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<blockquote data-quote="Deuce Traveler" data-source="post: 5938774" data-attributes="member: 34958"><p>I open the second door on the left. “This large room is filled with supplies of various kinds. You see several ropes, sacks and torches at one end of the room. Across from the door are sacks of flour and other foodstuffs; from the smell, most of it has rotted. At the east end of the room are four barrels stacked in a corner and a tall cabinet. From the door, you can see that the various foods stacked in the northwest corner are not fit for human consumption—the flour is infested with bugs, the cheese is covered with mold, the dried meat is gnawed upon. ”Hmmm... how lovely. The room looks to be about 40 feet east to west by 20 feet north-south. I decide to go to the northwest corner, which is straight ahead, and see what kind of nasty creatures pop out of those sacks.</p><p></p><p>This kind of nasty creature:</p><p></p><p><img src="https://lh4.googleusercontent.com/-bJnHHEjWlVQ/T9FgJ4oLv7I/AAAAAAAAAec/a4hmLl_LoQs/w272-h171-n-k/Raven17.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“You approach the disgusting, foul-smelling foodstuffs. Your approach alerts and angers a pair of giant rats.”</p><p></p><p>I’m not going to bother posting a picture of this battle. Just know that it lasted four moves, with one giant rat missing Fenris, Fenris killing the same rat, (Un)reason moving closer, and GlassEye killing the second rat with one shot. I’m beginning to realize that this was meant to be a starter dungeon, and since my characters are 2nd level with some decent gear, we are walking through everything that is not a trap. I also realize I have not purchased a ranged weapon for (Un)reason, a situation I should rectify with a sling for those moments he finds himself in the back of the line and can’t move up front to melee fast enough to matter.</p><p></p><p>I get 10 xp for the kill, and decide to search the corner. I’m rewarded with this amusing message: “You hold your breath and poke through the foodstuffs, churning up insects and breaking loose mold. There is nothing of value here.”</p><p></p><p>Next, I search the rest of this room, ending up in the southeast corner. A search there reveals some goods, such as five coils of rope and twenty-four torches. Also: “There is also a pile of equipment the goblins have gathered from raids. There are no weapons or armor here, but almost anything else may be found, from toys to tools. You take what you can carry of these goods.” I also find a locked cabinet. Scott DeWar searches for traps and detects nothing. I decide to let him pick the lock, too. Scott fails at being a thief. “A needle sticks into Scott DeWar’s hand from the back of the cabinet handle. Your friend’s eyes roll back. Scott DeWar thuds to the floor, in a comatose sleep. Ten minutes pass; he awakes.”</p><p></p><p>I decided to screenshot his failure for his fans:</p><p></p><p><img src="https://lh6.googleusercontent.com/-u0q5Y8-icEE/T9FgNNiInWI/AAAAAAAAAes/uYTG7CoLTNU/w335-h221-n-k/Raven18.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>He recovers, but takes a point of damage. Since he can’t unlock the lock, I decide to have him break it open. He succeeds, but: “With a careful blow, your friend breaks open the cabinet. Unfortunately, the fragile containers within also break, flooding the shelves with fine wines that certainly had not been stolen by the humanoids.”</p><p></p><p>Gratuitous EPIC FAIL pic:</p><p></p><p><img src="https://lh3.googleusercontent.com/-1UXT2OSCZmY/T9FgJkNL3KI/AAAAAAAAAeY/Ek8-waxxUH8/w359-h222-n-k/Raven19.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Lockpick fail and alcohol abuse. There should be laws making that a punishable offense. Also, the game never did allow me to pocket any rope, torches or other tools. Despite my hopes, we are still lacking a holy symbol and set of thieves tools.</p><p></p><p>I search the northeast corner and receive the following message, which shows we are good at somethings. “The party has discovered a secret door to the east.”