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<blockquote data-quote="Deuce Traveler" data-source="post: 5894368" data-attributes="member: 34958"><p>So one tactical error, an ambush, and a failed hail mary later and we have lost three of our party members to the rock men, along with all the treasure and equipment that Fenris, Queenie and (un)reason were carrying. It would have been cheaper to bribe the rock men, but seriously... to heck with them. I decide to push on and pray that Scott DeWar, Col Pladoh and GlassEye can make it through without another random encounter. If I can make it, I will create new characters to replace the fallen.</p><p>I make it to a bridge, similar to one we passed on the way here. "A swift-flowing river crosses your trail, spanned by a bridge made of dull gray stone. An arch made of the same stone stands at the mouth of the bridge. Old runes are carved into the arch. The runes are ancient, yet somehow familiar. Beyond the bridge the trail leads north and east into the barrens." The runes are still too complex for us to read. I probably need and elf or something. I run across the bridge and receive a new message.</p><p></p><p><img src="https://lh3.googleusercontent.com/-JErEpFLQESI/T5xeZZ45v2I/AAAAAAAAAYs/QxkMpDLpqzw/w304-h200-n-k/Rock38.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>"As you travel deeper into the barrens, a hot wind rises. You sweat in your armor, surveying this rough land of jagged rocks and hot sand, so unlike the forests. Your sight is blinded by the heat rising from the ground, and by your own sweat. Suddenly, the sand erupts into little jets, and you find yourself in the midst of large, beig colored spiders. They came out of the shimmering heat and they are attacking with amazing speed."</p><p></p><p>Oh not good... not good at all. I start out in a nightmare of a tactical situation as two giant spiders are immediately locked in combat with Col Pladoh. If I attempt to flee, they will get free attacks on our good mage. There seems to be three of them, with a poor armor class of 6 and 9 hit points each. Rather than abandon Col Pladoh, which our dear readers would never forgive me for, I elect to enter the fray with GlassEye and Scott DeWar.</p><p></p><p><img src="https://lh4.googleusercontent.com/-I56cfoHSCwA/T5xeTRtSDsI/AAAAAAAAAYc/ucZY084kecs/w304-h201-n-k/Rock39.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>GlassEye moves up and smacks one spider, and another attacks but misses Scott DeWar. Luckily we are taking some pressure off of Col Pladoh with our attacks. I have Col Pladoh switch to his silver daggger and swing at the wounded enemy. He misses as does Scott DeWar, but the spiders bite GlassEye and Scott DeWar for a few hit points of damage. Which would not be a big deal, except that they also paralyze them! I can't win this fight. I pray to the dice gods and pull Col Pladoh away but he is bitten and falls to the ground dying.</p><p></p><p>The game over screen:</p><p></p><p><img src="https://lh6.googleusercontent.com/-Rnn2CfM1mVM/T5xeVNW1-3I/AAAAAAAAAYk/TmdCDyRwic8/w299-h199-n-k/Rock40.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>"The secret of the Rock will persist for generations."</p><p></p><p>Brutal...</p><p></p><p>I struggled in my previous outings with this module, and returned with only two party members left standing and four others unconscious. I didn't try to explore, but instead pushed straight through, running scared the entire way. But this time I ran through this attempt with hardly any effort in the beginning. And I got cocky on the return trip and made some tactical errors, along with trying to perform some needless exploration. And my reward was a total party kill. At least in the previous attempt, I returned with my party intact, though nearly wiped out.</p><p></p><p>So we have two choices. First, I can create a new party and start from scratch with new character names chosen by the Let's Play readers, summarizing their victories until I can get passed the spiders and their paralyzing poison. Or I can reload from right before the encounter with the rock monsters and give Fenris, Scott DeWar, Queenie, Col Pladoh, GlassEye and (un)reason a second chance at life. I'm up for suggestions.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5894368, member: 34958"] So one tactical error, an ambush, and a failed hail mary later and we have lost three of our party members to the rock men, along with all the treasure and equipment that Fenris, Queenie and (un)reason were carrying. It would have been cheaper to bribe the rock men, but seriously... to heck with them. I decide to push on and pray that Scott DeWar, Col Pladoh and GlassEye can make it through without another random encounter. If I can make it, I will create new characters to replace the fallen. I make it to a bridge, similar to one we passed on the way here. "A swift-flowing river crosses your trail, spanned by a bridge made of dull gray stone. An arch made of the same stone stands at the mouth of the bridge. Old runes are carved into the arch. The runes are ancient, yet somehow familiar. Beyond the bridge the trail leads north and east into the barrens." The runes are still too complex for us to read. I probably need and elf or something. I run across the bridge and receive a new message. [img]https://lh3.googleusercontent.com/-JErEpFLQESI/T5xeZZ45v2I/AAAAAAAAAYs/QxkMpDLpqzw/w304-h200-n-k/Rock38.png[/img] "As you travel deeper into the barrens, a hot wind rises. You sweat in your armor, surveying this rough land of jagged rocks and hot sand, so unlike the forests. Your sight is blinded by the heat rising from the ground, and by your own sweat. Suddenly, the sand erupts into little jets, and you find yourself in the midst of large, beig colored spiders. They came out of the shimmering heat and they are attacking with amazing speed." Oh not good... not good at all. I start out in a nightmare of a tactical situation as two giant spiders are immediately locked in combat with Col Pladoh. If I attempt to flee, they will get free attacks on our good mage. There seems to be three of them, with a poor armor class of 6 and 9 hit points each. Rather than abandon Col Pladoh, which our dear readers would never forgive me for, I elect to enter the fray with GlassEye and Scott DeWar. [img]https://lh4.googleusercontent.com/-I56cfoHSCwA/T5xeTRtSDsI/AAAAAAAAAYc/ucZY084kecs/w304-h201-n-k/Rock39.png[/img] GlassEye moves up and smacks one spider, and another attacks but misses Scott DeWar. Luckily we are taking some pressure off of Col Pladoh with our attacks. I have Col Pladoh switch to his silver daggger and swing at the wounded enemy. He misses as does Scott DeWar, but the spiders bite GlassEye and Scott DeWar for a few hit points of damage. Which would not be a big deal, except that they also paralyze them! I can't win this fight. I pray to the dice gods and pull Col Pladoh away but he is bitten and falls to the ground dying. The game over screen: [img]https://lh6.googleusercontent.com/-Rnn2CfM1mVM/T5xeVNW1-3I/AAAAAAAAAYk/TmdCDyRwic8/w299-h199-n-k/Rock40.png[/img] "The secret of the Rock will persist for generations." Brutal... I struggled in my previous outings with this module, and returned with only two party members left standing and four others unconscious. I didn't try to explore, but instead pushed straight through, running scared the entire way. But this time I ran through this attempt with hardly any effort in the beginning. And I got cocky on the return trip and made some tactical errors, along with trying to perform some needless exploration. And my reward was a total party kill. At least in the previous attempt, I returned with my party intact, though nearly wiped out. So we have two choices. First, I can create a new party and start from scratch with new character names chosen by the Let's Play readers, summarizing their victories until I can get passed the spiders and their paralyzing poison. Or I can reload from right before the encounter with the rock monsters and give Fenris, Scott DeWar, Queenie, Col Pladoh, GlassEye and (un)reason a second chance at life. I'm up for suggestions. [/QUOTE]
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