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[Let's Read] Dragonlance: Shadow of the Dragon Queen
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<blockquote data-quote="Steel_Wind" data-source="post: 8848647" data-attributes="member: 20741"><p>Interesting question. I have never really closely compared and slugged lines with the individual modules (which I still have in print) with the 3 volume combined Classics. There may be some changes other than in terms of layout, but if so -- they are relatively modest and small.</p><p></p><p>I never trusted the 15th Anniv Revision. That's the one I would look at last. The SAGA stuff was poor.</p><p></p><p>I have the 3.5 versions in print as well as PDF and there are added maps and material there, especially in DL1 with Haven (Haven has a map!) and that's the version I would want on hand when making changes. I thought that the resolution of the PDFs were not great with the 3.5 versions and I found that to be frustrating at times. While I have the print version -- I really don't look much or work with print these days. I've gone all VTT and have for years, so electronic is always what I <em>actually</em> use these days. I don't like the PDF versions of these particular products all that much though. The resolution and black and white maps in the PDF are annoying.</p><p></p><p>The 3.5 <em>War of the Lance</em> hardcover from MWP is also very helpful, too. I think both SotDQ DMs as well as anybody who wants to run the classic campaign - or homebrew something else in that era will find that invaluable. It's on DriveThru I believe.</p><p></p><p>I think a combo of the 3.5 <em>Dragons of Autumn/Winter/Spring</em> and the original DL1-16 or 3 volume Classic consolidation would be great. If you had to choose only one, then 3.5 compilations are the ones to have I guess (but I'd want more than that, tbh).</p><p></p><p>It isn't mentioned in the review of SotDQ, but <strong><em>DL16 - World of Krynn</em></strong> provides many detailed maps and a 40 page adventure by Michael Gray (a game designer in the heavyweight class) in Dargaard Keep itself; that's longer than most of the prior adventures in the Classic DL1-14 campaign. Moving the campaign to Nightlund and towards Dargaard is the natural place to ultimately move on to after Kalaman and integrate into 5e's SotDQ if you were to try to continue with the campaign after 11th level. The NPC Leedara should provide all the hooks any DM needs to do that should they choose to go that route. That could follow a continuation/combination with the assault on the High Clerist's Tower in DL8 (still my favorite TSR map of all time; TSR put <strong>MONEY</strong> into that one!). That would benefit <strong><em>greatly</em></strong> from integration with <em>Warriors of Krynn</em>.</p><p></p><p>There are also some <strong>great</strong> community creations, revisions and additions to all of this. Squidmaster616's <em>Aesthetic's Guides to the War of the Lance</em> are probably the most complete and are <em>very helpful</em>. They provide detailed additions, deletions and advice on how to change the modules to deal with many of the issues I noted above in my prior post.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 8848647, member: 20741"] Interesting question. I have never really closely compared and slugged lines with the individual modules (which I still have in print) with the 3 volume combined Classics. There may be some changes other than in terms of layout, but if so -- they are relatively modest and small. I never trusted the 15th Anniv Revision. That's the one I would look at last. The SAGA stuff was poor. I have the 3.5 versions in print as well as PDF and there are added maps and material there, especially in DL1 with Haven (Haven has a map!) and that's the version I would want on hand when making changes. I thought that the resolution of the PDFs were not great with the 3.5 versions and I found that to be frustrating at times. While I have the print version -- I really don't look much or work with print these days. I've gone all VTT and have for years, so electronic is always what I [I]actually[/I] use these days. I don't like the PDF versions of these particular products all that much though. The resolution and black and white maps in the PDF are annoying. The 3.5 [I]War of the Lance[/I] hardcover from MWP is also very helpful, too. I think both SotDQ DMs as well as anybody who wants to run the classic campaign - or homebrew something else in that era will find that invaluable. It's on DriveThru I believe. I think a combo of the 3.5 [I]Dragons of Autumn/Winter/Spring[/I] and the original DL1-16 or 3 volume Classic consolidation would be great. If you had to choose only one, then 3.5 compilations are the ones to have I guess (but I'd want more than that, tbh). It isn't mentioned in the review of SotDQ, but [B][I]DL16 - World of Krynn[/I][/B] provides many detailed maps and a 40 page adventure by Michael Gray (a game designer in the heavyweight class) in Dargaard Keep itself; that's longer than most of the prior adventures in the Classic DL1-14 campaign. Moving the campaign to Nightlund and towards Dargaard is the natural place to ultimately move on to after Kalaman and integrate into 5e's SotDQ if you were to try to continue with the campaign after 11th level. The NPC Leedara should provide all the hooks any DM needs to do that should they choose to go that route. That could follow a continuation/combination with the assault on the High Clerist's Tower in DL8 (still my favorite TSR map of all time; TSR put [B]MONEY[/B] into that one!). That would benefit [B][I]greatly[/I][/B] from integration with [I]Warriors of Krynn[/I]. There are also some [B]great[/B] community creations, revisions and additions to all of this. Squidmaster616's [I]Aesthetic's Guides to the War of the Lance[/I] are probably the most complete and are [I]very helpful[/I]. They provide detailed additions, deletions and advice on how to change the modules to deal with many of the issues I noted above in my prior post. [/QUOTE]
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