, the rest of the adventurers stay a good way back, the shadar-kai makes her way down, there’s a light ahead- a pale bluish furze which seems to emanate from the flagstones on the floor.</p><p></p><p>Miss Teri creeps forward, to the entrance to the chamber- the glowing lights are in fact glowing runes on the floor, however that’s not Teri’s primary concern, over the far side of the chamber are hundreds of small drakes. The creatures are no more than six or eight inches high, but there are swarms of them.</p><p></p><p>[sblock=The Runes and the Drakes]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8615023950/" target="_blank"><img src="http://farm9.staticflickr.com/8255/8615023950_f5254a83cc_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Teri creeps back out, to her colleagues, tells her tale.</p><p></p><p>Moments later the adventurers are in place- ready to launch their attack, it’s at this point that Teri spots that there’s also a gnome on the far side of the chamber- it seems to be feeding the drakes, it must have been hidden in the shadows earlier.</p><p></p><p>It’s too late for Miss Teri to tell the others.</p><p></p><p>The attack begins.</p><p></p><p>Bad Guys 525 XP Level 1 Encounter</p><p>Glowing Runes Puzzle Level 3 Hazard</p><p>Gnome Skulk Level 2 Lurker</p><p>Drake Needlefang Swarm Level 2 Soldier x2</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8064792104/" target="_blank"><img src="http://farm9.staticflickr.com/8174/8064792104_f6c7ebd22e.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8669282727/" target="_blank"><img src="http://farm9.staticflickr.com/8384/8669282727_3fdd94da93_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8670386120/" target="_blank"><img src="http://farm9.staticflickr.com/8117/8670386120_5808e6a84c_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>The opening salvo from the adventurers is pitiful, barely worth repeating, their enemies are now duly aware of their presence however- the fight begins in earnest.</p><p></p><p>Miss Teri spins out a dagger and then dodges back in to the shadows at the entrance, out of sight- the gnome clutches its gut and bleeds.</p><p></p><p>Thug and Chiggers meantime are ‘swarmed’, both are brought down by the weight of needlefang drakes leaping up and biting on to them and hanging on- Thug manages not to come to any harm- thrashing seems to be the way to keep the drake’s at bay. Chiggers suffers however, the Priest of the Raven Queen is bloodied very quickly.</p><p></p><p>Gargemel takes a crossbow bolt to the arm for good measure- the gnome darts for cover, but doesn’t get there-</p><p></p><p>THUD!</p><p>THUD!</p><p></p><p>Snatch’s Two Fanged Strike ends the miscreant in an eye blink.</p><p></p><p>Chiggers and Thug scramble to their feet, although this time it’s Thug’s turn to suffer, the bugbear is shredded, he too is bloodied. The two adventurers face off- one swarm apiece.</p><p></p><p>Chiggers unleashes his lightning Dragon Breath and takes out a swathe of the tiny drakes, the sensible fellow that mutters a few Healing Words, his wounds all but disappear. Thug chooses to slash at his foes with his Steel Serpent Strike, the effect is much less impressive- the bugbear is worried, he dodges back out of the fight. </p><p></p><p>Gargemel moves in to help Chiggers, the sorcerer’s Tempest Breath spews acid, his Dragon Breath spews fire- the swarm before the priest is almost gone, beyond bloodied- closer to extinction.</p><p></p><p>The more numerous swarm launches itself at Thug again, pulls the bugbear down once more and, well… swarms the poor bugbear- moments later Thug is unconscious, dying (reduced to -10 hit points).</p><p></p><p>Chiggers takes the heroic route, he dodges away from the scattered swarm he is facing and steps before the swarm snacking on the recumbent Thug, he’s bitten horribly for his efforts. Still his Healing Words bring a flicker of life back to Thug, while his Wrathful Thunder leaves Thug’s attackers bloodied and staggering as if drunk- dazed.</p><p></p><p>The second swarm, unsure of their surroundings decides en masse to sit tight and take advantage of the bountiful food- by which I mean Thug, again, the bugbear is soon back to being unconscious (reduced to -6 hit points).</p><p></p><p>Gargemel unleashes a Burning Spray, the first- mostly scattered swarm is history.</p><p></p><p>Miss Teri’s dagger flies out of the shadows, scatters a score of the tiny drakes, the creatures still dazed move off in search of their attacker.</p><p></p><p>Snatch fires arrow after arrow in to the mass, to little effect alas. Meantime Chiggers gets his Second Wind and manoeuvres, while Thug coughs up blood and begins dying.</p><p></p><p>Gargemel is menaced and bitten, left bloodied, the sorcerer has had enough- he unleashes another Burning Spray and the second needlefang swarm is finally scattered (after a critical hit). </p><p></p><p>Thug is quickly revived, although the bugbear has taken quite a beating so far.</p><p></p><p>The chamber is briefly searched, there’s another pair of double doors leading off to the east, the doors however seem to be secured, or else have no discernible way of being opened.</p><p></p><p>“It’s a puzzle.” Miss Teri states.</p><p>“What’s the name of the crypt?” Gargemel asks.</p><p>“Von Jallach.” Chiggers replies.