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<blockquote data-quote="Squire James" data-source="post: 5872677" data-attributes="member: 548"><p>My FRUA experience (about 20 years ago) was heavily influenced by playing the Buck Rogers gold box games and a game called Martian Dreams (essentially Ultima 6 on Mars) at about the same time I played with FRUA. I was really bummed out about not being able to do a Buck Rogers mod because I COULD NOT EDIT THE DARN WALLS!</p><p></p><p>I joined an AOL group that was studying the FRUA file formats. One of the other members had worked out the wall formats but lacked programming ability. However, I had Turbo Pascal and was not afraid to use it! I first wrote a program that viewed the wall files and put them in a PCX file similar to the monster templates. Eventually, I wrote a wall editor and released it on a link-only web page (the only web page I ever wrote until about 3 years ago).</p><p></p><p>After that, I realized that just editing the walls wouldn't be enough. Editors for wilderness tiles, dungeon walls, and character icons followed (and added to the site). Other people in the AOL group developed their own stuff, and it really became a big mess organizing all those editors. One of the group members with screen name Autery organized all those editors (including mine) into the first version of UAShell. I understand most of my stuff eventually got some improvements, so I'm not sure if what you're seeing now in UAShell has any of my stuff left in it or not.</p><p></p><p>I never did write that Buck Rogers mod (or any other publicly-available mod for that matter), but I feel pretty good about my part in making it possible for others to do so! I did do a "martian wilderness" tile set that probably violated all kinds of art copyright. It probably got eaten 3 or 4 hard drive failures ago, but oh well!</p></blockquote><p></p>
[QUOTE="Squire James, post: 5872677, member: 548"] My FRUA experience (about 20 years ago) was heavily influenced by playing the Buck Rogers gold box games and a game called Martian Dreams (essentially Ultima 6 on Mars) at about the same time I played with FRUA. I was really bummed out about not being able to do a Buck Rogers mod because I COULD NOT EDIT THE DARN WALLS! I joined an AOL group that was studying the FRUA file formats. One of the other members had worked out the wall formats but lacked programming ability. However, I had Turbo Pascal and was not afraid to use it! I first wrote a program that viewed the wall files and put them in a PCX file similar to the monster templates. Eventually, I wrote a wall editor and released it on a link-only web page (the only web page I ever wrote until about 3 years ago). After that, I realized that just editing the walls wouldn't be enough. Editors for wilderness tiles, dungeon walls, and character icons followed (and added to the site). Other people in the AOL group developed their own stuff, and it really became a big mess organizing all those editors. One of the group members with screen name Autery organized all those editors (including mine) into the first version of UAShell. I understand most of my stuff eventually got some improvements, so I'm not sure if what you're seeing now in UAShell has any of my stuff left in it or not. I never did write that Buck Rogers mod (or any other publicly-available mod for that matter), but I feel pretty good about my part in making it possible for others to do so! I did do a "martian wilderness" tile set that probably violated all kinds of art copyright. It probably got eaten 3 or 4 hard drive failures ago, but oh well! [/QUOTE]
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