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Let's Read Sword World 2.5!
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<blockquote data-quote="Iosue" data-source="post: 8788200" data-attributes="member: 6680772"><p>When I did the brief summary of the gods, it was essentially with the idea that, "OK, gods, some good, some bad, pretty standard for D&D, nothing to see her, let's get to the interesting stuff." But on reflection, I think there's a little more that I should unpack there.</p><p></p><p>At first glance, SW seems pretty simple. The "good" (player character) races are over here. The bad (monster) races are over there. You have the "good" gods over here, and the "bad" gods over there, and a couple of gods in the middle. And it <em><strong>is</strong></em> that simple. But that doesn't mean that it's not subtle.</p><p></p><p>Obviously, the Three Swords cosmology is reminiscent of D&D's three-axis alignment system. But here are the sample portfolios given for gods of Lumiere: harmony, creation, fertility, peace, knowledge, arts/crafts.</p><p></p><p>For gods of Ignis there are: release, destruction, regeneration, freedom, strength, artistic skill</p><p></p><p>For gods of Caldier, there are: wisdom, thought, exploration, magic, mana.</p><p></p><p>There are a number of portfolios for the Ignis gods that seem quite good! And there are these subtle little hooks, dropped throughout the text. Like, Grendahl is worshipped by dwarves and some Barbaros. Checking Rulebook II, Grendahl is a god of Lumiere. In the description for Lyfos, after describing how peaceful and harmonious he is, it notes that he is "negative" towards Impurity. Which is okay, but there is an entire "good guy" race whose defining characteristic is that they have Impurity! And it's of course noticeable that rather than pick a side in the cosmic struggle, Caldier chose to <em>blow itself up</em>.</p><p></p><p>It's not that Sword World sits on some edgy fence, intimating that "Good" is just a different kind of "Bad," and only Grey Jedi understand the truth. Barbaros, on the whole, eat people. They join with demons from a hell dimension to menace the world. You can play it totally straight. But it does have these places to swerve and introduce more nuanced conflict.</p></blockquote><p></p>
[QUOTE="Iosue, post: 8788200, member: 6680772"] When I did the brief summary of the gods, it was essentially with the idea that, "OK, gods, some good, some bad, pretty standard for D&D, nothing to see her, let's get to the interesting stuff." But on reflection, I think there's a little more that I should unpack there. At first glance, SW seems pretty simple. The "good" (player character) races are over here. The bad (monster) races are over there. You have the "good" gods over here, and the "bad" gods over there, and a couple of gods in the middle. And it [I][B]is[/B][/I] that simple. But that doesn't mean that it's not subtle. Obviously, the Three Swords cosmology is reminiscent of D&D's three-axis alignment system. But here are the sample portfolios given for gods of Lumiere: harmony, creation, fertility, peace, knowledge, arts/crafts. For gods of Ignis there are: release, destruction, regeneration, freedom, strength, artistic skill For gods of Caldier, there are: wisdom, thought, exploration, magic, mana. There are a number of portfolios for the Ignis gods that seem quite good! And there are these subtle little hooks, dropped throughout the text. Like, Grendahl is worshipped by dwarves and some Barbaros. Checking Rulebook II, Grendahl is a god of Lumiere. In the description for Lyfos, after describing how peaceful and harmonious he is, it notes that he is "negative" towards Impurity. Which is okay, but there is an entire "good guy" race whose defining characteristic is that they have Impurity! And it's of course noticeable that rather than pick a side in the cosmic struggle, Caldier chose to [I]blow itself up[/I]. It's not that Sword World sits on some edgy fence, intimating that "Good" is just a different kind of "Bad," and only Grey Jedi understand the truth. Barbaros, on the whole, eat people. They join with demons from a hell dimension to menace the world. You can play it totally straight. But it does have these places to swerve and introduce more nuanced conflict. [/QUOTE]
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