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<blockquote data-quote="Deuce Traveler" data-source="post: 5929832" data-attributes="member: 34958"><p>To get tickled, then hard?</p><p></p><p>Ok, update time.</p><p></p><p>I backed off from where I left off in the last update in order to recount the steps I took. This was so I could lay out an accurate map. As I walked forward I received this message: </p><p></p><p><img src="https://lh3.googleusercontent.com/-Ufffovac7ko/T8gWNR3R9tI/AAAAAAAAAdo/ZdI0gRy0niY/w311-h175-n-k/Raven13.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“You see a short bow lying on the floor. It has been broken into two pieces. The broken short bow lies on the floor here, among the bodies of the felled goblins.” I like that the game recognizes the change I caused to the environment. Very cool to see this in a fan-made mod. After moving up another step I see some rubble at the end of a T-intersection. Searching around the rubble reveals nothing, though looking to the right shows a dead-end, and there is a door and another passage to the left.</p><p></p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・_</p><p>_・・・_・・・・・_</p><p>_____>>____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・・・・_</p><p>_________・_</p><p>_________・_・_</p><p>_________・_・_</p><p>________・・・・+</p><p>_____________</p><p></p><p>My horrible map, above. I must come up with a new ASCII mapping formula. If it’s any consolation, it does look better on my computer.</p><p></p><p>I decide to check out the dead-end first, and run into this wonderful surprise. “An iron rung ladder leads up the wall here. A quick look at the top shows a low-ceilinged crawlspace ledge. The goblins left nothing of value behind when they rushed to attack you.”I suppose that’s the game’s polite way of telling me not to bother searching here and to move along. I can’t use the ladder and using the ‘look’ function only brings up the same message.</p><p></p><p>I go for the door next, using the look command before I touch the door, just in case it is trapped and the coder allowed for such. Then I walk forward and, ah nuts...</p><p></p><p><img src="https://lh5.googleusercontent.com/-0o_Y-nrj33E/T8gWOJ0kG2I/AAAAAAAAAd0/VKY-ZNvKMvo/w373-h209-n-k/Raven14.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“Prepared by your previous conflict, goblins have barricaded this room against you.” GlassEye goes first, and I have him aim at the enemy. As you can see, seven goblins are arrayed against our heroes. They each have an AC of 6, a short sword and four hit points. What they do not have, however, are two magic-users with two <em>sleep</em> spells apiece. If they stay bunched, I’ll probably use one. GlassEye fires off two of his arrows against the lead goblins and takes both down. I guess he was tired of Queenie being the better shot. I have Scott DeWar move up with Fenris and stand in a guard position. This allows him to take a shot at a charging goblin, but he misses, as does the goblin. Two other goblins miss Fenris. On a whim, I hold back Queenie’s spell on her turn and have her fire a sling bullet, which injures but does not kill a goblin. (Un)reason crushes the skull of this third goblin with 8 hit points of damage, but Col Pladoh misses with his sling. Fenris goes last on this round, slaughtering a goblin for 11 hit points of damage, then goes first the next round and does the same against another goblin. There are only two goblins left and I decide not to waste a spell. Queenie and Col Pladoh both miss, but GlassEye nicks one, and Scott DeWar finishes him. (Un)reason misses the last one, however it is finished off by a 4 hit point shot from GlassEye. We only pull in 10XP each, as well as some short swords we do not bother to keep.</p><p></p><p>I receive this room description. “This room was once richly decorated, but now is in ruin. Shreds of tapestries hang from the walls, a pile of furs and trash sits in one corner, and a desk and table have been smashed and lie piled next to a fireplace.” This room looks to be about 30-feet square. I start searching.</p><p></p><p><img src="https://lh3.googleusercontent.com/-q9kFMjmOJlI/T8gWOPmms5I/AAAAAAAAAdw/Ts8MhVbljsQ/w377-h228-n-k/Raven15.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“The desk has been smashed, and most of the drawers and understructure lie in a splintered heap on the floor.” On a whim I decide to use the look command and it works for once. “Still, though, your search reveals a locked drawer which is still intact. You manage to work it open, revealing an old, yellowed scroll covered in arcane writings.” It is labeled as a mage scroll. I have the good Colonel snatch it.