</p><p>“Spell it- out loud.” Gargemel finishes.</p><p></p><p>Chiggers does, and as he does Gargemel steps from tile to tile, spells out name of the crypt, and the family- the symbols on the tiles are an ancient wizard note-form script.</p><p></p><p>The doors open.</p><p></p><p>525 XP Level 1 Encounter</p><p>Glowing Runes Puzzle Level 3 Hazard</p><p>Gnome Skulk Level 2 Lurker</p><p>Drake Needlefang Swarm Level 2 Soldier x2</p><p></p><p>Within the newly revealed chamber is a bruised and beaten dwarf wearing a dirty thick leather apron, the poor fellow is shackled and chained to the far wall.</p><p></p><p>“Adronsius, I presume?” Chiggers grins, the dwarf just has enough energy to look up, and then seeing the dragonborn and his salvation, to grin.</p><p></p><p>[sblock=Adronsius]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8613916833/" target="_blank"><img src="http://farm9.staticflickr.com/8119/8613916833_7f3397a9ff_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>An hour or so later, a much healthier Adronsius- having told the tale of his journey to the crypt with the goblins, and the dividing up of the prisoners; now leads the adventurers back out of the crypt. The dwarf knows the way, he thinks, to one of the other prisoners- although he was blindfolded and frog-marched to his present location, he nevertheless remembers the route taken- he knows where Jelissa is being held.</p><p></p><p>The adventurers follow the gruff dwarf’s directions, in search of more trouble.</p><p></p><p>Comment: Needlefang Drake Swarms are terrors, and terrifying; the guys took them down just in time, but it was frightening at times.</p><p></p><p>In game I allowed the PCs to use any skills they could apply to try and translate the pictograms, in truth Gargemel somehow managed to identify all but two of the tiles needed to spell Von Jallach, he therefore gets the credit in the write-up above.</p><p></p><p>And the first session draws to a close- a nice mix of role-play with the skill challenges, and other segments, a pair of well worked opening combat encounters that were exciting to play and a couple more combat encounters, one of which was very dangerous (this one). The guys have also found their first prisoner- Adronsius; all in all a nice opening session.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6133934, member: 16069"] [CENTER][SIZE="5"]Let's Play #5 Dungeon Magazine Scales of War #1 Rescue at Rivenroar (Level 1)[/SIZE][/CENTER] Session 1. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9262700211/][img]http://farm8.staticflickr.com/7282/9262700211_6b5dc992c8_c.jpg[/img][/url][/CENTER] Encounter #7 Von Jallach Crypt (Area 13 & 14) [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8615024880/][img]http://farm9.staticflickr.com/8397/8615024880_7494f849fa_o.jpg[/img][/url] The Von Jallach Crypt is in area 13 & 14 on the map (see below). [url=http://www.flickr.com/photos/40504969@N08/8613917161/][img]http://farm9.staticflickr.com/8400/8613917161_acdaae7e9a_o.jpg[/img][/url][/CENTER] [/sblock] The west passage has a plaque above it, it reads “To Von Jallach” While the guys are in the entrance chamber they check out the plaques above the other two exits, above the doors to the north is written “To Von Urstadt”, and to the west, “To Rivenroar Family” The guys are not sure who the Rivenroar Family is, or rather was, obviously with more research… but there wasn’t time before they had to leave Fallcrest. Miss Teri takes the lead again, the rest of the adventurers stay a good way back, the shadar-kai makes her way down, there’s a light ahead- a pale bluish furze which seems to emanate from the flagstones on the floor. Miss Teri creeps forward, to the entrance to the chamber- the glowing lights are in fact glowing runes on the floor, however that’s not Teri’s primary concern, over the far side of the chamber are hundreds of small drakes. The creatures are no more than six or eight inches high, but there are swarms of them. [sblock=The Runes and the Drakes] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8615023950/][img]http://farm9.staticflickr.com/8255/8615023950_f5254a83cc_o.jpg[/img][/url][/CENTER] [/sblock] Teri creeps back out, to her colleagues, tells her tale. Moments later the adventurers are in place- ready to launch their attack, it’s at this point that Teri spots that there’s also a gnome on the far side of the chamber- it seems to be feeding the drakes, it must have been hidden in the shadows earlier. It’s too late for Miss Teri to tell the others. The attack begins. Bad Guys 525 XP Level 1 Encounter Glowing Runes Puzzle Level 3 Hazard Gnome Skulk Level 2 Lurker Drake Needlefang Swarm Level 2 Soldier x2 [CENTER][url=http://www.flickr.com/photos/40504969@N08/8064792104/][img]http://farm9.staticflickr.com/8174/8064792104_f6c7ebd22e.jpg[/img][/url][/CENTER] [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8669282727/][img]http://farm9.staticflickr.com/8384/8669282727_3fdd94da93_o.png[/img][/url] [url=http://www.flickr.com/photos/40504969@N08/8670386120/][img]http://farm9.staticflickr.com/8117/8670386120_5808e6a84c_o.png[/img][/url][/CENTER] [/sblock] The opening salvo from the adventurers is pitiful, barely worth repeating, their enemies are now duly aware of their presence however- the fight begins in earnest. Miss