</p><p></p><p>This is the map so far, with the ‘$’ being the secret door:</p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・___</p><p>_・・・_・・・・・_・_</p><p>_____>>____+______</p><p>_____・・_・+・・_・・・・$</p><p>_____・・_・+・・_・・・・_</p><p>_____・・____+_+____</p><p>_____・・____・・・・・・・</p><p>_____・・____・・・・・・・</p><p>_____・・・・・_・_+__+_</p><p>_________・_・_____</p><p>_________・_・_____</p><p>_________・_・_____</p><p>________・・・・+・・・_</p><p>_____________・・・_</p><p>_____________・・・_</p><p>_________________</p><p></p><p>Pushing passed the secret door, I see a large room. “It seems the goblins never found their way into this room- it is quite clean compared to the rest of the keep. The room is comfortably furnished with a couch, a table, and a desk with a padded chair. Bookshelves sit against the walls. The shelves hold many books, as well as several scrolls and many piles of parchments.” The room is 30 feet north to south, and 50 feet east to west.</p><p></p><p>I move east one space and look. “The raven’s desk is made of sturdy oak. It has a wide flat surface with an inkwell in one corner. The desk has one drawer that holds a few quill pens, as well as several sheets of nice paper. Also in the desk is a thick book filled with daring exploits- Raven’s Journal! Flipping through, your eyes widen as you read the master thief’s personal notes concerning each room of the keep! Scott DeWar finds the section concerning this room, the study. ‘At last, my study is complete. I have decided to make this area a relaxing and pleasant place where I can curl up with a good book, or have a conversation with a close friend. I will place no traps here, though I will make the room difficult to reach.’” Ok, nice to know. What about other rooms, a map, some symbols showing the rest of the traps.. <sigh>.</p><p></p><p>I move east again. “Raven’s shelves hold over a hundred books on topics ranging from cooking to elfin customs to fiction, with everything in between. Raven has collected several volumes of poetry, as well as books on ships and the sea. The scrolls on the shelves are historical writings and Raven’s business records. Among the parchments are old maps, some clearly marked with locations, others decorated with obscure markings.” I look here and find nothing.</p><p></p><p>Another step east. “You browse quickly over the maps, records and books.” I decide to look here. “Your thorough search turns up a pair of scrolls with magical writings on them; one holds mystical incantations, the other clerical prayers.” I also get 133 xp for each character. Pretty sweet. (Un)reason gets the cleric scroll, while Queenie gets the mage one.</p><p></p><p>Another step east. “The table is unremarkable, as are the shelves and chair next to it. All are composed of oak and are quite heavy and sturdy.” Looking doesn’t get me anywhere and there is a wall to the east, so I turn north. There is a door in the center of the wall. I decide not to take it, and go north again. I search, see nothing, go west and search again, find nothing, and go west once more.</p><p></p><p>“The couch is soft, its cushions made of brown suede stuffed with goose feathers.” I search it. “Your thorough search turns up a tortoise shell comb, a gold and silver brooch, and two silver pieces.” A look at my characters does not show either of those items in my inventory. They do not look to have been converted into gold as the party is still cash poor, so I am not sure what’s going on. Finally, the northwest corner of the room also has a door, which I will take, but this is what the map looks like now.</p><p></p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・_______________</p><p>_・・・_・・・・・_・_____+・・・・・・_</p><p>_____>>____+______・・・・・・+</p><p>_____・・_・+・・_・・・・$・・・・・・_</p><p>_____・・_・+・・_・・・・________</p><p>_____・・____+_+____</p><p>_____・・____・・・・・・・</p><p>_____・・____・・・・・・・</p><p>_____・・・・・_・_+__+_</p><p>_________・_・_____</p><p>_________・_・_____</p><p>_________・_・_____</p><p>________・・・・+・・・_</p><p>_____________・・・_</p><p>_____________・・・_</p><p>_________________</p><p></p><p>I move through the northwest door and into a corridor. “The corridor goes ahead a short distance before turning to the right. You see rocks and other similar debris at the corner. It is rather cold here and you can hear the drip of water in the distance.” A tunnel collapsed perhaps? </p><p></p><p><img src="https://lh5.googleusercontent.com/-1hpfy59_fZ4/T9FgOaa-p1I/AAAAAAAAAe4/qdKmH2XwXnI/w406-h268-n-k/Raven20.