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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6174486" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #5 Dungeon Magazine Scales of War #1 </span></p> <p style="text-align: center"><span style="font-size: 18px">Rescue at Rivenroar (Level 1)</span></p><p></p><p>Session 3.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9319697881/" target="_blank"><img src="http://farm4.staticflickr.com/3676/9319697881_e852e80a1e_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #18 Honour Guard Crypt (Area 1-1a)</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8615024690/" target="_blank"><img src="http://farm9.staticflickr.com/8382/8615024690_03c63c2520_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Honour Guard Crypt is in areas 17, 18 & 19 on the map (see below).</p> <p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8615025444/" target="_blank"><img src="http://farm9.staticflickr.com/8245/8615025444_7a2b9eaa9b_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>The adventurers retreat from Sinruth’s chamber, back through the room with menhirs which blast cold- the secret is to run through they’ve discovered. Back to the first crypt down the stairs in which they fought and defeated the goblin hexer. There’s only one other exit available- Gargemel has been updating his map.</p><p></p><p>The guy’s head north, to a crossroads, as usual Miss Teri is leading the way; there are closed double doors to the east and west, and another set of stairs leading down to the north. Miss Teri heads west, on a whim, to the doors- which she briefly checks over and then swings open.</p><p></p><p>Beyond is a shadowy chamber, in the centre of which is some sort of huge glowing symbol of the floor- in the centre of which are two humanoids- </p><p></p><p>“Undead!” Miss Teri shouts.</p><p></p><p>The two zombies within the unholy symbol of the Black Sun turn to face the intruders.</p><p></p><p>Bad Guys 250 XP Level 1 Encounter</p><p>Zombie Level 2 Brute x2</p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8669280043/" target="_blank"><img src="http://farm9.staticflickr.com/8398/8669280043_0cba6b10b8_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Thug charges in to the circle of eerie light, unconcerned, and cuts hard with his greataxe- slashing the first zombie, in an instant the bugbear is set up- leaping from the passage to the north come a pair of ghouls. The bugbear is clawed, injured and unable to move- immobilised, he only just avoids the second ghoul’s terrifying bite.</p><p></p><p>Bad Guys 650 XP Level 2 Encounter</p><p>Zombie Level 2 Brute x2</p><p>Ghoul Level 5 Soldier x2</p><p></p><p>[sblock=The Monster Manual]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8670385460/" target="_blank"><img src="http://farm9.staticflickr.com/8258/8670385460_4ab2176d09_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>“Help?” Thug enquires- finding the word difficult to say.</p><p></p><p>An Acid Orb and then one of Snatch’s arrows thud in to the nearest ghoul, the creature is bloodied. Chiggers strides forward- brandishing his holy symbol, praying and grinning.</p><p></p><p>All of the undead are burnt by the myriad radiant beams which burst from Chiggers’ holy symbol- one zombie is left bloodied, and the already injured ghoul staggers backwards- away from the light, left immobilised.</p><p></p><p>The unholy symbol on the ground pulses once and the undead creatures within it are re-energised, their wounds beginning to heal over. The zombies flail and claw- Thug and Miss Teri pay the price, the later for getting too close to the powerful mindless undead.</p><p></p><p>Thug is clawed again, without reply, the ghoul is too quick for the immobilised bugbear who is left bloodied- Miss Teri and Snatch help Thug out with blade and arrows- the ghoul is quickly bloodied.</p><p></p><p>Gargemel launches his fiery Dragon Breath, followed by his acid Tempest Breath- the undead suffer terribly; both zombies are left bloodied, one is almost destroyed. Chiggers follows up with his lightning Dragon Breath- both zombies are further hurt- for good measure the priest mutters Healing Words and Thug is well again.</p><p></p><p>The Black Sun pulses again and the undead continue to heal.</p><p></p><p>“Damn!” Chiggers offers. “Bring them down… Bring them down!” The dragonborn screams.</p><p></p><p>The zombies concentrate their efforts on Gargemel, the dragonborn sorcerer is slammed repeatedly, and left bloodied.</p><p></p><p>Thug slashes wildly Cleaves clean through one of the zombies, which is cut in two and then slams his axe in to the ghoul, he can move again- the paralysis is gone. Not for long, the ghoul slashes and claws- Thug is injured again and immobilised once more.</p><p></p><p>The ghoul previously affected by Chiggers’ holy power returns to the fight, slashes at Snatch and leaves the shifter immobilised. The ranger spills his bow, draws both of his longswords and cuts hard- the ghoul is skewered, and killed.