</p><p></p><p>I check out another corner of the room: “Here you find a pile of dried furs and garbage. The goblins apparently used this as a bed.” The skull is a nice touch. Using the look command nets me some coin. “Sifting through the bedding turns up thirty electrum coins.”Hey, that’s 15 gold pieces worth of coin! I more than doubled my entire party’s cash just right there.</p><p></p><p>Searching the back part of the room, I suddenly find a chest. “You find a chest standing along the wall, partially covered by dirty furs. Pulling it open, you find that it holds only ratty fur converted into a bed by one of the goblins.” Trying the look command again does nothing. I search around the room one more time, checking for secret doors, but come up empty. Time to go down that last corridor...</p><p></p><p>I head down fifty feet when this room description is presented: “This area is a simple hallway, with dust, old furs, broken spears, and other trash scattered about. A few tapestries still grace the walls, as do several black sconces set to hold torches.” It makes me shift right and then reads: “Several doors are visible along its length.” What’s length? I suppose it means down the wide hall that was revealed off the right from the passage I just traversed. I labeled the party position with the ‘@’ sign. The wide passage continues east of me until it disappears into the darkness.</p><p></p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・_</p><p>_・・・_・・・・・_</p><p>_____>>____</p><p>_____・・____</p><p>_____・・____</p><p>_____・・____+_+____</p><p>_____・・____・・・・・・・</p><p>_____・・____@・・・・・・</p><p>_____・・・・・_・_+__+_</p><p>_________・_・_____</p><p>_________・_・_____</p><p>_________・_・_____</p><p>________・・・・+・・・_</p><p>_____________・・・_</p><p>_____________・・・_</p><p>_________________</p><p></p><p>I decide to check out the north door.</p><p></p><p><img src="https://lh3.googleusercontent.com/-aMADm24sQOw/T8gWOkmoBWI/AAAAAAAAAeA/DGlEB1J2YdQ/w400-h220-n-k/Raven16.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“This small, well-lit room is bare except for a rickety chair next to the wall. There are three doors in the room, each with a small, barred window. There is a bad odor here, the smell of death and decay. You hear the rattle of chains as the door opens, but the sound stops abruptly, leaving you no idea from which cell it came.” It’s a trap! Send in the thief.</p><p></p><p>I walk up the cell straight ahead. “You jerk the shutter aside and peer into this cell. Two skeletons lie shackled to the north wall.”Scott DeWar fails his lockpicking check, so I have him kick down the door. “As you enter the cell, two skeletons rise, brandishing long swords hidden in the dirt.” I guess they are pissed off about my late rescue. This might be a good time to check if (un)reason can turn without a holy symbol, like Scott DeWar somewhat manages to thief without tools.</p><p></p><p>The skeletons have an AC of 7, 8 hit points each and long swords. They don’t even get to attack. (Un)reason turns them and they flee. Yes, it would seem that class tools are for whimps. In their haste, one skeleton dropped a gold ring that I have Queenie take. I search the cell, but find nothing further. I go to the northwest cell door. “Pulling the window on this door aside, you see that this cell appears relatively clean. In the corner lies a woman with blonde hair. She lies face down in a long, flowing blue dress.”I’m not into blondes and it’s probably a trap. Still, what kind of adventurer would just up and leave? Scott DeWar fails his pick locks check again, but the door fails its resist dwarven boot check as he bashes it open. “As you approach the bed, further than anyone would expect a trap to be triggered, a stone depresses. A blade scythes down from the ceiling. Fenris is hit for 7 hit points of damage. A doll with a blonde wig lies on the bed.” I’m not sure I could have discovered that trap. Ok, Raven, you ruined a perfectly good dolly. Now it’s personal. I check the last cell door. “Jerking the window open, you see that the dirty floor of the cell is lined with straw and rotten vegetables. An emancipated kobold lies sleeping in one corner.” Surely the peace-loving kobolds won’t betray me. Scott fails his check once more, and applies boot to open the cell. I swear, if this kobold warns me about the trap and skeletons in the other room I’m going to be upset. “The kobold stirs at your entry. He rushes past you, scampering towards the exit.” I grab him and he squeals unintelligibly. “Scott DeWar tells you, ‘we aren’t going to get anything out of it.’” I could kill the creature, but opt to let it go. “The filthy creature yelps and scampers away, running for the main entrance.” Well, that was detrimental to our healths. So far this is what we discovered:</p><p></p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・___</p><p>_・・・_・・・・・_・_</p><p>_____>>____+_</p><p>_____・・_・+・・_</p><p>_____・・_・+・・_</p><p>_____・・____+_+____</p><p>_____・・____・・・・・・・</p><p>_____・・____・・・・・・・</p><p>_____・・・・・_・_+__+_</p><p>_________・_・_____</p><p>_________・_・_____</p><p>_________・_・_____</p><p>________・・・・+・・・_</p><p>_____________・・・_</p><p>_____________・・・_</p><p>_________________</p><p></p><p>Next time we open more doors!