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“’Raven’s notes: I have decided to make the lower levels accessible from my study. Though I do not believe it is likely for someone to go through my study, it is better to be cautious. I will create a pitfall in the corridor that leads to the stairs down. Walking along the edges of the hall will be safe, but the weight of someone walking down the center of the hall will cause the floor to collapse. An intruder will fall into the pit. I think I will add a special surprise to the pit as well, like a skeleton.’” Holy crap! First off, this guy loves traps like some kind of Bond-level villain. I’m glad he didn’t plan on making a water-filled pit trap occupied by sharks with laser beams. Second, it looks like discovering that book does have some awesome benefits, for now we may get messages about each of these rooms. I decide to back out of the tunnel, as it looks like the corridor leads down, one way or another, and I still have more rooms to check out up here. I backtrack and go out the eastern door of Raven’s study.</p><p></p><p><img src="https://lh5.googleusercontent.com/-kRk7daT13j8/T9FgNPUnrXI/AAAAAAAAAeo/krex-ymCrP4/w356-h225-n-k/Raven21.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“This well-kept, large room seems to have withstood the ravages of time. You can see a chest, a dresser, and a desk and table. Just inside the room is a large bed that looks quite comfortable. Lying on the bed is a middle-aged man with black hair. He seems to be fast asleep. Over the foot of the bed is a woodcarving of a peaceful pastoral scene with a number of sheep grazing in a field. A couple of shepherds doze under a nearby tree.” What sorcery is this? “’Raven’s notes: My bedroom has served me well over the last few years with its simple furnishings. On one of my recent excursions, however, I found a carved wall hanging which caught my eye. My room has been without decoration for too long, and I will place this over the foot of my bed.’”</p><p></p><p>It sounds like he was cursed. I get the option to walk away or to enter the room. Since it is allowing me to wait, I decide to walk back out and explore the rest of the floor first.</p><p></p><p>I leave the previous room through the secret door. “’Raven’s notes: This storage room conceals a secret entrance to my study. This will allow me a quick exit if I am ever threatened. It also allows me to retrieve a good bottle of wine if I happen to be entertaining. I must remember the trap on the cabinet, however. It is quite simple; a needle that pokes out the back of the handle.’” Yes... easy. :-( “’I believe I will only use a sleep poison on this, in case I forget.’”</p><p></p><p>I leave this room into the wide corridor and go into the southern opposite door. “’Raven’s notes: The formal dining room is done, with room for a dozen people to dine. I let myself be a bit mischievous and included a trap with one of the doors.’” Raven is the worst dinner host ever. “’Hopefully, I will remember not to use that door myself. Oh yes, the silverware drawer is also trapped, with a poison needle.’” Jesus Christ, dude! Paranoid much? “Because of a warning in Raven’s journal, you were able to find that a brick was poised to topple when the door opened. This large room was once a formal dining room. A large table surrounded by chairs sits in the center of the room, and a cabinet of dishes sits in a corner. As you look around the room, you hear a low growl. As a pair of wolves comes around the end of the table, two goblins climb up on top of it. They do not look happy to see you. The goblins send the wolves forward to attack while they guard the table with their lives.” What is so important about a table? Hell with it.</p><p></p><p><img src="https://lh4.googleusercontent.com/-J638zQYDmIc/T9FgOnbo7uI/AAAAAAAAAe8/ApN0mEYkG5U/w366-h225-n-k/Raven22.