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[Let's Read] The Adventurer's Guide to the Bible
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<blockquote data-quote="Libertad" data-source="post: 8777113" data-attributes="member: 6750502"><p>You're very welcome. It was a lot of work writing, but also very fun. I did see the ad about the Book of Revelation at the end; it seems that Red Panda's delve into Biblical D&D isn't going to be a one-shot affair.</p><p></p><p></p><p></p><p>Dragonraid's major weakness, I think, was the lack of fleshing out the world and is read very much like "we're writing this game for very young children, so we have to make the moral lessons simplistic." For instance, one of the temptations a troll can give the PCs is buying them tickets to a dragon music festival where they can drink "fizzy potions." It's obviously a reference to alcohol, but I have yet to meet an adult gaming group cringe at the mere mention of wine, beer, or any other alcoholic beverage. We also don't get much info on the Liberated Lands in which the Fantasy Counterpart Christians live in (or the Dragon-controlled lands either), so pretty much everything that revolves around day-to-day living or how society is governed is pretty much bare.</p><p></p><p>The Adventurer's Guide to the Bible feels a lot more fleshed out, even if it's not a deep ethnographic study.</p><p></p><p></p><p></p><p>Thank you very much for your comprehensive post. I don't have much to add to it but I do agree with several things like the Exhaustion death spiral with the Abyssal Flies or Salome's villainizing of John the Baptist. I didn't exactly miss reading those, but there's a lot to cover in the module and wanted to keep things from becoming too wordy.</p><p></p><p></p><p></p><p>Turning Noah's Ark into an (implied, not detailed like with maps and rooms) dungeon crawl is the kind of thing I'd expect in a Biblical video game RPG.</p></blockquote><p></p>
[QUOTE="Libertad, post: 8777113, member: 6750502"] You're very welcome. It was a lot of work writing, but also very fun. I did see the ad about the Book of Revelation at the end; it seems that Red Panda's delve into Biblical D&D isn't going to be a one-shot affair. Dragonraid's major weakness, I think, was the lack of fleshing out the world and is read very much like "we're writing this game for very young children, so we have to make the moral lessons simplistic." For instance, one of the temptations a troll can give the PCs is buying them tickets to a dragon music festival where they can drink "fizzy potions." It's obviously a reference to alcohol, but I have yet to meet an adult gaming group cringe at the mere mention of wine, beer, or any other alcoholic beverage. We also don't get much info on the Liberated Lands in which the Fantasy Counterpart Christians live in (or the Dragon-controlled lands either), so pretty much everything that revolves around day-to-day living or how society is governed is pretty much bare. The Adventurer's Guide to the Bible feels a lot more fleshed out, even if it's not a deep ethnographic study. Thank you very much for your comprehensive post. I don't have much to add to it but I do agree with several things like the Exhaustion death spiral with the Abyssal Flies or Salome's villainizing of John the Baptist. I didn't exactly miss reading those, but there's a lot to cover in the module and wanted to keep things from becoming too wordy. Turning Noah's Ark into an (implied, not detailed like with maps and rooms) dungeon crawl is the kind of thing I'd expect in a Biblical video game RPG. [/QUOTE]
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