</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5929832, member: 34958"] To get tickled, then hard? Ok, update time. I backed off from where I left off in the last update in order to recount the steps I took. This was so I could lay out an accurate map. As I walked forward I received this message: [img] https://lh3.googleusercontent.com/-Ufffovac7ko/T8gWNR3R9tI/AAAAAAAAAdo/ZdI0gRy0niY/w311-h175-n-k/Raven13.png[/img] “You see a short bow lying on the floor. It has been broken into two pieces. The broken short bow lies on the floor here, among the bodies of the felled goblins.” I like that the game recognizes the change I caused to the environment. Very cool to see this in a fan-made mod. After moving up another step I see some rubble at the end of a T-intersection. Searching around the rubble reveals nothing, though looking to the right shows a dead-end, and there is a door and another passage to the left. ___________ _・・・_・・・・・< _・・・+・・・・・_ _・・・_・・・・・_ _____>>____ _____・・____ _____・・____ _____・・____ _____・・____ _____・・____ _____・・・・・_ _________・_ _________・_・_ _________・_・_ ________・・・・+ _____________ My horrible map, above. I must come up with a new ASCII mapping formula. If it’s any consolation, it does look better on my computer. I decide to check out the dead-end first, and run into this wonderful surprise. “An iron rung ladder leads up the wall here. A quick look at the top shows a low-ceilinged crawlspace ledge. The goblins left nothing of value behind when they rushed to attack you.”I suppose that’s the game’s polite way of telling me not to bother searching here and to move along. I can’t use the ladder and using the ‘look’ function only brings up the same message. I go for the door next, using the look command before I touch the door, just in case it is trapped and the coder allowed for such. Then I walk forward and, ah nuts... [img] https://lh5.googleusercontent.com/-0o_Y-nrj33E/T8gWOJ0kG2I/AAAAAAAAAd0/VKY-ZNvKMvo/w373-h209-n-k/Raven14.png[/img] “Prepared by your previous conflict, goblins have barricaded this room against you.” GlassEye goes first, and I have him aim at the enemy. As you can see, seven goblins are arrayed against our heroes. They each have an AC of 6, a short sword and four hit points. What they do not have, however, are two magic-users with two [i]sleep[/i] spells apiece. If they stay bunched, I’ll probably use one. GlassEye fires off two of his arrows against the lead goblins and takes both down. I guess he was tired of Queenie being the better shot. I have Scott DeWar move up with Fenris and stand in a guard position. This allows him to take a shot at a charging goblin, but he misses, as does the goblin. Two other goblins miss Fenris. On a whim, I hold back Queenie’s spell on her turn and have her fire a sling bullet, which injures but does not kill a goblin. (Un)reason crushes the skull of this third goblin with 8 hit points of damage, but Col Pladoh misses with his sling. Fenris goes last on this round, slaughtering a goblin for 11 hit points of damage, then goes first the next round and does the same against another goblin. There are only two goblins left and I decide not to waste a spell. Queenie and Col Pladoh both miss, but GlassEye nicks one, and Scott DeWar finishes him. (Un)reason misses the last one, however it is finished off by a 4 hit point shot from GlassEye. We only pull in 10XP each, as well as some short swords we do not bother to keep. I receive this room description. “This room was once richly decorated, but now is in ruin. Shreds of tapestries hang from the walls, a pile of furs and trash sits in one corner, and a desk and table have been smashed and lie piled next to a fireplace.” This room looks to be about 30-feet square. I start searching. [img] https://lh3.googleusercontent.com/-q9kFMjmOJlI/T8gWOPmms5I/AAAAAAAAAdw/Ts8MhVbljsQ/w377-h228-n-k/Raven15.png[/img] “The desk has been smashed, and most of the drawers and understructure lie in a splintered heap on the floor.” On a whim I decide to use the look command and it works for once. “Still, though, your search reveals a locked drawer which is still intact. You manage to work it open, revealing an old, yellowed scroll covered in arcane writings.” It is labeled as a mage scroll. I have the good Colonel snatch it. I check out another corner of the room: “Here you find a pile of dried furs and garbage. The goblins apparently used this as a bed.” The