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Oh, this is what’s so important about the table. This is actually a pretty neat idea to change up the monotony of the fights. Two goblin archers stand atop a table and are considered to have 9 hit points and an AC of 6. Two wolves are behind them, each with an AC of 6 and 12 hit points. They are a good distance away, giving the speedy wolves a chance to play meat shields while the goblins plug away at their leisure. Instead of creating a shield wall, I’ll have to rush forward. GlassEye goes first, and I have him take a shot at the goblins. He hits, but only for 4 hit points of damage, meaning they are still up and a threat. Queenie is up next, but is out of range for her darts. I’m afraid her sleep spell would also be out of range, so I have her delay. Scott DeWar rushes forward with his 6 hit points. He goes to guard, and gets a shot at a charging wolf. Man, they look like shaved giant rats with their icons. Anyway, Scott DeWar misses, but is missed in turn. But now Col Pladoh is in range with his darts. He lets loose and misses. Fenris moves next to Scott DeWar, but also misses the wolf. The second wolf charges and attacks Scott DeWar, but misses. The goblins fire their bows and also miss Scott. (Un)reason can’t get up far enough to strike. I mess up and don’t finish his turn next to Scott, which is bad, since the fighter/thief probably needs to be healed if he is going to be up at the front like this. Queenie moves up, right behind the new shield wall, and surprises me by firing two darts that both hit for 2 hit points of damage each on one wolf. I thought that multiple attacks only happened when a character didn’t spend part of the round moving. I have GlassEye ignore the wolves and shoot once more at the goblins, but he misses. Scott DeWar kills off the wolf Queenie hurt with his mace. Col Pladoh injures the second one with a dart, as does Queenie. It’s (un)reason’s turn, and I spend it casting a <em>cure light wounds</em> on Scott. Before it can go off, the goblins shoot Col Pladoh for 2 hit points of damage, and Scott is missed again by the remaining wolf. The spell goes off, however, and Scott DeWar is fully healed and I breathe easier. Fenris moves up and kills the remaining wolf. Col Pladoh moves up and fires a dart into the face of one of the goblins for 1 hit point of damage. GlassEye shoots again for another hit point. The goblins are down to 3 hit points, so we are wheedling them down, but can’t seem to take them out. Scott DeWar and (un)reason move next, but can’t reach the goblins. I decide to hell with it and take a chance. I have Queenie switch to a silver dagger and she attacks, but misses. They are forced into melee, however, and miss her in turn. Fenris rushes forward but can’t close into melee. On the next round, Queenie cuts them for another single hit point of damage. GlassEye misses with an arrow, Scott and (un)reason each with a respective mace. Finally, Fenris ends the farce when he closes with his magical broad sword and does 9 hit points of damage. They leave 11 arrows, which I give to GlassEye and a short bow, which I have Fenris hold onto while I consider if it’s worthwhile to hold onto.</p><p></p><p>I search the room. “A dead goblin lies on the floor here, apparently fallen victim to a sprung needle trap on the cabinet.” Oh raven, you cad. “The silverware draw holds silver cutlery, which should fetch a fine price, while the cabinet itself holds a set of pewter tableware, sufficient for a dozen to dine.” I search again and find some gemstones and receive a few hundred XPs. Huh. The last place I check is under the table. “Under the broken remains of the table, you find the loot the goblins were sorting before your intrusion. It includes nearly three hundred silver pieces, a dozen pieces of gold and two heavy candlesticks.” Sweet.</p><p></p><p>The room itself seems to be about fifty feet west to east and forty feet north to south. There is a block of stone where the dead goblin was in the southwest corner, and a door to the southeast. I’ll take the door, but I plan to do that in the next update.