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<blockquote data-quote="Iosue" data-source="post: 8759897" data-attributes="member: 6680772"><p>Let’s start with some artwork by Mikako Mikaki!</p><p><img src="https://image.jimcdn.com/app/cms/image/transf/none/path/se2feca84ea7d4055/image/i46a8fd196b24b327/version/1592535576/image.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Two kinds of character generation are offered: “simple” and “deliberate.”</p><p></p><p>Simple character generation is using pre-generated characters. A handy flowchart is presented: Choose a sample character -> copy the character sheet -> put together the character’s profile. But choosing a sample character is not just a matter of flipping through the provided character sheets and choosing one. Another handy flow-chart is provided to guide players through selection.</p><p></p><p>I want to fight it out on the front lines</p><p style="margin-left: 20px">I don’t need magic</p> <p style="margin-left: 40px">One-blow, one-kill with a sword</p> <p style="margin-left: 60px">Human Fighter</p> <p style="margin-left: 40px">I want to explore martial arts</p> <p style="margin-left: 60px">Lycant Grappler</p> <p style="margin-left: 20px">I want to use magic</p> <p style="margin-left: 40px">Nightmare Magic Fighter</p><p></p><p>I want to fight a bit, while supporting my friends</p><p style="margin-left: 20px">I want to live tough, a shield for my friends</p> <p style="margin-left: 40px">Dwarf Priest Fighter</p> <p style="margin-left: 20px">I’m not the type to overdo it</p> <p style="margin-left: 40px">Elf Priest Fencer</p><p></p><p>I want to attack from the back lines</p><p style="margin-left: 20px">I want to attack with magic</p> <p style="margin-left: 40px">Tabbit Magic-user</p> <p style="margin-left: 20px">I want to fire guns</p> <p style="margin-left: 40px">Runefolk Shooter</p><p></p><p>It should be noted that these are not character classes, per se. They are more like descriptions that have overlap with the SW classes. Notably, the classes have transliterated English names, (e.g. faitaa, puriisuto), while these sample characters are described with Japanese words.</p><p></p><p>Next comes little explanatory section on party balance. Players are encouraged to select their characters with consideration for the following:</p><p></p><p>Front line and back line balance. It’s preferable to have at least half the party be front line combatants. Because the Tabbit Magic-user and the Runefolk Shooter can’t stand on the front line, if the party is 3 or fewer people, only one should choose one of these characters.</p><p></p><p>A healing character. Either of the Dwarf Priest Fighter or Elf Priest Fencer should be selected to help recover damage.</p><p></p><p>A scouting character. The Lycant Grappler is recommended so the party has someone to search for traps and secret doors, and to disable traps and open locks.</p><p></p><p>A knowledgeable character. One of the Lycant Grappler, Elf Priest Fencer, or the Runefolk Shooter should be chosen as characters with wide knowledge to help solve riddles, or perceive the capabilities of monsters.</p><p></p><p>Each sample character is then given a four-page spread: one for art, one for commentary, and then a two-page character sheet. Putting in-line images of the art for all the characters would make this far too long. Happily, Group SNE has put all of these online in PDF form! Clicking on the links below will take you to the relevant PDF, where you can see the art, as well as a radar chart showing their capabilities in attack, defense, magic, support, utility, and ability to nova.</p><p></p><p><a href="https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara1-1.pdf" target="_blank">Human Fighter</a> – “Charge and defeat the enemy. That’s how I help my friends.” Humans are the most numerous race on Raxia. This character fights with a sword on the front lines, and has the special combat ability “All-out Attack I”. It’s a great finishing attack, but leaves the character vulnerable, and so should be used judiciously. Humans have a racial ability called “Sword’s Grace/Alter Destiny.” Once per day, they can use the reverse side of a dice roll result.</p><p></p><p><a href="https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara2-1.pdf" target="_blank">Elf Priest Fencer</a> – “Evildoing will not escape my sight! Repent, in the name of our god!” Elves are a long-lived race, but there are not so many of them. They have an affinity with water, and so can move and act in water without any restrictions for 1 hour. They are also strong against poison and sickness. This particular elf is a priest of the ancestor god Lyfos.</p><p></p><p><a href="https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara3-1.pdf" target="_blank">Dwarf Priest Fighter</a> – “I’ll support you, so go on ahead. I’ll be right there with you.” “I won’t let you hurt my friends. You’ll have to get through me, first.” Dwarves are long-lived, though not as much as elves. They are short but stocky, and immune to fire damage. This character is a priest of Eve, the god who shields the Abyss. They have the special combat ability “Cover I”, which allows them to take an attack in the place of someone standing next to them.