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<blockquote data-quote="Deuce Traveler" data-source="post: 5982738" data-attributes="member: 34958"><p>Sorry for the delay. This update will be a short one. So we last left off with the party stuck in some kind of abandoned mansion. There is no compass on the screen, so I am going to consider the direction in which I am first facing to be north and the doors behind the party to be south. Out of curiosity, I decide to open up that south door and take a peek outside.</p><p></p><p><img src="https://lh6.googleusercontent.com/-itquM5xsKPM/UBvTDGyWbsI/AAAAAAAAAiQ/Z_0ihEWuiwQ/w217-h162-n-k/Night04.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Holy crap! “Bracing yourself, you step out of the house into the mists. Instantly a sinister form takes shape, shooting towards you. Its mouth is open, but the roar you hear seems to come from the whole of the woods around it! The door is shut before you realize you are closing it. The sound of the beast’s roar still echoes in your ears.” Well that didn’t go well. There is some animation of the mists slowly pouring through the trees and solidifying into a dragon-shaped beast, which is very cool and is accompanied by some thundering music for dramatic effect. I have confidence in the party, but not so much that I think they could take a dragon on.</p><p></p><p>I decide to explore the room further. It looks rather large. I walk first to the bookshelf in the southwest corner of the room. “Dozens of books pack tightly the shelves before you. Several thick, leatherbound biographies of past rulers of the cities of Urnst and Specularum stand out. Turning to survey the reading desk next to the bookshelf, you find only several strips of illegible parchment and a dried inkwell.”</p><p></p><p>Checking out a bench along the north wall, I receive this text: “This old bench is bowed in the middle from the weight of years. An undisturbed layer of dust covers the old oak finish.” Shelving next to the bench: “Bare shelves line the north wall. No marking tell where the nicknacks once stood.”</p><p></p><p>I’ve searched the entire room now and can go to the stairs to the east, an eastern door just north of the stairs, a western door, or a hallway in the northeast. I opt for the western door. After checking for traps and not finding any, I walk through to a smaller room.</p><p></p><p><img src="https://lh4.googleusercontent.com/-G_Pw4xp-zS0/UBvTCcJffHI/AAAAAAAAAiE/qGL429vpi8M/w218-h162-n-k/Night05.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“A pair of tables come together to form an L-shape in the center of the room.” I move up to check out the table and a desk to the south. The desk has no text associated, but the table does. “The tablecloth has moldered over the years under its burden of dust and cobwebs. Dead, brittle flowers lie in the shards of a long-broken vase.” There is a hearth in the western wall. “The hearth is long-cold. A single log lies on the sooty stone flooring.” This 30-foot square room is otherwise empty, except for a door to the north that I take, which looks similar to the last room, down to the table.</p><p></p><p>“You step into the kitchens. A single door leads out to the north, leading past a single, leaning table still stained by the bloody signs of countless past meals.” There is another hearth in the western wall of this 30-foot square room. “This hearth is choked with webs and several chunks of rocky debris tell of the broken chimney overhead.” I also find another set of shelves to the northeast. </p><p></p><p><img src="https://lh3.googleusercontent.com/-39c8giPtNMo/UBvTClnF7OI/AAAAAAAAAiI/vgHElz9mq5I/w364-h273-n-k/Night06.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p> “These shelves bear no load but dust, though you spy a cloudy, sealed jar at the top of the casing.” I can’t figure out how to get this casing. It doesn’t show up in my party inventory, area, cast and view are not associated with such objects. Encamping doesn’t give me the option to take anything from the environment, and search and look just show me the same message. Maybe I’m supposed to come back later.</p><p></p><p>I am going to stop here for now. I really like what was done so far in this module, even though we haven’t found many items to take or monsters to fight. The beast keeping me inside the mansion is threatening enough, and the empty rooms give a creepy vibe to my explorations.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5982738, member: 34958"] Sorry for the delay. This update will be a short one. So we last left off with the party stuck in some kind of abandoned mansion. There is no compass on the screen, so I am going to consider the direction in which I am first facing to be north and the doors behind the party to be south. Out of curiosity, I decide to open up that south door and take a peek outside. [img] https://lh6.googleusercontent.com/-itquM5xsKPM/UBvTDGyWbsI/AAAAAAAAAiQ/Z_0ihEWuiwQ/w217-h162-n-k/Night04.png[/img] Holy crap! “Bracing yourself, you step out of the house into the mists. Instantly a sinister form takes shape, shooting towards you. Its mouth is open, but the roar you hear seems to come from the whole of the woods around it! The door is shut before you realize you are closing it. The sound of the beast’s roar still echoes in your ears.” Well that didn’t go well. There is some animation of the mists slowly pouring through the trees and solidifying into a dragon-shaped beast, which is very cool and is accompanied by some thundering music for dramatic effect. I have confidence in the party, but not so much that I think they could take a dragon on. I decide to explore the room further. It looks rather large. I walk first to the bookshelf in the southwest corner of the room. “Dozens of books pack tightly the shelves before you. Several thick, leatherbound biographies of past rulers of the cities of Urnst and Specularum stand out. Turning to survey the reading desk next to the bookshelf, you find only several strips of illegible parchment and a dried inkwell.” Checking out a bench along the north wall, I receive this text: “This old bench is bowed in the middle from the weight of years. An undisturbed layer of dust covers the old oak finish.” Shelving next to the bench: “Bare shelves line the north wall. No marking tell where the nicknacks once stood.” I’ve searched the entire room now and can go to the stairs to the east, an eastern door just north of the stairs, a western door, or a hallway in the northeast. I opt for the western door. After checking for traps and not finding any, I walk through to a smaller room. [img] https://lh4.googleusercontent.com/-G_Pw4xp-zS0/UBvTCcJffHI/AAAAAAAAAiE/qGL429vpi8M/w218-h162-n-k/Night05.png[/img] “A pair of tables come together to form an L-shape in the center of the room.” I move up to check out the table and a desk to the south. The desk has no text associated, but the table does. “The tablecloth has moldered over the years under its burden of dust and cobwebs. Dead, brittle flowers lie in the shards of a long-broken vase.” There is a hearth in the western wall. “The hearth is long-cold. A single log lies on the sooty stone flooring.” This 30-foot square room is otherwise empty, except for a door to the north that I take, which looks similar to the last room, down to the table. “You step into the kitchens. A single door leads out to the north, leading past a single, leaning table still stained by the bloody signs of countless past meals.” There is another hearth in the western wall of this 30-foot square room. “This hearth is choked with webs and several chunks of rocky debris tell of the broken chimney overhead.” I also find another set of shelves to the northeast. [img] https://lh3.googleusercontent.com/-39c8giPtNMo/UBvTClnF7OI/AAAAAAAAAiI/vgHElz9mq5I/w364-h273-n-k/Night06.png[/img] “These shelves bear no load but dust, though you spy a cloudy, sealed jar at the top of the casing.” I can’t figure out how to get this casing. It doesn’t show up in my party inventory, area, cast and view are not associated with such objects. Encamping doesn’t give me the option to take anything from the environment, and search and look just show me the same message. Maybe I’m supposed to come back later. I am going to stop here for now. I really like what was done so far in this module, even though we haven’t found many items to take or monsters to fight. The beast keeping me inside the mansion is threatening enough, and the empty rooms give a creepy vibe to my explorations. [/QUOTE]
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