</p><p></p><p>___________</p><p>_・・・_・・・・・<</p><p>_・・・+・・・・・_____・_________</p><p>_・・・_・・・・・_・___・・+・・・・・・_</p><p>_____>>____+______・・・・・・+・</p><p>_____・・_・+・・_・・・・$・・・・・・_</p><p>_____・・_・+・・_・・・・________</p><p>_____・・____+_+____</p><p>_____・・____・・・・・・・</p><p>_____・・____・・・・・・・</p><p>_____・・・・・_・_+__+_</p><p>_________・_・_・・・・・_</p><p>_________・_・_・・・・・_</p><p>_________・_・_・・・・@_</p><p>_________・_・_____+_</p><p>________・・・・+・・・_</p><p>_____________・・・_</p><p>_____________・・・_</p><p>_________________</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5938774, member: 34958"] I open the second door on the left. “This large room is filled with supplies of various kinds. You see several ropes, sacks and torches at one end of the room. Across from the door are sacks of flour and other foodstuffs; from the smell, most of it has rotted. At the east end of the room are four barrels stacked in a corner and a tall cabinet. From the door, you can see that the various foods stacked in the northwest corner are not fit for human consumption—the flour is infested with bugs, the cheese is covered with mold, the dried meat is gnawed upon. ”Hmmm... how lovely. The room looks to be about 40 feet east to west by 20 feet north-south. I decide to go to the northwest corner, which is straight ahead, and see what kind of nasty creatures pop out of those sacks. This kind of nasty creature: [img] https://lh4.googleusercontent.com/-bJnHHEjWlVQ/T9FgJ4oLv7I/AAAAAAAAAec/a4hmLl_LoQs/w272-h171-n-k/Raven17.png[/img] “You approach the disgusting, foul-smelling foodstuffs. Your approach alerts and angers a pair of giant rats.” I’m not going to bother posting a picture of this battle. Just know that it lasted four moves, with one giant rat missing Fenris, Fenris killing the same rat, (Un)reason moving closer, and GlassEye killing the second rat with one shot. I’m beginning to realize that this was meant to be a starter dungeon, and since my characters are 2nd level with some decent gear, we are walking through everything that is not a trap. I also realize I have not purchased a ranged weapon for (Un)reason, a situation I should rectify with a sling for those moments he finds himself in the back of the line and can’t move up front to melee fast enough to matter. I get 10 xp for the kill, and decide to search the corner. I’m rewarded with this amusing message: “You hold your breath and poke through the foodstuffs, churning up insects and breaking loose mold. There is nothing of value here.” Next, I search the rest of this room, ending up in the southeast corner. A search there reveals some goods, such as five coils of rope and twenty-four torches. Also: “There is also a pile of equipment the goblins have gathered from raids. There are no weapons or armor here, but almost anything else may be found, from toys to tools. You take what you can carry of these goods.” I also find a locked cabinet. Scott DeWar searches for traps and detects nothing. I decide to let him pick the lock, too. Scott fails at being a thief. “A needle sticks into Scott DeWar’s hand from the back of the cabinet handle. Your friend’s eyes roll back. Scott DeWar thuds to the floor, in a comatose sleep. Ten minutes pass; he awakes.” I decided to screenshot his failure for his fans: [img] https://lh6.googleusercontent.com/-u0q5Y8-icEE/T9FgNNiInWI/AAAAAAAAAes/uYTG7CoLTNU/w335-h221-n-k/Raven18.png[/img] He recovers, but takes a point of damage. Since he can’t unlock the lock, I decide to have him break it open. He succeeds, but: “With a careful blow, your friend breaks open the cabinet. Unfortunately, the fragile containers within also break, flooding the shelves with fine wines that certainly had not been stolen by the humanoids.” Gratuitous EPIC FAIL pic: [img] https://lh3.googleusercontent.com/-1UXT2OSCZmY/T9FgJkNL3KI/AAAAAAAAAeY/Ek8-waxxUH8/w359-h222-n-k/Raven19.png[/img] Lockpick fail and alcohol abuse. There should be laws making that a punishable offense. Also, the game never did allow me to pocket any rope, torches or other tools. Despite my hopes, we are still lacking a holy symbol and set of thieves tools. I search the northeast corner and receive the