</p><p></p><p>Miss Teri manoeuvres around the fight, leaving her dagger in the remaining zombie’s back, the creature staggers, and then is engulfed in flame- Gargemel’s Burning Spray- the zombie falls, a ghoul is singed.</p><p></p><p>Chiggers and Thug begin to rain down the blows on the last undead creature standing, the ghoul is bloodied and bruised- even as the unholy symbol pulses and its wounds begin to heal again. The foul humanoid leaps at the still immobilised Thug and Bites a hunk of flesh from the bugbear’s right forearm- the bugbear pales considerably, then gibbers- stunned. Thug only just survives the attack by the ghoul (on 2 hit points).</p><p></p><p>Miss Teri and Snatch rush in to the rescue, the pair cut and slash; and with a Clever Strike and a Twin Strike, they cut the last ghoul down.</p><p></p><p>Thug is still grim-faced ten minutes later, the ghoul’s bite seems to have scared the bugbear. </p><p></p><p>650 XP Level 2 Encounter</p><p>Zombie Level 2 Brute x2</p><p>Ghoul Level 5 Soldier x2</p><p></p><p>The guys rest, as best they can in this eerie chamber, and then head north- down the passage the ghouls were hidden. The corridor heads east and down, in to a chamber with a large, clear pool of water- there seems to be nothing else of notice in the chamber. </p><p></p><p>The pool is investigated, and put to good use- to fill the adventurer’s water skins, the guys are about to move off when Gargemel spots something strange- an image within the pool, it’s the crypt they investigated on the first level of the complex, they passed through the chamber following the gnome.</p><p></p><p>“Wait!”</p><p></p><p>The adventurers reconvene around the pool- Gargemel, with a little help from Chiggers attempts to shape and control the images shown.</p><p></p><p>Comment: I let the players roll some dice and then pretended that they were controlling the images- they fell for it.</p><p></p><p>The image changes to another chamber, the one in which the guys fought the rats and gnomes, and rescued Mirtala, the cook. The chamber is, of course, exactly as they left it. The image changes, again and again, the guys witness the following-</p><p></p><p>• The crypt at the bottom of the stairs in which they fought the goblin hexer and the drakes.</p><p>• The small chamber they found Sinruth’s treasure in.</p><p>• An empty chamber with four columns in the centre of the area- a spectacular shimmering dark magical barrier runs between the columns, this is something new!</p><p>• A shrine or chapel, with pews, and an obelisk of sorts, a gnome dressed in robes wanders in to the vision, briefly.</p><p>• A huge chamber- a throne room, two thrones on a dais straight ahead, mouldering tapestries on the walls. A skeleton sits on one throne, a humanoid on the other.- the guys are excited to see this place.</p><p>• The crypt the guys first encountered the gnomes, and fought the fiery elemental creatures.</p><p>• The cells they rescued Sertanian from.</p><p></p><p>The images flash by quickly, the guys hang around as the images flash through repeatedly- the pattern doesn’t change. They take note of the three chambers they have not visited as of yet, ready themselves for what comes ahead.</p><p></p><p>Then they head on- back to the crossroads and east, to another pair of closed doors- again Miss Teri is in to action, eventually the adventurers pass through.</p><p></p><p>Another crypt, alcoves containing sarcophagi resting on top of each a skeleton- the first is smashed to the floor of the chamber, it does not rise; then a noise, a human sound. Crawling on all fours from an alcove ahead comes Thurann, the young lad’s legs and hands are tied, and yet still he battles to stay alive. The adventurers are quickly to the kid- his bounds cut, and an impromptu rest taken.</p><p></p><p>[sblock=Thurann]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/8615023696/" target="_blank"><img src="http://farm9.staticflickr.com/8258/8615023696_5cedb5d54a_o.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>[/sblock]</p><p></p><p>Time enough to make sure the young lad is well, and after that to explain his father’s loss- Thurann is inconsolable, the adventurers don’t know where to look or what to do- they settle for searching the chamber thoroughly, which leads to two discoveries.</p><p></p><p>The first is a +1 Amulet of Health, discovered on one of the skeletons, it’s taken by Miss Teri.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9322682940/" target="_blank"><img src="http://farm6.staticflickr.com/5550/9322682940_77a7ba3d4f_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">Miss Teri’s in fine fettle with her new +1 Amulet of Health.</p><p></p><p>The second is…</p><p></p><p>RUMBLE!</p><p></p><p>Thug takes a look down the north passage out of the chamber, there’s a great rent in the corridor, some seismic activity has left the passageway with a deep fault, as the bugbear approaches rocks begin to fall, the room shudders, Thug only just manages to stay on his feet.</p><p></p><p>The rumbling doesn’t stop, larger rocks begin to fall and the adventurers are forced in to activity- they grab their stuff and run, back to the crossroads. Then on in to the chamber with Black Sun, Gargemel marked another exit on his map there, the rumbling sound eventually fades.