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Let's Play #9 4e Goodman Games DCC55 Isle of the Sea Drake Enc#9 The Watch Tower WITH PC PICs
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<blockquote data-quote="Goonalan" data-source="post: 6215367" data-attributes="member: 16069"><p style="text-align: center"><span style="font-size: 18px">Let's Play #9 Goodman Games </span></p> <p style="text-align: center"><span style="font-size: 18px">DCC55 Isle of the Sea Drake (Level 1)</span></p><p></p><p>Session 1.</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/10384414446/" target="_blank"><img src="http://farm6.staticflickr.com/5497/10384414446_f93d5dfc4e_b.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>Encounter #1a Looking for the Watcher.</p><p></p><p>[sblock=The Map]</p><p></p><p style="text-align: center"><a href="http://www.flickr.com/photos/40504969@N08/9162515532/" target="_blank"><img src="http://farm8.staticflickr.com/7377/9162515532_ef0518cb54_c.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">The Map- obviously the guys don’t get to see this.</p><p></p><p>[/sblock]</p><p></p><p>Just a note to say I decided beforehand to use an extended skill challenge (at first) to have the PCs move about the island, I got hold of some hex paper and was happy to draw the map hex by hex for the guys- obviously describing the environment as they passed through them.</p><p></p><p>To begin with the guys were running through the jungle- to simulate this I got them to get up from the table to do some running on the spot.</p><p></p><p>I asked how they knew which way to run?</p><p></p><p>The guys replied that they would look out for the woman or else signs of her passing…</p><p></p><p>Alas this proved difficult to do while running- or at least I made it difficult for them, they failed a lot of checks in the opening moments, however I decided to not punish them with a random encounter (I saved it for later). I instead got the kids to organise themselves a little better to track the woman through the jungle.</p><p></p><p>Soon after the guys were back around the table and using their skills, mainly perception, to follow the trail, this proved much easier to do.</p><p></p><p>The rules were simple, one individual can make a Primary Skill Check, two others can aid this check; the three individuals involved had to describe how they were doing whatever it was they were attempting.</p><p></p><p>This proved to work, with individuals looking for plants bent back, climbing trees, and being boosted up high, all in an effort to keep on the trail.</p><p></p><p>I kept the DCs low, something like 10 to 13 depending on the checks being employed and how relevant they were to the task in hand.</p><p></p><p>And so it came to pass, almost two hours later, hot and sweaty in the jungle, the guys catch their first glimpse of the young woman, alas she spots the guys too- and runs, again.</p><p></p><p>The adventurers are almost spent; we follow with a round of unaided Endurance checks, this proves to be a bad thing for several of the kids; Arannis, Heian and Lia are all now out of breath and struggling- they also lose one Healing Surge each. The players are mortified, they value their Healing Surges more than gold. There’s worse to come, in an effort to push himself beyond his limits Heian stumbles and runs full pelt in to a tree.</p><p></p><p>A coconut drops on the Cleric of Sehanine’s head- adding injury to insult, that’s what comes of rolling a ‘1’ on an Endurance check, followed by a ‘1’ on an Athletics check.</p><p></p><p>There’s much laughter around the table- particularly after the incident is acted out.</p><p></p><p>Shuva however takes a moment to think outside the box, she calls out to the woman, who is also struggling to keep going.</p><p></p><p>“Wait! Please! We mean you know harm. We’re lost- shipwrecked! Help us! Please!”</p><p></p><p>The woman doesn’t understand a word of what the Half-Elf is saying, but she recognises the tone of her voice- there’s no threat there.</p><p></p><p>Shuva, and Alfie who plays her, is overjoyed- he rolls a ‘20’ on his Diplomacy check.</p><p></p><p>The woman smiles awkwardly, holds up her hands, and takes one more step backwards to steady herself, and then suddenly disappears from view.</p><p></p><p>The woman screams- clearly she has fallen.</p><p></p><p>At the same moment there’s a squawk, followed by a screech, all coming from high above- several small winged, and scaled, creatures take to the air.</p><p></p><p>“To action!” Shuva declares.</p><p></p><p>Alas Heian is still prone and clutching his head.</p><p></p><p>Comment: That worked a treat, I toyed with the idea of getting the kids to play out the chase- running and leaping around the dining room, but I abandoned the idea quickly- it would take me another five or ten minutes to get them to settle down after. I therefore decided to get them together around the table- to work together, and talk together; to come up with a variety of ways to keep on the woman’s trail.