following message, which shows we are good at somethings. “The party has discovered a secret door to the east.” This is the map so far, with the ‘$’ being the secret door: ___________ _・・・_・・・・・< _・・・+・・・・・___ _・・・_・・・・・_・_ _____>>____+______ _____・・_・+・・_・・・・$ _____・・_・+・・_・・・・_ _____・・____+_+____ _____・・____・・・・・・・ _____・・____・・・・・・・ _____・・・・・_・_+__+_ _________・_・_____ _________・_・_____ _________・_・_____ ________・・・・+・・・_ _____________・・・_ _____________・・・_ _________________ Pushing passed the secret door, I see a large room. “It seems the goblins never found their way into this room- it is quite clean compared to the rest of the keep. The room is comfortably furnished with a couch, a table, and a desk with a padded chair. Bookshelves sit against the walls. The shelves hold many books, as well as several scrolls and many piles of parchments.” The room is 30 feet north to south, and 50 feet east to west. I move east one space and look. “The raven’s desk is made of sturdy oak. It has a wide flat surface with an inkwell in one corner. The desk has one drawer that holds a few quill pens, as well as several sheets of nice paper. Also in the desk is a thick book filled with daring exploits- Raven’s Journal! Flipping through, your eyes widen as you read the master thief’s personal notes concerning each room of the keep! Scott DeWar finds the section concerning this room, the study. ‘At last, my study is complete. I have decided to make this area a relaxing and pleasant place where I can curl up with a good book, or have a conversation with a close friend. I will place no traps here, though I will make the room difficult to reach.’” Ok, nice to know. What about other rooms, a map, some symbols showing the rest of the traps.. <sigh>. I move east again. “Raven’s shelves hold over a hundred books on topics ranging from cooking to elfin customs to fiction, with everything in between. Raven has collected several volumes of poetry, as well as books on ships and the sea. The scrolls on the shelves are historical writings and Raven’s business records. Among the parchments are old maps, some clearly marked with locations, others decorated with obscure markings.” I look here and find nothing. Another step east. “You browse quickly over the maps, records and books.” I decide to look here. “Your thorough search turns up a pair of scrolls with magical writings on them; one holds mystical incantations, the other clerical prayers.” I also get 133 xp for each character. Pretty sweet. (Un)reason gets the cleric scroll, while Queenie gets the mage one. Another step east. “The table is unremarkable, as are the shelves and chair next to it. All are composed of oak and are quite heavy and sturdy.” Looking doesn’t get me anywhere and there is a wall to the east, so I turn north. There is a door in the center of the wall. I decide not to take it, and go north again. I search, see nothing, go west and search again, find nothing, and go west once more. “The couch is soft, its cushions made of brown suede stuffed with goose feathers.” I search it. “Your thorough search turns up a tortoise shell comb, a gold and silver brooch, and two silver pieces.” A look at my characters does not show either of those items in my inventory. They do not look to have been converted into gold as the party is still cash poor, so I am not sure what’s going on. Finally, the northwest corner of the room also has a door, which I will take, but this is what the map looks like now. ___________ _・・・_・・・・・< _・・・+・・・・・_______________ _・・・_・・・・・_・_____+・・・・・・_ _____>>____+______・・・・・・+ _____・・_・+・・_・・・・$・・・・・・_ _____・・_・+・・_・・・・________ _____・・____+_+____ _____・・____・・・・・・・ _____・・____・・・・・・・ _____・・・・・_・_+__+_ _________・_・_____ _________・_・_____ _________・_・_____ ________・・・・+・・・_ _____________・・・_ _____________・・・_ _________________ I move through the northwest door and into a corridor. “The corridor goes ahead a short distance before turning to the right. You see rocks and other similar debris at the corner. It is rather cold here and you can hear the drip of water in the distance.” A tunnel collapsed