</p><p></p><p><a href="https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara4-1.pdf" target="_blank">Tabbit Magic-user</a> - "Magic is great. Come with me, and you'll see that for real." As obvious from the picture, Tabbits are anthropomorphic rabbits. The original edition of SW had "Grassrunners," who were halflings in all but name. But as of 2.0, having more of its own history, lore, and content, Grassrunners were moved to Rulebook II, and Tabbits were given pride of place in Rulebook I as the plucky small race. Tabbits are skilled in magic and lore, and have a keen sense of danger.</p><p></p><p><a href="https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara5-1.pdf" target="_blank">Runefolk Shooter</a> - "I'll protect you, sir. That's what makes me happy." ...Yes, Runefolk are maids. Or butlers, if male, but of course Sword World, as the premier domestic RPG, would find a way to satisfy the otaku thirst for maids. Runefolk are artificial humans created by an earlier magitech civilization. They look like humans, but their neck and other body parts are made of an artificial material. They have magitech such as a magisphere, and a gun that can shoot different kinds of bullets (including healing). Their special feature is Targeting, allowing them to always hit their targets.</p><p></p><p><a href="https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara6-1.pdf" target="_blank">Nightmare Magic Fighter</a> - "If you're going to the Abyss, take me with you. I have some affinity with that place." Nightmares might be considered SW's tieflings. They are born from among the other races with a magical mutation called "Impurity." This gives them their horns and affinity for magic. But their resemblance to monsters makes them shunned by society, other than by other adventurers, who tend to judge by merit. They can fight and use magic, and can Transform so that their horns are bigger, their skin pale white, and they have other advantages. But also come with a weakness to silver and some other abilities.</p><p></p><p><a href="https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara7-1.pdf" target="_blank">Lycant Grappler</a> - "Come on, I'll show you what I got...grr-RAWR!" Lycants are a race of people found only on Alfreim, where they live along with humans, elves, and so on. Lycants can transform their head into that of a beast, gaining strength and power, at the cost of being restricted to the Lycant language in that form. The Grappler’s special combat ability is Extra Attack, representing their ability to punch and kick. They can also attempt to throw their opponent, but they get only one attempt.</p><p> </p><p>Having selected their character, the player next rolls for or chooses three statements about their history from tables that are not unlike 5e’s BIFTs, and then rolls for or chooses a reason to be adventuring.</p><p></p><p>After that, they need only fill out the character’s age, gender, name, and any distinguishing physical characteristics, and simple character generation is complete.</p></blockquote><p></p>
[QUOTE="Iosue, post: 8759897, member: 6680772"] Let’s start with some artwork by Mikako Mikaki! [IMG]https://image.jimcdn.com/app/cms/image/transf/none/path/se2feca84ea7d4055/image/i46a8fd196b24b327/version/1592535576/image.jpg[/IMG] Two kinds of character generation are offered: “simple” and “deliberate.” Simple character generation is using pre-generated characters. A handy flowchart is presented: Choose a sample character -> copy the character sheet -> put together the character’s profile. But choosing a sample character is not just a matter of flipping through the provided character sheets and choosing one. Another handy flow-chart is provided to guide players through selection. I want to fight it out on the front lines [INDENT]I don’t need magic[/INDENT] [INDENT=2]One-blow, one-kill with a sword[/INDENT] [INDENT=3]Human Fighter[/INDENT] [INDENT=2]I want to explore martial arts[/INDENT] [INDENT=3]Lycant Grappler[/INDENT] [INDENT]I want to use magic[/INDENT] [INDENT=2]Nightmare Magic Fighter[/INDENT] I want to fight a bit, while supporting my friends [INDENT]I want to live tough, a shield for my friends[/INDENT] [INDENT=2]Dwarf Priest Fighter[/INDENT] [INDENT]I’m not the type to overdo it[/INDENT] [INDENT=2]Elf Priest Fencer[/INDENT] I want to attack from the back lines [INDENT]I want to attack with magic[/INDENT] [INDENT=2]Tabbit Magic-user[/INDENT] [INDENT]I want to fire guns[/INDENT] [INDENT=2]Runefolk Shooter[/INDENT] It should be noted that these are not character classes, per se. They are more like descriptions that have overlap with the SW classes. Notably, the classes have transliterated English names, (e.g. faitaa, puriisuto), while these sample characters are described with Japanese words. Next comes little explanatory section on party balance. Players are encouraged to select their characters with consideration for the following: Front line and back line balance. It’s preferable to have at least half the party be front line combatants. Because the Tabbit Magic-user and the Runefolk Shooter can’t stand on the front line, if the party is 3 or fewer people, only one should choose one of these characters. A healing character. Either of the Dwarf Priest Fighter or Elf Priest Fencer should be selected to help recover damage. A scouting character. The Lycant