skull is a nice touch. Using the look command nets me some coin. “Sifting through the bedding turns up thirty electrum coins.”Hey, that’s 15 gold pieces worth of coin! I more than doubled my entire party’s cash just right there. Searching the back part of the room, I suddenly find a chest. “You find a chest standing along the wall, partially covered by dirty furs. Pulling it open, you find that it holds only ratty fur converted into a bed by one of the goblins.” Trying the look command again does nothing. I search around the room one more time, checking for secret doors, but come up empty. Time to go down that last corridor... I head down fifty feet when this room description is presented: “This area is a simple hallway, with dust, old furs, broken spears, and other trash scattered about. A few tapestries still grace the walls, as do several black sconces set to hold torches.” It makes me shift right and then reads: “Several doors are visible along its length.” What’s length? I suppose it means down the wide hall that was revealed off the right from the passage I just traversed. I labeled the party position with the ‘@’ sign. The wide passage continues east of me until it disappears into the darkness. ___________ _・・・_・・・・・< _・・・+・・・・・_ _・・・_・・・・・_ _____>>____ _____・・____ _____・・____ _____・・____+_+____ _____・・____・・・・・・・ _____・・____@・・・・・・ _____・・・・・_・_+__+_ _________・_・_____ _________・_・_____ _________・_・_____ ________・・・・+・・・_ _____________・・・_ _____________・・・_ _________________ I decide to check out the north door. [img] https://lh3.googleusercontent.com/-aMADm24sQOw/T8gWOkmoBWI/AAAAAAAAAeA/DGlEB1J2YdQ/w400-h220-n-k/Raven16.png[/img] “This small, well-lit room is bare except for a rickety chair next to the wall. There are three doors in the room, each with a small, barred window. There is a bad odor here, the smell of death and decay. You hear the rattle of chains as the door opens, but the sound stops abruptly, leaving you no idea from which cell it came.” It’s a trap! Send in the thief. I walk up the cell straight ahead. “You jerk the shutter aside and peer into this cell. Two skeletons lie shackled to the north wall.”Scott DeWar fails his lockpicking check, so I have him kick down the door. “As you enter the cell, two skeletons rise, brandishing long swords hidden in the dirt.” I guess they are pissed off about my late rescue. This might be a good time to check if (un)reason can turn without a holy symbol, like Scott DeWar somewhat manages to thief without tools. The skeletons have an AC of 7, 8 hit points each and long swords. They don’t even get to attack. (Un)reason turns them and they flee. Yes, it would seem that class tools are for whimps. In their haste, one skeleton dropped a gold ring that I have Queenie take. I search the cell, but find nothing further. I go to the northwest cell door. “Pulling the window on this door aside, you see that this cell appears relatively clean. In the corner lies a woman with blonde hair. She lies face down in a long, flowing blue dress.”I’m not into blondes and it’s probably a trap. Still, what kind of adventurer would just up and leave? Scott DeWar fails his pick locks check again, but the door fails its resist dwarven boot check as he bashes it open. “As you approach the bed, further than anyone would expect a trap to be triggered, a stone depresses. A blade scythes down from the ceiling. Fenris is hit for 7 hit points of damage. A doll with a blonde wig lies on the bed.” I’m not sure I could have discovered that trap. Ok, Raven, you ruined a perfectly good dolly. Now it’s personal. I check the last cell door. “Jerking the window open, you see that the dirty floor of the cell is lined with straw and rotten vegetables. An emancipated kobold lies sleeping in one corner.” Surely the peace-loving kobolds won’t betray me. Scott fails his check once more, and applies boot to open the cell. I swear, if this kobold warns me about the trap and skeletons in the other room I’m going to be upset. “The kobold stirs at your entry. He rushes past you, scampering towards the exit.” I grab him and he squeals unintelligibly. “Scott DeWar tells you, ‘we aren’t going to get anything out of it.’” I could kill the creature, but opt to let it go. “The filthy creature yelps and scampers away, running for the main entrance.” Well, that was detrimental to our healths. So far this is what we discovered: ___________ _・・・_・・・・・< _・・・+・・・・・___ _・・・_・・・・・_・_ _____>>____+_ _____・・_・+・・_ _____・・_・+・・_ _____・・____+_+____ _____・・____・・・・・・・ _____・・____・・・・・・・ _____・・・・・_・_+__+_ _________・_・_____ _________・_・_____ _________・_・_____ ________・・・・+・・・_ _____________・・・_ _____________・・・_ _________________ Next time we open more doors! [/QUOTE]
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