perhaps? [img] https://lh5.googleusercontent.com/-1hpfy59_fZ4/T9FgOaa-p1I/AAAAAAAAAe4/qdKmH2XwXnI/w406-h268-n-k/Raven20.png[/img] “’Raven’s notes: I have decided to make the lower levels accessible from my study. Though I do not believe it is likely for someone to go through my study, it is better to be cautious. I will create a pitfall in the corridor that leads to the stairs down. Walking along the edges of the hall will be safe, but the weight of someone walking down the center of the hall will cause the floor to collapse. An intruder will fall into the pit. I think I will add a special surprise to the pit as well, like a skeleton.’” Holy crap! First off, this guy loves traps like some kind of Bond-level villain. I’m glad he didn’t plan on making a water-filled pit trap occupied by sharks with laser beams. Second, it looks like discovering that book does have some awesome benefits, for now we may get messages about each of these rooms. I decide to back out of the tunnel, as it looks like the corridor leads down, one way or another, and I still have more rooms to check out up here. I backtrack and go out the eastern door of Raven’s study. [img] https://lh5.googleusercontent.com/-kRk7daT13j8/T9FgNPUnrXI/AAAAAAAAAeo/krex-ymCrP4/w356-h225-n-k/Raven21.png[/img] “This well-kept, large room seems to have withstood the ravages of time. You can see a chest, a dresser, and a desk and table. Just inside the room is a large bed that looks quite comfortable. Lying on the bed is a middle-aged man with black hair. He seems to be fast asleep. Over the foot of the bed is a woodcarving of a peaceful pastoral scene with a number of sheep grazing in a field. A couple of shepherds doze under a nearby tree.” What sorcery is this? “’Raven’s notes: My bedroom has served me well over the last few years with its simple furnishings. On one of my recent excursions, however, I found a carved wall hanging which caught my eye. My room has been without decoration for too long, and I will place this over the foot of my bed.’” It sounds like he was cursed. I get the option to walk away or to enter the room. Since it is allowing me to wait, I decide to walk back out and explore the rest of the floor first. I leave the previous room through the secret door. “’Raven’s notes: This storage room conceals a secret entrance to my study. This will allow me a quick exit if I am ever threatened. It also allows me to retrieve a good bottle of wine if I happen to be entertaining. I must remember the trap on the cabinet, however. It is quite simple; a needle that pokes out the back of the handle.’” Yes... easy. :-( “’I believe I will only use a sleep poison on this, in case I forget.’” I leave this room into the wide corridor and go into the southern opposite door. “’Raven’s notes: The formal dining room is done, with room for a dozen people to dine. I let myself be a bit mischievous and included a trap with one of the doors.’” Raven is the worst dinner host ever. “’Hopefully, I will remember not to use that door myself. Oh yes, the silverware drawer is also trapped, with a poison needle.’” Jesus Christ, dude! Paranoid much? “Because of a warning in Raven’s journal, you were able to find that a brick was poised to topple when the door opened. This large room was once a formal dining room. A large table surrounded by chairs sits in the center of the room, and a cabinet of dishes sits in a corner. As you look around the room, you hear a low growl. As a pair of wolves comes around the end of the table, two goblins climb up on top of it. They do not look happy to see you. The goblins send the wolves forward to attack while they guard the table with their lives.” What is so important about a table? Hell with it. [img] https://lh4.googleusercontent.com/-J638zQYDmIc/T9FgOnbo7uI/AAAAAAAAAe8/ApN0mEYkG5U/w366-h225-n-k/Raven22.png[/img] Oh, this is what’s so important about the table. This is actually a pretty neat idea to change up the monotony of the fights. Two goblin archers stand atop a table and are considered to have 9 hit points and an AC of 6. Two wolves are behind them, each with an AC of 6 and 12 hit points. They are a good distance away, giving the speedy wolves a chance to