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Let's Play #6 4e WOTC DMG Kobold Hall The adventure continues... NOW WITH PICS OF THE PCs
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<blockquote data-quote="Goonalan" data-source="post: 6170685" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #6 DMG Kobold Hall (Level 1)</span></p><p></p><p>The Characters still at Level 1- Scenario End.</p><p></p><p>Note the following have been recreated using D&D Character Builder and so are slightly different to the guys we played in game- themes were not in-game at the time, and I’m sure the PCs hit points were all lower. However for some strange reason I didn’t keep details- or at least complete character sheets for all of the PCs- therefore I’ve had to re-do them.</p><p></p><p>Back in Fallcrest the +1 Staff of the War Mage is sold and Mr. Benn gets himself a new Holy Symbol, ta da…</p><p></p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9366097005/" target="_blank"><img src="http://farm3.staticflickr.com/2854/9366097005_bd3d3f40fa_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Mr. Benn</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Benn, level 1</p><p>Human, Cleric (Templar)</p><p>Build: Devoted Cleric</p><p>Cleric Option: Healer's Lore</p><p>Human Power Selection Option: Heroic Effort</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Ordained Priest</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 11, CON 10, DEX 10, INT 8, WIS 20, CHA 14</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14</p><p> </p><p>AC: 16 Fort: 11 Ref: 11 Will: 18</p><p>HP: 32 Surges: 7 Surge Value: 8</p><p> </p><p>TRAINED SKILLS</p><p>Diplomacy +7, Heal +12, History +4, Insight +10, Religion +4</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics –1, Arcana –1, Athletics –1, Bluff +2, Dungeoneering +5, Endurance –1, Intimidate +2, Nature +5, Perception +5, Stealth –1, Streetwise +2, Thievery –1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Ordained Priest Attack: Shining Symbol</p><p>Human Racial Power: Heroic Effort</p><p>Cleric Feature: Divine Fortune</p><p>Cleric Feature: Turn Undead</p><p>Cleric Utility: Healing Word</p><p>Cleric Attack 1: Lance of Faith</p><p>Cleric Attack 1: Sacred Flame</p><p>Cleric Attack 1: Divine Glow</p><p>Cleric Attack 1: Beacon of Hope</p><p> </p><p>FEATS</p><p>Level 1: Combat Medic</p><p>Level 1: Ritual Caster</p><p>Level 1: Human Perseverance</p><p> </p><p>ITEMS</p><p>Ritual Book</p><p>Comprehend Language</p><p>Comrades' Succor</p><p>Chainmail x1</p><p>Adventurer's Kit</p><p>Morningstar x1</p><p>Javelin</p><p>Symbol of Divine Reach +1 x1</p><p>====== End ======</p><p></p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9366068031/" target="_blank"><img src="http://farm8.staticflickr.com/7409/9366068031_e3983f9d52_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Bharash</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Bharash, level 1</p><p>Dragonborn, Warlord (Marshal)</p><p>Build: Inspiring Warlord</p><p>Warlord Option: Combat Leader</p><p>Commanding Presence Option: Inspiring Presence</p><p>Dragonborn Racial Power Option: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Fire</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Chevalier</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 11, DEX 10, INT 10, WIS 8, CHA 16</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14</p><p> </p><p>AC: 17 Fort: 16 Ref: 11 Will: 14</p><p>HP: 32 Surges: 7 Surge Value: 8</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +9, Heal +4, History +7, Intimidate +10</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics –1, Arcana +0, Bluff +3, Diplomacy +3, Dungeoneering –1, Endurance –1, Insight –1, Nature –1, Perception –1, Religion +0, Stealth –1, Streetwise +3, Thievery –1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Chevalier Attack: Valiant Charge</p><p>Dragonborn Racial Power: Dragon Breath</p><p>Warlord Feature: Inspiring Word</p><p>Warlord Attack 1: Viper's Strike</p><p>Warlord Attack 1: Wolf Pack Tactics</p><p>Warlord Attack 1: Guarding Attack</p><p>Warlord Attack 1: Bastion of Defense</p><p> </p><p>FEATS</p><p>Level 1: Heavy Blade