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[Let's Read] Dragonlance Campaign Setting
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<blockquote data-quote="Libertad" data-source="post: 6236134" data-attributes="member: 6750502"><p style="text-align: center"><strong>Special Materials of Ansalon</strong></p><p></p><p></p><p>The final part of our chapters gives a brief overview of the unique materials of Ansalon used in the forging of mighty weapons and armor, along with game stats for the legendary <em>Dragonlances!</em> Wooh!</p><p></p><p></p><p><em>Dragonmetal</em> can be found beneath the Stone Dragon monument in Foghaven Vale of Southern Ergoth. Formed as a liquid pool of metal, it was used in conjunction with the Silver Arm of Ergoth and the Hammer of Kharas to forge the dragonlances. Since then the spring has been used by the Knights of Solamnia to forge weapons and armor, bestowing it upon the worthiest of heroes. As such, dragonmetal items are always masterwork quality and never bought and sold in legitimate markets.</p><p></p><p></p><p>It's a glistening silver metal lighter than steel, and uses the game stats of mithril for the purposes of crafting armor and determining cost for forging. When fashioned into a weapon it grants a natural +2 enchancement bonus on attack and damage rolls which does not stack with magical or masterwork enhancements.</p><p></p><p></p><p><em>Star Metal</em> is a blue ore of extraordinary strength and hardness found only in meteorites. It is prized by alchemists, craftsmen, and prospectors, and is treated as adamantine for the purposes of weapon and armor forging.</p><p></p><p></p><p><em>Ironwood</em> comes from unique trees in the nations of Abanasinia and Qualinesti, known for being light as wood but as hard as steel. Its creation process is a closely guarded guild secret, and you guessed it, it's treated the same as Darkwood!</p><p></p><p></p><p><em>Silver and Cold Iron</em> are largely the same in the setting.</p><p></p><p></p><p>Throughout the chapter we had several sidebars for new magic items. Given Dragonlance being a low-magic setting of rich history of days long past, none of these are "common" by any means.</p><p></p><p></p><p><em>Frostreaver</em> is forged from the natural glaciers of southern Ansalon by the Ice Folk in their endless war against the thanoi walrusmen. Under temperatures of 40 degrees Farenheit it's a +4 greataxe, but higher temperatures transform it into a mere +1 weapon. There are several Frostreavers in existence, but they're all closely guarded by the Ice Folk.</p><p></p><p></p><p><em>The Staff of Magius</em> is one of the most infamous magic items in Krynn. During the Age of Despair it was granted along with the Dagger of Magius to Raistlin after passing his Test. It was wielded by Palin Majere during the Chaos War, only to be lost and never seen again. It's a +2 Quarterstaff which can Enlarge spells that create light, manipulate air, or affect minds three times per day, and grants a +3 deflection bonus to armor class. It bestows a negative level on any non-arcane caster who wields it. Oddly, it seems to exhibit different qualities depending upon who wields it, but this is not reflected in game stats.</p><p></p><p></p><p><img src="http://i.imgur.com/mbAPvAC.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><em>The Dagger of Magius</em> is a +3 silver dagger which can never be discovered through magical or mundane searches while on a mage's person. Not much is known about its history other than that Magius crafted it.</p><p></p><p></p><p><em>The Nightjewel</em> is a minor artifact granted by the master of the Tower of Palanthas, allowing one to pass through its Shoikan grove without succumbing to its effects. The Shoikan grove instills instense fear which can affect even kender, and is populated with all manner of undead creatures. The Nightjewel grants immunity to fear and can be used to turn undead creatures with the wielder's level as the effective cleric level. It's benefits disappear, however, if the wielder draws a weapon or casts a hostile spell within the grove.</p><p></p><p></p><p><img src="http://i.imgur.com/5Mqi1be.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p>And now, last but not least, the legendary Dragonlances! First created during the Third Dragon War, these are weapons made for the express purpose of killing dragons. When the Solamnic Knight Human Dragonbane used it to fell Takhisis in her five-headed dragon form, the weapons and their wielders' status was cemented in history. After the War they had no more use, and thus the secrets of their creation were forgotten until the War of the Lance (where they proved essential to victory against the Dragon Empire). They also saw use later on during the Chaos War, proving effective against the primordial Gods' chaos-spawned dragons.</p><p></p><p></p><p>Dragonlances are valued beyond price, never bought or sold. They do have sample prices listed for the purposes of assigning treasure value only. The secret of forging them is god-granted, meaning that it can't be made using the typical means of crafting magic items in 3rd Edition.</p><p></p><p></p><p>A Lesser Dragonlance is a +2 Dragon Bane Lance that glows with a soft light. It is created from dragonmetal with either the Silver Arm of Ergoth or the Hammer of Kharas (if both are used during the forging, a Greater Dragonlance is created instead).</p><p></p><p></p><p>A Greater Dragonlance is a whole 'nother story. Forged with both the Silver Arm of Ergoth and the Hammer of Kharas, it is a +4 Dragon Bane Lance. When used against a dragon of evil alignment, it deals 1 point of permanent Constitution drain with every hit; on a critical hit it drains a number equal to the wielder's character level. It is also blessed by the Gods of Light, bestowing two negative levels on any evil creature which wields it (although its powers can still be used). Since Constitution drain reduces a number of hit points equal to the new modifier per hit die, a critical hit with one of these bad boys can really drop a dragon's health down fast!</p><p></p><p></p><p><em>Thoughts so far:</em> The spells vary widely in balance and usefulness, but that's really the only bad part of the chapter. Departing from the standard dry mechanical text of other D20 Magic sections in books This chapter does a good job of explaining the history of magic and how various organizations and societies adapted to it (especially with examples of famous figures using them in spell descriptions). The new Cleric domains are very versatile overall, and I enjoyed the sample magic items. Despite being a low-magic setting, or perhaps because of it, Dragonlance managed to impart a sense of greatness to it.</p><p></p><p></p><p><strong>Next time, Chapter Four: Deities of Krynn!</strong></p></blockquote><p></p>
