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[Let's Read] Dungeons & Dragons Basic Rules, by Tom Moldvay
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<blockquote data-quote="Bullgrit" data-source="post: 6083632" data-attributes="member: 31216"><p>Re: Experience -- gp = xp</p><p></p><p>It's interesting to look at the end result of xp for gp in BD&D. The classes needed thousands of xp to gain levels, so treasure had to be in the thousands of gold (times the number of characters in the party -- x2-8?). And there was no official idea/guidance/or even a hint at buying magic items in BD&D. It wasn't until name level (9-10) that things like castles and strongholds came into play (if anyone wanted that). So adventurers usually had heaping piles of treasure stored around somewhere (written on their character sheets). In the rulebooks, there really wasn't anything to spend all that gathered wealth on. Just castles for the characters who want to settle down, or maybe a sailing ship for those who want to take to the seas. And even then, it would take a huge castle or a fleet of ships to really spend all the gold a name-level character had accumulated in his/her career.</p><p></p><p>Consider that a 3rd-level fighter, working with a 4-member party, has probably seen around 16,000gp in his short (still Basic) career. At 5th level, he's probably seen 64,000gp in his still relatively young career.</p><p></p><p>I've often wondered why the designers didn't just slash the xp requirements by, like, 10. Instead of needing 2,000xp to gain second level, make it 200xp. That way a treasure of 500gp would be seen as a hoard, rather than just a drop in the bucket.</p><p></p><p>But I do like the xp for gp idea, to an extent. Made exploring and looting the goal rather than just monster murdering.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 6083632, member: 31216"] Re: Experience -- gp = xp It's interesting to look at the end result of xp for gp in BD&D. The classes needed thousands of xp to gain levels, so treasure had to be in the thousands of gold (times the number of characters in the party -- x2-8?). And there was no official idea/guidance/or even a hint at buying magic items in BD&D. It wasn't until name level (9-10) that things like castles and strongholds came into play (if anyone wanted that). So adventurers usually had heaping piles of treasure stored around somewhere (written on their character sheets). In the rulebooks, there really wasn't anything to spend all that gathered wealth on. Just castles for the characters who want to settle down, or maybe a sailing ship for those who want to take to the seas. And even then, it would take a huge castle or a fleet of ships to really spend all the gold a name-level character had accumulated in his/her career. Consider that a 3rd-level fighter, working with a 4-member party, has probably seen around 16,000gp in his short (still Basic) career. At 5th level, he's probably seen 64,000gp in his still relatively young career. I've often wondered why the designers didn't just slash the xp requirements by, like, 10. Instead of needing 2,000xp to gain second level, make it 200xp. That way a treasure of 500gp would be seen as a hoard, rather than just a drop in the bucket. But I do like the xp for gp idea, to an extent. Made exploring and looting the goal rather than just monster murdering. Bullgrit [/QUOTE]
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