Grappler is recommended so the party has someone to search for traps and secret doors, and to disable traps and open locks. A knowledgeable character. One of the Lycant Grappler, Elf Priest Fencer, or the Runefolk Shooter should be chosen as characters with wide knowledge to help solve riddles, or perceive the capabilities of monsters. Each sample character is then given a four-page spread: one for art, one for commentary, and then a two-page character sheet. Putting in-line images of the art for all the characters would make this far too long. Happily, Group SNE has put all of these online in PDF form! Clicking on the links below will take you to the relevant PDF, where you can see the art, as well as a radar chart showing their capabilities in attack, defense, magic, support, utility, and ability to nova. [URL='https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara1-1.pdf']Human Fighter[/URL] – “Charge and defeat the enemy. That’s how I help my friends.” Humans are the most numerous race on Raxia. This character fights with a sword on the front lines, and has the special combat ability “All-out Attack I”. It’s a great finishing attack, but leaves the character vulnerable, and so should be used judiciously. Humans have a racial ability called “Sword’s Grace/Alter Destiny.” Once per day, they can use the reverse side of a dice roll result. [URL='https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara2-1.pdf']Elf Priest Fencer[/URL] – “Evildoing will not escape my sight! Repent, in the name of our god!” Elves are a long-lived race, but there are not so many of them. They have an affinity with water, and so can move and act in water without any restrictions for 1 hour. They are also strong against poison and sickness. This particular elf is a priest of the ancestor god Lyfos. [URL='https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara3-1.pdf']Dwarf Priest Fighter[/URL] – “I’ll support you, so go on ahead. I’ll be right there with you.” “I won’t let you hurt my friends. You’ll have to get through me, first.” Dwarves are long-lived, though not as much as elves. They are short but stocky, and immune to fire damage. This character is a priest of Eve, the god who shields the Abyss. They have the special combat ability “Cover I”, which allows them to take an attack in the place of someone standing next to them. [URL='https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara4-1.pdf']Tabbit Magic-user[/URL] - "Magic is great. Come with me, and you'll see that for real." As obvious from the picture, Tabbits are anthropomorphic rabbits. The original edition of SW had "Grassrunners," who were halflings in all but name. But as of 2.0, having more of its own history, lore, and content, Grassrunners were moved to Rulebook II, and Tabbits were given pride of place in Rulebook I as the plucky small race. Tabbits are skilled in magic and lore, and have a keen sense of danger. [URL='https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara5-1.pdf']Runefolk Shooter[/URL] - "I'll protect you, sir. That's what makes me happy." ...Yes, Runefolk are maids. Or butlers, if male, but of course Sword World, as the premier domestic RPG, would find a way to satisfy the otaku thirst for maids. Runefolk are artificial humans created by an earlier magitech civilization. They look like humans, but their neck and other body parts are made of an artificial material. They have magitech such as a magisphere, and a gun that can shoot different kinds of bullets (including healing). Their special feature is Targeting, allowing them to always hit their targets. [URL='https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara6-1.pdf']Nightmare Magic Fighter[/URL] - "If you're going to the Abyss, take me with you. I have some affinity with that place." Nightmares might be considered SW's tieflings. They are born from among the other races with a magical mutation called "Impurity." This gives them their horns and affinity for magic. But their resemblance to monsters makes them shunned by society, other than by other adventurers, who tend to judge by merit. They can fight and use magic, and can Transform so that their horns are bigger, their skin pale white, and they have other advantages. But also come with a weakness to silver and some other abilities. [URL='https://fujimi-trpg-online.jp/img/download/sw25/SW25-R1-chara7-1.pdf']Lycant Grappler[/URL] - "Come on, I'll show you what I got...grr-RAWR!" Lycants are a race of people found only on Alfreim, where they live along with humans, elves, and so on. Lycants can transform their head into that of a beast, gaining strength and power, at the cost of being restricted to the Lycant language in that form. The Grappler’s special combat ability is Extra Attack, representing their ability to punch and kick. They can also attempt to throw their opponent, but they get only one attempt. Having selected their character, the player next rolls for or chooses three statements about their history from tables that are not unlike 5e’s BIFTs, and then rolls for or chooses a reason to be adventuring. After that, they need only fill out the character’s age, gender, name, and any distinguishing physical characteristics, and simple character generation is complete. [/QUOTE]
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