Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Let's Play Forgotten Realms Unlimited Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deuce Traveler" data-source="post: 5872027" data-attributes="member: 34958"><p>It's time to create our party of six. We are going with a paladin, ranger, two magic-users and a cleric. I decided that the sixth character should be a fighter/thief in order to make the fighter less boring. I decided not to go with demi-humans though some events in these modules can only be activated by certain races. Instead I will go with a group of humans and a dwarf because of the problem with level caps, and I want this party to attempt the entire adventure path. I've also based each character on people from ENWorld.</p><p></p><p>First up, our lawful good human paladin. I'm naming him for our own [MENTION=2820]Fenris[/MENTION], who prefers noble characters. I roll until I get an 18 Strength. His stats are: Str 18/76, Int 13, Wis 13, Dex 16, Con 16 and Cha 17. But only 4 hit points...</p><p></p><p>Next, our lawful neutral dwarven fighter/thief. This one will be named after our social butterfly, [MENTION=49929]Scott DeWar[/MENTION]. I roll very high (even for Gold Box) for him. Str 18/56, Int 14, Wis 17, Dex 17, Con 17 and Cha 15. He starts with 7 hit points.</p><p></p><p>We need a neutral good human magic-user. I considered a halfling with a bonus to Dexterity, which should have been able to dodge attacks better, and therefore give the magic-user a better chance of survival. But halflings could not be magic-users, and elves level cap at 11. So human she will be. We shall name our first magic-user after [MENTION=8058]Queenie[/MENTION], who prefers to play such characters. Her stats are Str 16, Int 18, Wis 10, Dex 18, Con 15 and Cha 14. I like the flame animation she has when striking, which I hope to show off in combat. She has 4 hit points.</p><p></p><p>Next up is our chaotic good human ranger. I am calling this character [MENTION=40413]GlassEye[/MENTION], and a high Dexterity should be a great help with bow attacks. He has Str 14, Int 16, Wis 14, Dex 18, Con 18 and Cha 13. His hit points are 8.</p><p></p><p>We'll go with a true neutral human cleric in order to try to bring in a healer/turner of undead. This one will be named [MENTION=27780](un)reason[/MENTION] for that chap who is taking on the Herculean task of reviewing the entire run of Dragon magazine. His stats will be Str 17, Int 14, Wis 18, Dex 14, Con 13 and Cha 14. 6 hit points.</p><p></p><p>Last we need our second magic-user, who will be also be human. It seems fitting to name this character [MENTION=796]Col_Pladoh[/MENTION]. Maybe when he reaches the height of his power he will be known as Zagyg. Str 14, Int 18, Wis 17, Dex 17, Con 14, Cha 16 with 3 hit points.</p><p></p><p>Now it is time to add the heroes to the party. I click them in this order: paladin, fighter/thief, magic-user, magic-user, ranger, cleric. When combat starts, enemies will often attack from two sides, so it's a good idea to have some folks that can handle melee attacks from the back. This keeps your magic-users safe in the middle. If the enemy only comes from one side, this also frees your ranger to fire off his arrows while the cleric can switch from support or bolster the melee line as needed. You can also change the party order when camped.</p><p></p><p>This is what our party currently looks like:</p><p></p><p><img src="https://lh3.googleusercontent.com/-fLhBSFYA3V4/T32iLH_We1I/AAAAAAAAANU/XuFAD34o70s/s650/Intro1.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>We have no equipment, so let's journey on into the introduction.</p><p></p><p>A bunny?</p><p></p><p><img src="https://lh4.googleusercontent.com/-hYIlspVqMhE/T32jp11xxHI/AAAAAAAAANw/S-ZqQIPH-nA/s648/Intro2.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>"Ahem. Yes, hello. I mean... greetings traveler. Your journeys have led you to the realm, a world of many worlds, a place of infinite possibility and myriad imaginations. Whether you are new to the realm or an old hand, campaigns begin here. All games currently available in the realm series are on the overland maps that come in this design. We at the realm have been very busy updating and preparing this little package. We have also prepared a series of short adventures. Each of these may be found the old fashioned way, by walking about the maps and stumbling upon adventure where adventure lies. Or for those of... less patience, you may cut directly to the adventures as you see fit. A brief description is provided for each vignette. Well, off with you, now. We have work to be done, and landscapes to paint. Work at the realm is never done, you know. Off with you, and Happy Adventuring!"</p><p></p><p>This brings us to several options, Introduction to the Realm, Explore the Realm, Choose a Mini-Adventure or Exit the Realm.</p><p></p><p><img src="https://lh4.googleusercontent.com/-qra71awuTc0/T32m2UO1MKI/AAAAAAAAAOA/iigSbWYvti8/s653/Intro3.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>I choose to Explore the Realm, and when it asks me where fate takes me, I answer the Westlands. I am then placed on the Westlands map, and going south I find this:</p><p></p><p><img src="https://lh4.googleusercontent.com/-qKMEqVWIkvI/T32m5oQ0bQI/AAAAAAAAAOI/a3yDr-jAU1I/s642/Intro4.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>"You approach the home of Lirdrium Arkayz. To a wizard, knowledge is power, and Lirdrium wants to know the mysterious secret of The Rock. Many have tried to discover it, but The Rock keeps its secret well. If you are interested in undertaking this mission for Lirdrium Arkayz to the mountain known as The Rock, then Load Game 6, the UA conversion of Dungeon Module B8, Journey to the Rock, for Levels 1-3."