[QUOTE="Libertad, post: 6236134, member: 6750502"] [CENTER][b]Special Materials of Ansalon[/b][/CENTER] The final part of our chapters gives a brief overview of the unique materials of Ansalon used in the forging of mighty weapons and armor, along with game stats for the legendary [i]Dragonlances![/i] Wooh! [i]Dragonmetal[/i] can be found beneath the Stone Dragon monument in Foghaven Vale of Southern Ergoth. Formed as a liquid pool of metal, it was used in conjunction with the Silver Arm of Ergoth and the Hammer of Kharas to forge the dragonlances. Since then the spring has been used by the Knights of Solamnia to forge weapons and armor, bestowing it upon the worthiest of heroes. As such, dragonmetal items are always masterwork quality and never bought and sold in legitimate markets. It's a glistening silver metal lighter than steel, and uses the game stats of mithril for the purposes of crafting armor and determining cost for forging. When fashioned into a weapon it grants a natural +2 enchancement bonus on attack and damage rolls which does not stack with magical or masterwork enhancements. [i]Star Metal[/i] is a blue ore of extraordinary strength and hardness found only in meteorites. It is prized by alchemists, craftsmen, and prospectors, and is treated as adamantine for the purposes of weapon and armor forging. [i]Ironwood[/i] comes from unique trees in the nations of Abanasinia and Qualinesti, known for being light as wood but as hard as steel. Its creation process is a closely guarded guild secret, and you guessed it, it's treated the same as Darkwood! [i]Silver and Cold Iron[/i] are largely the same in the setting. Throughout the chapter we had several sidebars for new magic items. Given Dragonlance being a low-magic setting of rich history of days long past, none of these are "common" by any means. [i]Frostreaver[/i] is forged from the natural glaciers of southern Ansalon by the Ice Folk in their endless war against the thanoi walrusmen. Under temperatures of 40 degrees Farenheit it's a +4 greataxe, but higher temperatures transform it into a mere +1 weapon. There are several Frostreavers in existence, but they're all closely guarded by the Ice Folk. [i]The Staff of Magius[/i] is one of the most infamous magic items in Krynn. During the Age of Despair it was granted along with the Dagger of Magius to Raistlin after passing his Test. It was wielded by Palin Majere during the Chaos War, only to be lost and never seen again. It's a +2 Quarterstaff which can Enlarge spells that create light, manipulate air, or affect minds three times per day, and grants a +3 deflection bonus to armor class. It bestows a negative level on any non-arcane caster who wields it. Oddly, it seems to exhibit different qualities depending upon who wields it, but this is not reflected in game stats. [img]http://i.imgur.com/mbAPvAC.jpg[/img] [i]The Dagger of Magius[/i] is a +3 silver dagger which can never be discovered through magical or mundane searches while on a mage's person. Not much is known about its history other than that Magius crafted it. [i]The Nightjewel[/i] is a minor artifact granted by the master of the Tower of Palanthas, allowing one to pass through its Shoikan grove without succumbing to its effects. The Shoikan grove instills instense fear which can affect even kender, and is populated with all manner of undead creatures. The Nightjewel grants immunity to fear and can be used to turn undead creatures with the wielder's level as the effective cleric level. It's benefits disappear, however, if the wielder draws a weapon or casts a hostile spell within the grove. [img]http://i.imgur.com/5Mqi1be.jpg[/img] And now, last but not least, the legendary Dragonlances! First created during the Third Dragon War, these are weapons made for the express purpose of killing dragons. When the Solamnic Knight Human Dragonbane used it to fell Takhisis in her five-headed dragon form, the weapons and their wielders' status was cemented in history. After the War they had no more use, and thus the secrets of their creation were forgotten until the War of the Lance (where they proved essential to victory against the Dragon Empire). They also saw use later on during the Chaos War, proving effective against the primordial Gods' chaos-spawned dragons. Dragonlances are valued beyond price, never bought or sold. They do have sample prices listed for the purposes of assigning treasure value only. The secret of forging them is god-granted, meaning that it can't be made using the typical means of crafting magic items in 3rd Edition. A Lesser Dragonlance is a +2 Dragon Bane Lance that glows with a soft light. It is created from dragonmetal with either the Silver Arm of Ergoth or the Hammer of Kharas (if both are used during the forging, a Greater Dragonlance is created instead). A Greater Dragonlance is a whole 'nother story. Forged with both the Silver Arm of Ergoth and the Hammer of Kharas, it is a +4 Dragon Bane Lance. When used against a dragon of evil alignment, it deals 1 point of permanent Constitution drain with every hit; on a critical hit it drains a number equal to the wielder's character level. It is also blessed by the Gods of Light, bestowing two negative levels on any evil creature which wields it (although its powers can still be used). Since Constitution drain reduces a number of hit points equal to the new modifier per hit die, a critical hit with one of these bad boys can really drop a dragon's health down fast! [i]Thoughts so far:[/i] The spells vary widely in balance and usefulness, but that's really the only bad part of the chapter. Departing from the standard dry mechanical text of other D20 Magic sections in books This chapter does a good job of explaining the history of magic and how various organizations and societies adapted to it (especially with examples of famous figures using them in spell descriptions). The new Cleric domains are very versatile overall, and I enjoyed the sample magic items. Despite being a low-magic setting, or perhaps because of it, Dragonlance managed to impart a sense of greatness to it. [b]Next time, Chapter Four: Deities of Krynn![/b] [/QUOTE]
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