Expertise</p><p> </p><p>ITEMS</p><p>Chainmail x1</p><p>Adventurer's Kit</p><p>Javelin</p><p>Light Shield x1</p><p>Lifedrinker Longsword +1 x1</p><p>====== End ======</p><p></p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9368630672/" target="_blank"><img src="http://farm4.staticflickr.com/3761/9368630672_8d3471b6ec_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Harann</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Harann, level 1</p><p>Dragonborn, Fighter (Weaponmaster)</p><p>Build: Great Weapon Fighter</p><p>Fighter Option: Combat Superiority</p><p>Fighter Talents Option: Two-handed Weapon Talent</p><p>Dragonborn Racial Power Option: Dragon Breath</p><p>Dragon Breath Key Ability: Dragon Breath Strength</p><p>Dragon Breath Damage Type: Dragon Breath Acid</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Outlaw</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 20, CON 11, DEX 10, INT 10, WIS 14, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 18, CON 11, DEX 10, INT 10, WIS 14, CHA 8</p><p> </p><p>AC: 17 Fort: 17 Ref: 10 Will: 12</p><p>HP: 35 Surges: 9 Surge Value: 8</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +10, Endurance +5, Intimidate +7</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +0, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Heal +2, History +2, Insight +2, Nature +2, Perception +2, Religion +0, Stealth +0, Streetwise +0, Thievery +0</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Outlaw Attack: Surprise Strike</p><p>Dragonborn Racial Power: Dragon Breath</p><p>Fighter Attack: Combat Challenge</p><p>Fighter Attack 1: Cleave</p><p>Fighter Attack 1: Tide of Iron</p><p>Fighter Attack 1: Steel Serpent Strike</p><p>Fighter Attack 1: Villain's Menace</p><p> </p><p>FEATS</p><p>Level 1: Heavy Blade Expertise</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Javelin</p><p>Scale Armor x1</p><p>Greatsword x1</p><p>====== End ======</p><p></p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9365851109/" target="_blank"><img src="http://farm4.staticflickr.com/3781/9365851109_c322c90826_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Quarion</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Quarion, level 1</p><p>Eladrin, Rogue (Scoundrel)</p><p>Build: Trickster Rogue</p><p>Rogue Tactics Option: Cunning Sneak</p><p>Rogue Option: Scoundrel Weapon Talent</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Mercenary</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 11, DEX 20, INT 12, WIS 8, CHA 14</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 11, DEX 18, INT 10, WIS 8, CHA 14</p><p> </p><p>AC: 17 Fort: 10 Ref: 17 Will: 13</p><p>HP: 32 Surges: 6 Surge Value: 8</p><p> </p><p>TRAINED SKILLS</p><p>Acrobatics +10, Bluff +7, History +8, Perception +4, Stealth +10, Streetwise +7, Thievery +10</p><p> </p><p>UNTRAINED SKILLS</p><p>Arcana +3, Athletics +0, Diplomacy +2, Dungeoneering –1, Endurance +0, Heal –1, Insight –1, Intimidate +2, Nature –1, Religion +1</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Mercenary Attack: Takedown Strike</p><p>Eladrin Racial Power: Fey Step</p><p>Rogue Attack 1: Deft Strike</p><p>Rogue Attack 1: Sly Flourish</p><p>Rogue Attack 1: Positioning Strike</p><p>Rogue Attack 1: Blinding Barrage</p><p> </p><p>FEATS</p><p>Level 1: Backstabber</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Leather Armor x1</p><p>Dagger x12</p><p>====== End ======</p><p></p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9365850937/" target="_blank"><img src="http://farm6.staticflickr.com/5441/9365850937_0b0ea11deb_o.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Varis</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Varis, level 1</p><p>Elf, Ranger</p><p>Build: Archer Ranger</p><p>Harper Pin Option: Tymora's Luck</p><p>Fighting Style Option: Archer Fighting Style</p><p>Ranger Option: Prime Shot</p><p>Born Under a Bad Sign (Born Under a Bad Sign Benefit)</p><p>Theme: Harper Agent</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 10, CON 11, DEX 20, INT 10, WIS 16, CHA 8</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8</p><p> </p><p>AC: 18 Fort: 11 Ref: 16 Will: 13</p><p>HP: 32 Surges: 6 Surge Value: 8</p><p> </p><p>TRAINED