play meat shields while the goblins plug away at their leisure. Instead of creating a shield wall, I’ll have to rush forward. GlassEye goes first, and I have him take a shot at the goblins. He hits, but only for 4 hit points of damage, meaning they are still up and a threat. Queenie is up next, but is out of range for her darts. I’m afraid her sleep spell would also be out of range, so I have her delay. Scott DeWar rushes forward with his 6 hit points. He goes to guard, and gets a shot at a charging wolf. Man, they look like shaved giant rats with their icons. Anyway, Scott DeWar misses, but is missed in turn. But now Col Pladoh is in range with his darts. He lets loose and misses. Fenris moves next to Scott DeWar, but also misses the wolf. The second wolf charges and attacks Scott DeWar, but misses. The goblins fire their bows and also miss Scott. (Un)reason can’t get up far enough to strike. I mess up and don’t finish his turn next to Scott, which is bad, since the fighter/thief probably needs to be healed if he is going to be up at the front like this. Queenie moves up, right behind the new shield wall, and surprises me by firing two darts that both hit for 2 hit points of damage each on one wolf. I thought that multiple attacks only happened when a character didn’t spend part of the round moving. I have GlassEye ignore the wolves and shoot once more at the goblins, but he misses. Scott DeWar kills off the wolf Queenie hurt with his mace. Col Pladoh injures the second one with a dart, as does Queenie. It’s (un)reason’s turn, and I spend it casting a [i]cure light wounds[/i] on Scott. Before it can go off, the goblins shoot Col Pladoh for 2 hit points of damage, and Scott is missed again by the remaining wolf. The spell goes off, however, and Scott DeWar is fully healed and I breathe easier. Fenris moves up and kills the remaining wolf. Col Pladoh moves up and fires a dart into the face of one of the goblins for 1 hit point of damage. GlassEye shoots again for another hit point. The goblins are down to 3 hit points, so we are wheedling them down, but can’t seem to take them out. Scott DeWar and (un)reason move next, but can’t reach the goblins. I decide to hell with it and take a chance. I have Queenie switch to a silver dagger and she attacks, but misses. They are forced into melee, however, and miss her in turn. Fenris rushes forward but can’t close into melee. On the next round, Queenie cuts them for another single hit point of damage. GlassEye misses with an arrow, Scott and (un)reason each with a respective mace. Finally, Fenris ends the farce when he closes with his magical broad sword and does 9 hit points of damage. They leave 11 arrows, which I give to GlassEye and a short bow, which I have Fenris hold onto while I consider if it’s worthwhile to hold onto. I search the room. “A dead goblin lies on the floor here, apparently fallen victim to a sprung needle trap on the cabinet.” Oh raven, you cad. “The silverware draw holds silver cutlery, which should fetch a fine price, while the cabinet itself holds a set of pewter tableware, sufficient for a dozen to dine.” I search again and find some gemstones and receive a few hundred XPs. Huh. The last place I check is under the table. “Under the broken remains of the table, you find the loot the goblins were sorting before your intrusion. It includes nearly three hundred silver pieces, a dozen pieces of gold and two heavy candlesticks.” Sweet. The room itself seems to be about fifty feet west to east and forty feet north to south. There is a block of stone where the dead goblin was in the southwest corner, and a door to the southeast. I’ll take the door, but I plan to do that in the next update. ___________ _・・・_・・・・・< _・・・+・・・・・_____・_________ _・・・_・・・・・_・___・・+・・・・・・_ _____>>____+______・・・・・・+・ _____・・_・+・・_・・・・$・・・・・・_ _____・・_・+・・_・・・・________ _____・・____+_+____ _____・・____・・・・・・・ _____・・____・・・・・・・ _____・・・・・_・_+__+_ _________・_・_・・・・・_ _________・_・_・・・・・_ _________・_・_・・・・@_ _________・_・_____+_ ________・・・・+・・・_ _____________・・・_ _____________・・・_ _________________ [/QUOTE]
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