</p><p></p><p>Comment: All the goblin’s prisoners have been found, we even had a nice bit of role-play in which Chiggers (Paul) had to tell Thurann about his father’s death, Miss Teri also proved to have a heart in the exchange.</p><p></p><p>Ghouls can be nasty, Iain- who plays Thug, thought he was done for when I rolled 22 damage for the creature’s Bite attack.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6174486, member: 16069"] [CENTER][SIZE="5"]Let's Play #5 Dungeon Magazine Scales of War #1 Rescue at Rivenroar (Level 1)[/SIZE][/CENTER] Session 3. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9319697881/][img]http://farm4.staticflickr.com/3676/9319697881_e852e80a1e_c.jpg[/img][/url][/CENTER] Encounter #18 Honour Guard Crypt (Area 1-1a) [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8615024690/][img]http://farm9.staticflickr.com/8382/8615024690_03c63c2520_o.jpg[/img][/url] The Honour Guard Crypt is in areas 17, 18 & 19 on the map (see below). [url=http://www.flickr.com/photos/40504969@N08/8615025444/][img]http://farm9.staticflickr.com/8245/8615025444_7a2b9eaa9b_o.jpg[/img][/url][/CENTER] [/sblock] The adventurers retreat from Sinruth’s chamber, back through the room with menhirs which blast cold- the secret is to run through they’ve discovered. Back to the first crypt down the stairs in which they fought and defeated the goblin hexer. There’s only one other exit available- Gargemel has been updating his map. The guy’s head north, to a crossroads, as usual Miss Teri is leading the way; there are closed double doors to the east and west, and another set of stairs leading down to the north. Miss Teri heads west, on a whim, to the doors- which she briefly checks over and then swings open. Beyond is a shadowy chamber, in the centre of which is some sort of huge glowing symbol of the floor- in the centre of which are two humanoids- “Undead!” Miss Teri shouts. The two zombies within the unholy symbol of the Black Sun turn to face the intruders. Bad Guys 250 XP Level 1 Encounter Zombie Level 2 Brute x2 [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8669280043/][img]http://farm9.staticflickr.com/8398/8669280043_0cba6b10b8_o.png[/img][/url][/CENTER] [/sblock] Thug charges in to the circle of eerie light, unconcerned, and cuts hard with his greataxe- slashing the first zombie, in an instant the bugbear is set up- leaping from the passage to the north come a pair of ghouls. The bugbear is clawed, injured and unable to move- immobilised, he only just avoids the second ghoul’s terrifying bite. Bad Guys 650 XP Level 2 Encounter Zombie Level 2 Brute x2 Ghoul Level 5 Soldier x2 [sblock=The Monster Manual] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8670385460/][img]http://farm9.staticflickr.com/8258/8670385460_4ab2176d09_o.png[/img][/url][/CENTER] [/sblock] “Help?” Thug enquires- finding the word difficult to say. An Acid Orb and then one of Snatch’s arrows thud in to the nearest ghoul, the creature is bloodied. Chiggers strides forward- brandishing his holy symbol, praying and grinning. All of the undead are burnt by the myriad radiant beams which burst from Chiggers’ holy symbol- one zombie is left bloodied, and the already injured ghoul staggers backwards- away from the light, left immobilised. The unholy symbol on the ground pulses once and the undead creatures within it are re-energised, their wounds beginning to heal over. The zombies flail and claw- Thug and Miss Teri pay the price, the later for getting too close to the powerful mindless undead. Thug is clawed again, without reply, the ghoul is too quick for the immobilised bugbear who is left bloodied- Miss Teri and Snatch help Thug out with blade and arrows- the ghoul is quickly bloodied. Gargemel launches his fiery Dragon Breath, followed by his acid Tempest Breath- the undead suffer terribly; both zombies are left bloodied, one is almost destroyed. Chiggers follows up with his lightning Dragon Breath- both zombies are further hurt- for good measure the priest mutters Healing Words and Thug is well again. The Black Sun pulses again and the undead continue to heal. “Damn!” Chiggers offers. “Bring them down… Bring them down!” The dragonborn screams. The zombies concentrate their efforts on Gargemel, the dragonborn sorcerer is slammed repeatedly, and left bloodied. Thug slashes wildly Cleaves clean through one of the zombies, which is cut in two and then slams his axe in to the ghoul, he can move again- the paralysis is gone. Not for long, the ghoul slashes and claws- Thug is injured again and immobilised once more. The ghoul previously affected by Chiggers’ holy power returns to the fight, slashes at Snatch and leaves the shifter immobilised. The ranger spills his bow, draws both of his longswords and cuts hard- the ghoul is skewered, and killed. Miss Teri manoeuvres around the fight, leaving her dagger in the remaining zombie’s back, the creature staggers, and then is engulfed in flame- Gargemel’s Burning Spray- the zombie falls, a ghoul is singed. Chiggers and Thug begin to rain down the blows on the last undead creature standing, the ghoul is bloodied and bruised- even as the unholy symbol pulses and its wounds begin to heal again. The foul humanoid leaps at the still immobilised Thug and Bites a hunk of flesh from the bugbear’s right forearm- the bugbear pales considerably, then gibbers- stunned. Thug only just survives the attack by the ghoul (on 2 hit points). Miss Teri and Snatch rush in to the rescue, the pair cut and slash; and with a Clever Strike and a Twin Strike, they cut the last ghoul down. Thug is still grim-faced ten minutes later, the ghoul’s bite seems to have scared the bugbear. 