SKILLS</p><p>Athletics +4, Heal +8, Nature +10, Perception +10, Stealth +9</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +4, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +3, Endurance –1, History +0, Insight +3, Intimidate –1, Religion +0, Streetwise –1, Thievery +4</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Elf Racial Power: Elven Accuracy</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Ranger Attack 1: Nimble Strike</p><p>Ranger Attack 1: Twin Strike</p><p>Ranger Attack 1: Evasive Strike</p><p>Ranger Attack 1: Split the Tree</p><p> </p><p>FEATS</p><p>Defensive Mobility</p><p>Level 1: Bow Expertise</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Harper Pin</p><p>Hide Armor x1</p><p>Longbow x1</p><p>Longsword</p><p>====== End ======</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6170685, member: 16069"] [CENTER][SIZE="5"]Let's Play #6 DMG Kobold Hall (Level 1)[/SIZE][/CENTER] The Characters still at Level 1- Scenario End. Note the following have been recreated using D&D Character Builder and so are slightly different to the guys we played in game- themes were not in-game at the time, and I’m sure the PCs hit points were all lower. However for some strange reason I didn’t keep details- or at least complete character sheets for all of the PCs- therefore I’ve had to re-do them. Back in Fallcrest the +1 Staff of the War Mage is sold and Mr. Benn gets himself a new Holy Symbol, ta da… [CENTER][url=http://www.flickr.com/photos/40504969@N08/9366097005/][img]http://farm3.staticflickr.com/2854/9366097005_bd3d3f40fa_o.png[/img][/url][/CENTER] Mr. Benn ====== Created Using Wizards of the Coast D&D Character Builder ====== Benn, level 1 Human, Cleric (Templar) Build: Devoted Cleric Cleric Option: Healer's Lore Human Power Selection Option: Heroic Effort Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Ordained Priest FINAL ABILITY SCORES STR 11, CON 10, DEX 10, INT 8, WIS 20, CHA 14 STARTING ABILITY SCORES STR 11, CON 10, DEX 10, INT 8, WIS 18, CHA 14 AC: 16 Fort: 11 Ref: 11 Will: 18 HP: 32 Surges: 7 Surge Value: 8 TRAINED SKILLS Diplomacy +7, Heal +12, History +4, Insight +10, Religion +4 UNTRAINED SKILLS Acrobatics –1, Arcana –1, Athletics –1, Bluff +2, Dungeoneering +5, Endurance –1, Intimidate +2, Nature +5, Perception +5, Stealth –1, Streetwise +2, Thievery –1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Ordained Priest Attack: Shining Symbol Human Racial Power: Heroic Effort Cleric Feature: Divine Fortune Cleric Feature: Turn Undead Cleric Utility: Healing Word Cleric Attack 1: Lance of Faith Cleric Attack 1: Sacred Flame Cleric Attack 1: Divine Glow Cleric Attack 1: Beacon of Hope FEATS Level 1: Combat Medic Level 1: Ritual Caster Level 1: Human Perseverance ITEMS Ritual Book Comprehend Language Comrades' Succor Chainmail x1 Adventurer's Kit Morningstar x1 Javelin Symbol of Divine Reach +1 x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9366068031/][img]http://farm8.staticflickr.com/7409/9366068031_e3983f9d52_o.png[/img][/url][/CENTER] Bharash ====== Created Using Wizards of the Coast D&D Character Builder ====== Bharash, level 1 Dragonborn, Warlord (Marshal) Build: Inspiring Warlord Warlord Option: Combat Leader Commanding Presence Option: Inspiring Presence Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Fire Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Chevalier FINAL ABILITY SCORES STR 20, CON 11, DEX 10, INT 10, WIS 8, CHA 16 STARTING ABILITY SCORES STR 18, CON 11, DEX 10, INT 10, WIS 8, CHA 14 AC: 17 Fort: 16 Ref: 11 Will: 14 HP: 32 Surges: 7 Surge Value: 8 TRAINED SKILLS Athletics +9, Heal +4, History +7, Intimidate +10 UNTRAINED SKILLS Acrobatics –1, Arcana +0, Bluff +3, Diplomacy +3, Dungeoneering –1, Endurance –1, Insight –1, Nature –1, Perception –1, Religion +0, Stealth –1, Streetwise +3, Thievery –1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Chevalier Attack: Valiant Charge Dragonborn Racial Power: Dragon Breath Warlord Feature: Inspiring Word Warlord Attack 1: Viper's Strike Warlord Attack 1: Wolf Pack Tactics Warlord Attack 1: Guarding Attack Warlord Attack 1: Bastion of Defense FEATS Level 1: Heavy Blade Expertise ITEMS Chainmail x1 Adventurer's Kit