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<blockquote data-quote="Deuce Traveler" data-source="post: 5869136" data-attributes="member: 34958"><p>As I'm waiting for posters to suggest which adventure path to tackle, I realize that I'm dealing with a threefold problem of antiquity. I am after all proposing that I showcase 30 year old modules (Castle Amber, Temple of Elemental Evil, etc), via a 25 year old RPG system (2nd edition AD&D), using a 20 year old video game (SSI's Forgotten Realms Unlimited Adventures).</p><p></p><p>So some explanation may be in order for those of you not as ancient as I. FRUA was based on SSI's Gold Box game engine. It was a 1st person RPG, with a top down 2D tactical screen for resolving combat encounters. So travel, dialogue, and campaign choices occurred in the 1st person screen and combat in the 2D tactical screen. The first and most famous of the Gold Box games was the 1988 classic <em>Pool of Radiance</em>.</p><p></p><p>Although I greatly enjoyed the character interactions and plots of the Infinity engine's <em>Baldur's Gate</em> and <em>Planescape:Torment</em>, the Gold Box games allowed for a more accurate simulation of tabletop play. Also, the FRUA game was more a module builder than a self-contained CRPG, and creating modules from classic TSR adventures is much easier to do in the FRUA Gold Box engine than it was for the Infinity engine. </p><p></p><p>So now I've given a bit of an explanation on what the system is capable of. While I am waiting for posters to suggest an adventure thread from the list at the top of the thread I will give a demonstration of FRUA awesomeness. But which module should we use? It should be something relatively short, 1st level so I can make characters to demo, and have a classic adventure feel.</p><p></p><p>Let's see what the FRUA Rose Dragon site has...</p><p></p><p>T1: The Village of Hommlet by James Rand sounds interesting, but the adventure may be too long for demonstration purposes...</p><p></p><p>Haunted House by Astradamir promises to be short, but I am not familiar with the author, and I would hate to demo something boring....</p><p></p><p>The Lich that stole Kringlemas byWalter Von Tagen III... tempting... but it's not based on a classic module and 'tis not the season...</p><p></p><p>Oh, what's this? Ladies and gentlemen we have a winner! Next up, The Orc and the Pie!</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5869136, member: 34958"] As I'm waiting for posters to suggest which adventure path to tackle, I realize that I'm dealing with a threefold problem of antiquity. I am after all proposing that I showcase 30 year old modules (Castle Amber, Temple of Elemental Evil, etc), via a 25 year old RPG system (2nd edition AD&D), using a 20 year old video game (SSI's Forgotten Realms Unlimited Adventures). So some explanation may be in order for those of you not as ancient as I. FRUA was based on SSI's Gold Box game engine. It was a 1st person RPG, with a top down 2D tactical screen for resolving combat encounters. So travel, dialogue, and campaign choices occurred in the 1st person screen and combat in the 2D tactical screen. The first and most famous of the Gold Box games was the 1988 classic [i]Pool of Radiance[/i]. Although I greatly enjoyed the character interactions and plots of the Infinity engine's [i]Baldur's Gate[/i] and [i]Planescape:Torment[/i], the Gold Box games allowed for a more accurate simulation of tabletop play. Also, the FRUA game was more a module builder than a self-contained CRPG, and creating modules from classic TSR adventures is much easier to do in the FRUA Gold Box engine than it was for the Infinity engine. So now I've given a bit of an explanation on what the system is capable of. While I am waiting for posters to suggest an adventure thread from the list at the top of the thread I will give a demonstration of FRUA awesomeness. But which module should we use? It should be something relatively short, 1st level so I can make characters to demo, and have a classic adventure feel. Let's see what the FRUA Rose Dragon site has... T1: The Village of Hommlet by James Rand sounds interesting, but the adventure may be too long for demonstration purposes... Haunted House by Astradamir promises to be short, but I am not familiar with the author, and I would hate to demo something boring.... The Lich that stole Kringlemas byWalter Von Tagen III... tempting... but it's not based on a classic module and 'tis not the season... Oh, what's this? Ladies and gentlemen we have a winner! Next up, The Orc and the Pie! [/QUOTE]
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