650 XP Level 2 Encounter Zombie Level 2 Brute x2 Ghoul Level 5 Soldier x2 The guys rest, as best they can in this eerie chamber, and then head north- down the passage the ghouls were hidden. The corridor heads east and down, in to a chamber with a large, clear pool of water- there seems to be nothing else of notice in the chamber. The pool is investigated, and put to good use- to fill the adventurer’s water skins, the guys are about to move off when Gargemel spots something strange- an image within the pool, it’s the crypt they investigated on the first level of the complex, they passed through the chamber following the gnome. “Wait!” The adventurers reconvene around the pool- Gargemel, with a little help from Chiggers attempts to shape and control the images shown. Comment: I let the players roll some dice and then pretended that they were controlling the images- they fell for it. The image changes to another chamber, the one in which the guys fought the rats and gnomes, and rescued Mirtala, the cook. The chamber is, of course, exactly as they left it. The image changes, again and again, the guys witness the following- • The crypt at the bottom of the stairs in which they fought the goblin hexer and the drakes. • The small chamber they found Sinruth’s treasure in. • An empty chamber with four columns in the centre of the area- a spectacular shimmering dark magical barrier runs between the columns, this is something new! • A shrine or chapel, with pews, and an obelisk of sorts, a gnome dressed in robes wanders in to the vision, briefly. • A huge chamber- a throne room, two thrones on a dais straight ahead, mouldering tapestries on the walls. A skeleton sits on one throne, a humanoid on the other.- the guys are excited to see this place. • The crypt the guys first encountered the gnomes, and fought the fiery elemental creatures. • The cells they rescued Sertanian from. The images flash by quickly, the guys hang around as the images flash through repeatedly- the pattern doesn’t change. They take note of the three chambers they have not visited as of yet, ready themselves for what comes ahead. Then they head on- back to the crossroads and east, to another pair of closed doors- again Miss Teri is in to action, eventually the adventurers pass through. Another crypt, alcoves containing sarcophagi resting on top of each a skeleton- the first is smashed to the floor of the chamber, it does not rise; then a noise, a human sound. Crawling on all fours from an alcove ahead comes Thurann, the young lad’s legs and hands are tied, and yet still he battles to stay alive. The adventurers are quickly to the kid- his bounds cut, and an impromptu rest taken. [sblock=Thurann] [CENTER][url=http://www.flickr.com/photos/40504969@N08/8615023696/][img]http://farm9.staticflickr.com/8258/8615023696_5cedb5d54a_o.jpg[/img][/url][/CENTER] [/sblock] Time enough to make sure the young lad is well, and after that to explain his father’s loss- Thurann is inconsolable, the adventurers don’t know where to look or what to do- they settle for searching the chamber thoroughly, which leads to two discoveries. The first is a +1 Amulet of Health, discovered on one of the skeletons, it’s taken by Miss Teri. [CENTER][url=http://www.flickr.com/photos/40504969@N08/9322682940/][img]http://farm6.staticflickr.com/5550/9322682940_77a7ba3d4f_o.png[/img][/url] Miss Teri’s in fine fettle with her new +1 Amulet of Health.[/CENTER] The second is… RUMBLE! Thug takes a look down the north passage out of the chamber, there’s a great rent in the corridor, some seismic activity has left the passageway with a deep fault, as the bugbear approaches rocks begin to fall, the room shudders, Thug only just manages to stay on his feet. The rumbling doesn’t stop, larger rocks begin to fall and the adventurers are forced in to activity- they grab their stuff and run, back to the crossroads. Then on in to the chamber with Black Sun, Gargemel marked another exit on his map there, the rumbling sound eventually fades. Comment: All the goblin’s prisoners have been found, we even had a nice bit of role-play in which Chiggers (Paul) had to tell Thurann about his father’s death, Miss Teri also proved to have a heart in the exchange. Ghouls can be nasty, Iain- who plays Thug, thought he was done for when I rolled 22 damage for the creature’s Bite attack. [/QUOTE]
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Let's Play #5 4e Dungeon Scales of War 1) Rescue at Rivenroar The End NOW WITH PICS OF THE PCs
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