Javelin Light Shield x1 Lifedrinker Longsword +1 x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9368630672/][img]http://farm4.staticflickr.com/3761/9368630672_8d3471b6ec_o.png[/img][/url][/CENTER] Harann ====== Created Using Wizards of the Coast D&D Character Builder ====== Harann, level 1 Dragonborn, Fighter (Weaponmaster) Build: Great Weapon Fighter Fighter Option: Combat Superiority Fighter Talents Option: Two-handed Weapon Talent Dragonborn Racial Power Option: Dragon Breath Dragon Breath Key Ability: Dragon Breath Strength Dragon Breath Damage Type: Dragon Breath Acid Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Outlaw FINAL ABILITY SCORES STR 20, CON 11, DEX 10, INT 10, WIS 14, CHA 10 STARTING ABILITY SCORES STR 18, CON 11, DEX 10, INT 10, WIS 14, CHA 8 AC: 17 Fort: 17 Ref: 10 Will: 12 HP: 35 Surges: 9 Surge Value: 8 TRAINED SKILLS Athletics +10, Endurance +5, Intimidate +7 UNTRAINED SKILLS Acrobatics +0, Arcana +0, Bluff +0, Diplomacy +0, Dungeoneering +2, Heal +2, History +2, Insight +2, Nature +2, Perception +2, Religion +0, Stealth +0, Streetwise +0, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Outlaw Attack: Surprise Strike Dragonborn Racial Power: Dragon Breath Fighter Attack: Combat Challenge Fighter Attack 1: Cleave Fighter Attack 1: Tide of Iron Fighter Attack 1: Steel Serpent Strike Fighter Attack 1: Villain's Menace FEATS Level 1: Heavy Blade Expertise ITEMS Adventurer's Kit Javelin Scale Armor x1 Greatsword x1 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9365851109/][img]http://farm4.staticflickr.com/3781/9365851109_c322c90826_o.png[/img][/url][/CENTER] Quarion ====== Created Using Wizards of the Coast D&D Character Builder ====== Quarion, level 1 Eladrin, Rogue (Scoundrel) Build: Trickster Rogue Rogue Tactics Option: Cunning Sneak Rogue Option: Scoundrel Weapon Talent Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Mercenary FINAL ABILITY SCORES STR 10, CON 11, DEX 20, INT 12, WIS 8, CHA 14 STARTING ABILITY SCORES STR 10, CON 11, DEX 18, INT 10, WIS 8, CHA 14 AC: 17 Fort: 10 Ref: 17 Will: 13 HP: 32 Surges: 6 Surge Value: 8 TRAINED SKILLS Acrobatics +10, Bluff +7, History +8, Perception +4, Stealth +10, Streetwise +7, Thievery +10 UNTRAINED SKILLS Arcana +3, Athletics +0, Diplomacy +2, Dungeoneering –1, Endurance +0, Heal –1, Insight –1, Intimidate +2, Nature –1, Religion +1 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Mercenary Attack: Takedown Strike Eladrin Racial Power: Fey Step Rogue Attack 1: Deft Strike Rogue Attack 1: Sly Flourish Rogue Attack 1: Positioning Strike Rogue Attack 1: Blinding Barrage FEATS Level 1: Backstabber ITEMS Adventurer's Kit Leather Armor x1 Dagger x12 ====== End ====== [CENTER][url=http://www.flickr.com/photos/40504969@N08/9365850937/][img]http://farm6.staticflickr.com/5441/9365850937_0b0ea11deb_o.png[/img][/url][/CENTER] Varis ====== Created Using Wizards of the Coast D&D Character Builder ====== Varis, level 1 Elf, Ranger Build: Archer Ranger Harper Pin Option: Tymora's Luck Fighting Style Option: Archer Fighting Style Ranger Option: Prime Shot Born Under a Bad Sign (Born Under a Bad Sign Benefit) Theme: Harper Agent FINAL ABILITY SCORES STR 10, CON 11, DEX 20, INT 10, WIS 16, CHA 8 STARTING ABILITY SCORES STR 10, CON 11, DEX 18, INT 10, WIS 14, CHA 8 AC: 18 Fort: 11 Ref: 16 Will: 13 HP: 32 Surges: 6 Surge Value: 8 TRAINED SKILLS Athletics +4, Heal +8, Nature +10, Perception +10, Stealth +9 UNTRAINED SKILLS Acrobatics +4, Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +3, Endurance –1, History +0, Insight +3, Intimidate –1, Religion +0, Streetwise –1, Thievery +4 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elf Racial Power: Elven Accuracy Hunter's Quarry Power: Hunter's Quarry Ranger Attack 1: Nimble Strike Ranger Attack 1: Twin Strike Ranger Attack 1: Evasive Strike Ranger Attack 1: Split the Tree FEATS Defensive Mobility Level 1: Bow Expertise ITEMS Adventurer's Kit Harper Pin Hide Armor x1 Longbow x1 Longsword ====== End ====== [/QUOTE]
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Let's Play #6 4e WOTC DMG Kobold Hall The adventure continues... NOW WITH PICS OF THE PCs
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