</p><p></p><p>Note each successful check allowed them to traverse another hex on the map- in the right direction, of course; with me drawing in the contents of the hex en route. I realise that this is a very simple solution but it works, or rather worked at the time.</p><p></p><p>I don’t remember if I gave them any experience points for the challenge, I probably did.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 6215367, member: 16069"] [CENTER][SIZE="5"]Let's Play #9 Goodman Games DCC55 Isle of the Sea Drake (Level 1)[/SIZE][/CENTER] Session 1. [CENTER][url=http://www.flickr.com/photos/40504969@N08/10384414446/][img]http://farm6.staticflickr.com/5497/10384414446_f93d5dfc4e_b.jpg[/img][/url][/CENTER] Encounter #1a Looking for the Watcher. [sblock=The Map] [CENTER][url=http://www.flickr.com/photos/40504969@N08/9162515532/][img]http://farm8.staticflickr.com/7377/9162515532_ef0518cb54_c.jpg[/img][/url] The Map- obviously the guys don’t get to see this.[/CENTER] [/sblock] Just a note to say I decided beforehand to use an extended skill challenge (at first) to have the PCs move about the island, I got hold of some hex paper and was happy to draw the map hex by hex for the guys- obviously describing the environment as they passed through them. To begin with the guys were running through the jungle- to simulate this I got them to get up from the table to do some running on the spot. I asked how they knew which way to run? The guys replied that they would look out for the woman or else signs of her passing… Alas this proved difficult to do while running- or at least I made it difficult for them, they failed a lot of checks in the opening moments, however I decided to not punish them with a random encounter (I saved it for later). I instead got the kids to organise themselves a little better to track the woman through the jungle. Soon after the guys were back around the table and using their skills, mainly perception, to follow the trail, this proved much easier to do. The rules were simple, one individual can make a Primary Skill Check, two others can aid this check; the three individuals involved had to describe how they were doing whatever it was they were attempting. This proved to work, with individuals looking for plants bent back, climbing trees, and being boosted up high, all in an effort to keep on the trail. I kept the DCs low, something like 10 to 13 depending on the checks being employed and how relevant they were to the task in hand. And so it came to pass, almost two hours later, hot and sweaty in the jungle, the guys catch their first glimpse of the young woman, alas she spots the guys too- and runs, again. The adventurers are almost spent; we follow with a round of unaided Endurance checks, this proves to be a bad thing for several of the kids; Arannis, Heian and Lia are all now out of breath and struggling- they also lose one Healing Surge each. The players are mortified, they value their Healing Surges more than gold. There’s worse to come, in an effort to push himself beyond his limits Heian stumbles and runs full pelt in to a tree. A coconut drops on the Cleric of Sehanine’s head- adding injury to insult, that’s what comes of rolling a ‘1’ on an Endurance check, followed by a ‘1’ on an Athletics check. There’s much laughter around the table- particularly after the incident is acted out. Shuva however takes a moment to think outside the box, she calls out to the woman, who is also struggling to keep going. “Wait! Please! We mean you know harm. We’re lost- shipwrecked! Help us! Please!” The woman doesn’t understand a word of what the Half-Elf is saying, but she recognises the tone of her voice- there’s no threat there. Shuva, and Alfie who plays her, is overjoyed- he rolls a ‘20’ on his Diplomacy check. The woman smiles awkwardly, holds up her hands, and takes one more step backwards to steady herself, and then suddenly disappears from view. The woman screams- clearly she has fallen. At the same moment there’s a squawk, followed by a screech, all coming from high above- several small winged, and scaled, creatures take to the air. “To action!” Shuva declares. Alas Heian is still prone and clutching his head. Comment: That worked a treat, I toyed with the idea of getting the kids to play out the chase- running and leaping around the dining room, but I abandoned the idea quickly- it would take me another five or ten minutes to get them to settle down after. I therefore decided to get them together around the table- to work together, and talk together; to come up with a variety of ways to keep on the woman’s trail. Note each successful check allowed them to traverse another hex on the map- in the right direction, of course; with me drawing in the contents of the hex en route. I realise that this is a very simple solution but it works, or rather worked at the time. I don’t remember if I gave them any experience points for the challenge, I probably did. [/QUOTE]
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Let's Play #9 4e Goodman Games DCC55 Isle of the Sea Drake Enc#9 The Watch Tower WITH PC PICs
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