</p><p></p><p>And that's what we'll do next.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5872027, member: 34958"] It's time to create our party of six. We are going with a paladin, ranger, two magic-users and a cleric. I decided that the sixth character should be a fighter/thief in order to make the fighter less boring. I decided not to go with demi-humans though some events in these modules can only be activated by certain races. Instead I will go with a group of humans and a dwarf because of the problem with level caps, and I want this party to attempt the entire adventure path. I've also based each character on people from ENWorld. First up, our lawful good human paladin. I'm naming him for our own [MENTION=2820]Fenris[/MENTION], who prefers noble characters. I roll until I get an 18 Strength. His stats are: Str 18/76, Int 13, Wis 13, Dex 16, Con 16 and Cha 17. But only 4 hit points... Next, our lawful neutral dwarven fighter/thief. This one will be named after our social butterfly, [MENTION=49929]Scott DeWar[/MENTION]. I roll very high (even for Gold Box) for him. Str 18/56, Int 14, Wis 17, Dex 17, Con 17 and Cha 15. He starts with 7 hit points. We need a neutral good human magic-user. I considered a halfling with a bonus to Dexterity, which should have been able to dodge attacks better, and therefore give the magic-user a better chance of survival. But halflings could not be magic-users, and elves level cap at 11. So human she will be. We shall name our first magic-user after [MENTION=8058]Queenie[/MENTION], who prefers to play such characters. Her stats are Str 16, Int 18, Wis 10, Dex 18, Con 15 and Cha 14. I like the flame animation she has when striking, which I hope to show off in combat. She has 4 hit points. Next up is our chaotic good human ranger. I am calling this character [MENTION=40413]GlassEye[/MENTION], and a high Dexterity should be a great help with bow attacks. He has Str 14, Int 16, Wis 14, Dex 18, Con 18 and Cha 13. His hit points are 8. We'll go with a true neutral human cleric in order to try to bring in a healer/turner of undead. This one will be named [MENTION=27780](un)reason[/MENTION] for that chap who is taking on the Herculean task of reviewing the entire run of Dragon magazine. His stats will be Str 17, Int 14, Wis 18, Dex 14, Con 13 and Cha 14. 6 hit points. Last we need our second magic-user, who will be also be human. It seems fitting to name this character [MENTION=796]Col_Pladoh[/MENTION]. Maybe when he reaches the height of his power he will be known as Zagyg. Str 14, Int 18, Wis 17, Dex 17, Con 14, Cha 16 with 3 hit points. Now it is time to add the heroes to the party. I click them in this order: paladin, fighter/thief, magic-user, magic-user, ranger, cleric. When combat starts, enemies will often attack from two sides, so it's a good idea to have some folks that can handle melee attacks from the back. This keeps your magic-users safe in the middle. If the enemy only comes from one side, this also frees your ranger to fire off his arrows while the cleric can switch from support or bolster the melee line as needed. You can also change the party order when camped. This is what our party currently looks like: [IMG]https://lh3.googleusercontent.com/-fLhBSFYA3V4/T32iLH_We1I/AAAAAAAAANU/XuFAD34o70s/s650/Intro1.png[/IMG] We have no equipment, so let's journey on into the introduction. A bunny? [IMG]https://lh4.googleusercontent.com/-hYIlspVqMhE/T32jp11xxHI/AAAAAAAAANw/S-ZqQIPH-nA/s648/Intro2.png[/IMG] "Ahem. Yes, hello. I mean... greetings traveler. Your journeys have led you to the realm, a world of many worlds, a place of infinite possibility and myriad imaginations. Whether you are new to the realm or an old hand, campaigns begin here. All games currently available in the realm series are on the overland maps that come in this design. We at the realm have been very busy updating and preparing this little package. We have also prepared a series of short adventures. Each of these may be found the old fashioned way, by walking about the maps and stumbling upon adventure where adventure lies. Or for those of... less patience, you may cut directly to the adventures as you see fit. A brief description is provided for each vignette. Well, off with you, now. We have work to be done, and landscapes to paint. Work at the realm is never done, you know. Off with you, and Happy Adventuring!" This brings us to several options, Introduction to the Realm, Explore the Realm, Choose a Mini-Adventure or Exit the Realm. [IMG]https://lh4.googleusercontent.com/-qra71awuTc0/T32m2UO1MKI/AAAAAAAAAOA/iigSbWYvti8/s653/Intro3.png[/IMG] I choose to Explore the Realm, and when it asks me where fate takes me, I answer the Westlands. I am then placed on the Westlands map, and going south I find this: [IMG]https://lh4.googleusercontent.com/-qKMEqVWIkvI/T32m5oQ0bQI/AAAAAAAAAOI/a3yDr-jAU1I/s642/Intro4.png[/IMG] "You approach the home of Lirdrium Arkayz. To a wizard, knowledge is power, and Lirdrium wants to know the mysterious secret of The Rock. Many have tried to discover it, but The Rock keeps its secret well. If you are interested in undertaking this mission for Lirdrium Arkayz to the mountain known as The Rock, then Load Game 6, the UA conversion of Dungeon Module B8, Journey to the Rock, for Levels 1-3." And that's what we'll do next. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Let's Play Forgotten Realms Unlimited Adventures
Top