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<blockquote data-quote="Deuce Traveler" data-source="post: 5923730" data-attributes="member: 34958"><p>If anyone is wondering what is taking so long, I still haven't found a textual way to provide a map layout using the ENWorld message boxes. At first I used some ASCII characters that seemed to work, but they didn't transfer to my word program correctly and the ASCII characters that I picked for room borders show up in the message boxes, but fail to show up in post. I am pushing forward by using underscores for the walls, but I apologize if the mapping is uglier than I anticipated.</p><p></p><p>_______</p><p>_・・・・・<</p><p>+・・・・・_</p><p>_・・・・・_</p><p>_>>____</p><p></p><p>As you can see, there are two ways I can continue. The exit that I came from is behind me in the northeast, so that’s not one way to go. There is a door ahead that reads “Do Not Enter” when I approach. The two upper-left stairwells lead to a lower level. The room itself is fifty feet wide and thirty feet north to south. I decide to search for a secret entrance along the right and left walls, but find nothing. Finally I decide to go for the far door, since that sign is just too tempting. However, the door is locked. Scott DeWar still picks the darned thing without lockpicks. Go Scott! Real thieves need no locpicks!</p><p></p><p><img src="https://lh6.googleusercontent.com/-_fnFbnP7Puk/T8GglHWQ9SI/AAAAAAAAAcw/tJSOzgb3-P4/w330-h218-n-k/Raven11.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・_</p><p>_・・・_・・・・・_</p><p>_____>>____</p><p></p><p></p><p>“It looks as though no one has entered this room for a long time. It is bare except for a chest in the middle of the room and a few feathers in the corners.”</p><p></p><p>Hmmm...this is obviously a trap of some kind. Perhaps the feathers indicate a guardian or three. Harpies perhaps? Instead of heading straight for the chest, I decide to make a circuit around the perimeter of this 30-foot square room. I find no enemies, even with doing a search. Being the adventuring type, I decide I just can’t leave that chest alone. I have Scott DeWar approach and check for traps. “Scott DeWar explains that opening this chest will result in the triggering of a very complex trap. It would take hours to fully disarm.” The screen goes back to asking me if I want to check for traps, open or leave. I decide to leave it, regretfully. Too bad it didn’t give me the option to “disarm for hours”. I’d willingly set-up a perimeter to do so.</p><p></p><p>I take the double staircase down. “The stairs lead down from the entry to a short hallway. The hall turns right and narrows ahead.”</p><p></p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・_</p><p>_・・・_・・・・・_</p><p>_____>>____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・・・・_</p><p>_________・_</p><p>_________・_</p><p>_________・_</p><p></p><p>I go along this twisting corridor until I reach this message: “You see a short bow lying on the floor. It has been broken into two pieces.” Ok, I figure I’ll search here for a trap and... before I can do so this crap happens: “Suddenly, nets drop from a narrow ledge ten feet above you! Gibbering shouts echo through the hall as gray-skinned humanoids scamper about the hall to the south. With swords, they attack as you struggle for freedom...”</p><p></p><p>A battle begins against some goblins which get to go against me first. One gets a free shot against Scott DeWar, bringing him down to 7 hit points. But GlassEye goes next. Each goblin has four hit points and AC 6. GlassEye hits the goblin that hurt Scott DeWar and brings him down, clearing a path for Scott to charge in, dodge an attack of opportunity, and miss with his own strike. Col Pladoh fires and misses with a sling. (Un)reason moves forward and kills the second goblin. Queenie misses the third and final assailant, but GlassEye nicks him for 2 hit points of damage. I caught an image of his shot in mid-flight. Fenris gets free and finishes the battle with a blow that deals 12 hit points of damage to a four hit point goblin. </p><p></p><p><img src="https://lh4.googleusercontent.com/-oJIr9-_vk5Q/T8GglQSBE6I/AAAAAAAAAc4/ga3xtIwGLGA/w449-h252-n-k/Raven12.