Teri spins out a dagger and then dodges back in to the shadows at the entrance, out of sight- the gnome clutches its gut and bleeds. Thug and Chiggers meantime are ‘swarmed’, both are brought down by the weight of needlefang drakes leaping up and biting on to them and hanging on- Thug manages not to come to any harm- thrashing seems to be the way to keep the drake’s at bay. Chiggers suffers however, the Priest of the Raven Queen is bloodied very quickly. Gargemel takes a crossbow bolt to the arm for good measure- the gnome darts for cover, but doesn’t get there- THUD! THUD! Snatch’s Two Fanged Strike ends the miscreant in an eye blink. Chiggers and Thug scramble to their feet, although this time it’s Thug’s turn to suffer, the bugbear is shredded, he too is bloodied. The two adventurers face off- one swarm apiece. Chiggers unleashes his lightning Dragon Breath and takes out a swathe of the tiny drakes, the sensible fellow that mutters a few Healing Words, his wounds all but disappear. Thug chooses to slash at his foes with his Steel Serpent Strike, the effect is much less impressive- the bugbear is worried, he dodges back out of the fight. Gargemel moves in to help Chiggers, the sorcerer’s Tempest Breath spews acid, his Dragon Breath spews fire- the swarm before the priest is almost gone, beyond bloodied- closer to extinction. The more numerous swarm launches itself at Thug again, pulls the bugbear down once more and, well… swarms the poor bugbear- moments later Thug is unconscious, dying (reduced to -10 hit points). Chiggers takes the heroic route, he dodges away from the scattered swarm he is facing and steps before the swarm snacking on the recumbent Thug, he’s bitten horribly for his efforts. Still his Healing Words bring a flicker of life back to Thug, while his Wrathful Thunder leaves Thug’s attackers bloodied and staggering as if drunk- dazed. The second swarm, unsure of their surroundings decides en masse to sit tight and take advantage of the bountiful food- by which I mean Thug, again, the bugbear is soon back to being unconscious (reduced to -6 hit points). Gargemel unleashes a Burning Spray, the first- mostly scattered swarm is history. Miss Teri’s dagger flies out of the shadows, scatters a score of the tiny drakes, the creatures still dazed move off in search of their attacker. Snatch fires arrow after arrow in to the mass, to little effect alas. Meantime Chiggers gets his Second Wind and manoeuvres, while Thug coughs up blood and begins dying. Gargemel is menaced and bitten, left bloodied, the sorcerer has had enough- he unleashes another Burning Spray and the second needlefang swarm is finally scattered (after a critical hit). Thug is quickly revived, although the bugbear has taken quite a beating so far. The chamber is briefly searched, there’s another pair of double doors leading off to the east, the doors however seem to be secured, or else have no discernible way of being opened. “It’s a puzzle.” Miss Teri states. “What’s the name of the crypt?” Gargemel asks. “Von Jallach.” Chiggers replies. “Spell it- out loud.” Gargemel finishes. Chiggers does, and as he does Gargemel steps from tile to tile, spells out name of the crypt, and the family- the symbols on the tiles are an ancient wizard note-form script. The doors open. 525 XP Level 1 Encounter Glowing Runes Puzzle Level 3 Hazard Gnome Skulk Level 2 Lurker Drake Needlefang Swarm Level 2 Soldier x2 Within the newly revealed chamber is a bruised and beaten dwarf wearing a dirty thick leather apron, the poor fellow is shackled and chained to the far wall. “Adronsius, I presume?” Chiggers grins, the dwarf just has enough energy to look up, and then seeing the dragonborn and his salvation, to grin. [sblock=Adronsius] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8613916833/][img]http://farm9.staticflickr.com/8119/8613916833_7f3397a9ff_o.jpg[/img][/url][/CENTER] [/sblock] An hour or so later, a much healthier Adronsius- having told the tale of his journey to the crypt with the goblins, and the dividing up of the prisoners; now leads the adventurers back out of the crypt. The dwarf knows the way, he thinks, to one of the other prisoners- although he was blindfolded and frog-marched to his present location, he nevertheless remembers the route taken- he knows where Jelissa is being held. The adventurers follow the gruff dwarf’s directions, in search of more trouble. Comment: Needlefang Drake Swarms are terrors, and terrifying; the guys took them down just in time, but it was frightening at times. In game I allowed the PCs to use any skills they could apply to try and translate the pictograms, in truth Gargemel somehow managed to identify all but two of the tiles needed to spell Von Jallach, he therefore gets the credit in the write-up above. And the first session draws to a close- a nice mix of role-play with the skill challenges, and other segments, a pair of well worked opening combat encounters that were exciting to play and a couple more combat encounters, one of which was very dangerous (this one). The guys have also found their first prisoner- Adronsius; all in all a nice opening session. [/QUOTE]
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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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