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The battle is over, and we only received a tiny portion of XP, and three short swords we leave behind. The last screen reads “Two goblins fled while you fought.” I’ll be tracking them down in the next update.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5923730, member: 34958"] If anyone is wondering what is taking so long, I still haven't found a textual way to provide a map layout using the ENWorld message boxes. At first I used some ASCII characters that seemed to work, but they didn't transfer to my word program correctly and the ASCII characters that I picked for room borders show up in the message boxes, but fail to show up in post. I am pushing forward by using underscores for the walls, but I apologize if the mapping is uglier than I anticipated. _______ _・・・・・< +・・・・・_ _・・・・・_ _>>____ As you can see, there are two ways I can continue. The exit that I came from is behind me in the northeast, so that’s not one way to go. There is a door ahead that reads “Do Not Enter” when I approach. The two upper-left stairwells lead to a lower level. The room itself is fifty feet wide and thirty feet north to south. I decide to search for a secret entrance along the right and left walls, but find nothing. Finally I decide to go for the far door, since that sign is just too tempting. However, the door is locked. Scott DeWar still picks the darned thing without lockpicks. Go Scott! Real thieves need no locpicks! [img]https://lh6.googleusercontent.com/-_fnFbnP7Puk/T8GglHWQ9SI/AAAAAAAAAcw/tJSOzgb3-P4/w330-h218-n-k/Raven11.png[/img] ___________ _・・・_・・・・・< _・・・+・・・・・_ _・・・_・・・・・_ _____>>____ “It looks as though no one has entered this room for a long time. It is bare except for a chest in the middle of the room and a few feathers in the corners.” Hmmm...this is obviously a trap of some kind. Perhaps the feathers indicate a guardian or three. Harpies perhaps? Instead of heading straight for the chest, I decide to make a circuit around the perimeter of this 30-foot square room. I find no enemies, even with doing a search. Being the adventuring type, I decide I just can’t leave that chest alone. I have Scott DeWar approach and check for traps. “Scott DeWar explains that opening this chest will result in the triggering of a very complex trap. It would take hours to fully disarm.” The screen goes back to asking me if I want to check for traps, open or leave. I decide to leave it, regretfully. Too bad it didn’t give me the option to “disarm for hours”. I’d willingly set-up a perimeter to do so. I take the double staircase down. “The stairs lead down from the entry to a short hallway. The hall turns right and narrows ahead.” ___________ _・・・_・・・・・< _・・・+・・・・・_ _・・・_・・・・・_ _____>>____ _____・・____ _____・・____ _____・・____ _____・・____ _____・・____ _____・・・・・_ _________・_ _________・_ _________・_ I go along this twisting corridor until I reach this message: “You see a short bow lying on the floor. It has been broken into two pieces.” Ok, I figure I’ll search here for a trap and... before I can do so this crap happens: “Suddenly, nets drop from a narrow ledge ten feet above you! Gibbering shouts echo through the hall as gray-skinned humanoids scamper about the hall to the south. With swords, they attack as you struggle for freedom...” A battle begins against some goblins which get to go against me first. One gets a free shot against Scott DeWar, bringing him down to 7 hit points. But GlassEye goes next. Each goblin has four hit points and AC 6. GlassEye hits the goblin that hurt Scott DeWar and brings him down, clearing a path for Scott to charge in, dodge an attack of opportunity, and miss with his own strike. Col Pladoh fires and misses with a sling. (Un)reason moves forward and kills the second goblin. Queenie misses the third and final assailant, but GlassEye nicks him for 2 hit points of damage. I caught an image of his shot in mid-flight. Fenris gets free and finishes the battle with a blow that deals 12 hit points of damage to a four hit point goblin. [img]https://lh4.googleusercontent.com/-oJIr9-_vk5Q/T8GglQSBE6I/AAAAAAAAAc4/ga3xtIwGLGA/w449-h252-n-k/Raven12.png[/img] The battle is over, and we only received a tiny portion of XP, and three short swords we leave behind. The last screen reads “Two goblins fled while you fought.” I’ll be tracking them down in the next update. [/QUOTE]
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