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<blockquote data-quote="(un)reason" data-source="post: 4478040" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 22/Little wars 13: February 1979</u></strong></p><p></p><p>56 Pages. Due to Tim the editor requiring surgery, and being incapacitated for quite a while after, the schedule is thrown into disarray, and we miss january's issue. (this is the last time that they would miss a month up till the collapse of TSR and takeover of WotC, as soon after this their staff expanded and they became less dependent on any single person.) As a result, they've thrown together Dragon and Little wars this issue. Which results in a considerably larger page count than any previous issue. If they get a positive response they intend to merge the two for good, and cover both RPG's and wargames in a single magazine again. I know that doesn't stick, but it should make the next few months pretty interesting. Lets see what the response is. </p><p></p><p>In this issue:</p><p></p><p>The first assassins: Go go arabian adventures. A load of real world history stuff, well presented and condensed. Shame we have yet to see any adventures covering that style. And curious that assassins don't get the same kind of flak as monks for not being drawn from medieval european archetypes. Oh well, the first problem will be rectified in time. The second, who can say. </p><p></p><p>Gary goes back to his roots, and writes an article on the rise and fall of the swiss confederation. Another historical essay, this time more slanted towards wargaming. Cavalry has its problems when faced with rugged terrain and people with pikes. But pikes don't really work against heavy artillery. And if you don't adapt, you lose. Another pretty interesting and well thought out article, which incidentally reveals that gygax actually means seesaw in macedonian. Just in case you were wondering. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>Armies of the renaissance: A third historical article in a row. This one is neither as good or long as the previous two, being very vague, and trying to cover too much in a page. It does have a good sized bibliography though, so if you want more info, you have better places to go. </p><p></p><p>Reviews: Up scope! a submarine boardgame, The face in the frost, a book. Panzerkrieg, another wargame. And two magazines, Apprentice and pheonix, get very scathing reviews from Gary. He does so love blasting the competition. I suppose when you are the creator of the best selling game and magazine in your field, you can justify saying that you are better than them. But it would show more grace to not be so crass about it. </p><p></p><p>Mapping the dungeons gets by far its most comprehensive listing yet, 9 full pages long. Of course, it's still a small percentage of the people that have actually bought the game, which the editor complains about. Maybe some people just don't want a bunch of strangers inviting themselves to their D&D game. </p><p></p><p>What is D&D, and where is it going? Gary goes into an explanation of where D&D is coming from, and where he sees it going. Most interesting is that he doesn't see D&D changing that much after the DMG is published, apart from minor errata and revisions, because it is good enough as it is. Like chess or monopoly, it doesn't need more stuff to retain a decent market position. Constant barrages of supplements would only deter casual gamers. Man, he really got the direction wrong. But as D&D sold more copies under that policy than its current several splatbooks a month schedule, I'm not so sure he was philosophically wrong. But that's something we could debate forever. </p><p></p><p>4th dimension: A new boardgame from TSR, intended to rival chess or something like that. So much for that plan. I wonder how long it lasted? </p><p></p><p>An extensive preview of the AD&D DMG, including lots of tables that really are needed to play the game properly. This is the problem with staggering your releases of corebooks. It stops people from playing the game properly for a while. We see that the Great Wheel has now been organised into the order that it would retain for the forseable future, but there is still no outlands. Lots of other classic magical items also make appearances. </p><p></p><p>SPI on D&D: Gary attacks a reviewer from another magazine who dared to be unimpressed with AD&D. Comes very close to descending into personal attacks. I know people get attached to their creations, but really, this is a bit much. </p><p> </p><p>Stalemate at kassala: Another wargaming actual play, and a pretty fun one, making little attempt at historical accuracy, while still giving plenty of tactical variation. </p><p></p><p>Fineous fingers takes the piss out of gollum this issue. </p><p></p><p>Gary reiterates his love for polearms again, in even greater detail. Just when you thought that topic was finished, he trots it out again for all the new readers that have come along in the last couple of years. </p><p></p><p>In search of the unknown! Another classic adventure out now. Any month now, people are going to start complaining about the glut of modules. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>A hell of a lot of controversial stuff this issue, mostly coming from Gary. Agree or disagree with him, his opinions are always entertaining to read, and you can see how he managed to get people to follow him. Having a strong identity makes you more interesting to be around than the average person. Which is something we can all aspire too. Now, how do you do it and not have a big proportion of people consider you annoying? Not by snarking about the hero and founder of the hobby you're playing, I'll wager <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="(un)reason, post: 4478040, member: 27780"] [B][U]The Dragon Issue 22/Little wars 13: February 1979[/U][/B] 56 Pages. Due to Tim the editor requiring surgery, and being incapacitated for quite a while after, the schedule is thrown into disarray, and we miss january's issue. (this is the last time that they would miss a month up till the collapse of TSR and takeover of WotC, as soon after this their staff expanded and they became less dependent on any single person.) As a result, they've thrown together Dragon and Little wars this issue. Which results in a considerably larger page count than any previous issue. If they get a positive response they intend to merge the two for good, and cover both RPG's and wargames in a single magazine again. I know that doesn't stick, but it should make the next few months pretty interesting. Lets see what the response is. In this issue: The first assassins: Go go arabian adventures. A load of real world history stuff, well presented and condensed. Shame we have yet to see any adventures covering that style. And curious that assassins don't get the same kind of flak as monks for not being drawn from medieval european archetypes. Oh well, the first problem will be rectified in time. The second, who can say. Gary goes back to his roots, and writes an article on the rise and fall of the swiss confederation. Another historical essay, this time more slanted towards wargaming. Cavalry has its problems when faced with rugged terrain and people with pikes. But pikes don't really work against heavy artillery. And if you don't adapt, you lose. Another pretty interesting and well thought out article, which incidentally reveals that gygax actually means seesaw in macedonian. Just in case you were wondering. :D Armies of the renaissance: A third historical article in a row. This one is neither as good or long as the previous two, being very vague, and trying to cover too much in a page. It does have a good sized bibliography though, so if you want more info, you have better places to go. Reviews: Up scope! a submarine boardgame, The face in the frost, a book. Panzerkrieg, another wargame. And two magazines, Apprentice and pheonix, get very scathing reviews from Gary. He does so love blasting the competition. I suppose when you are the creator of the best selling game and magazine in your field, you can justify saying that you are better than them. But it would show more grace to not be so crass about it. Mapping the dungeons gets by far its most comprehensive listing yet, 9 full pages long. Of course, it's still a small percentage of the people that have actually bought the game, which the editor complains about. Maybe some people just don't want a bunch of strangers inviting themselves to their D&D game. What is D&D, and where is it going? Gary goes into an explanation of where D&D is coming from, and where he sees it going. Most interesting is that he doesn't see D&D changing that much after the DMG is published, apart from minor errata and revisions, because it is good enough as it is. Like chess or monopoly, it doesn't need more stuff to retain a decent market position. Constant barrages of supplements would only deter casual gamers. Man, he really got the direction wrong. But as D&D sold more copies under that policy than its current several splatbooks a month schedule, I'm not so sure he was philosophically wrong. But that's something we could debate forever. 4th dimension: A new boardgame from TSR, intended to rival chess or something like that. So much for that plan. I wonder how long it lasted? An extensive preview of the AD&D DMG, including lots of tables that really are needed to play the game properly. This is the problem with staggering your releases of corebooks. It stops people from playing the game properly for a while. We see that the Great Wheel has now been organised into the order that it would retain for the forseable future, but there is still no outlands. Lots of other classic magical items also make appearances. SPI on D&D: Gary attacks a reviewer from another magazine who dared to be unimpressed with AD&D. Comes very close to descending into personal attacks. I know people get attached to their creations, but really, this is a bit much. Stalemate at kassala: Another wargaming actual play, and a pretty fun one, making little attempt at historical accuracy, while still giving plenty of tactical variation. Fineous fingers takes the piss out of gollum this issue. Gary reiterates his love for polearms again, in even greater detail. Just when you thought that topic was finished, he trots it out again for all the new readers that have come along in the last couple of years. In search of the unknown! Another classic adventure out now. Any month now, people are going to start complaining about the glut of modules. ;) A hell of a lot of controversial stuff this issue, mostly coming from Gary. Agree or disagree with him, his opinions are always entertaining to read, and you can see how he managed to get people to follow him. Having a strong identity makes you more interesting to be around than the average person. Which is something we can all aspire too. Now, how do you do it and not have a big proportion of people consider you annoying? Not by snarking about the hero and founder of the hobby you're playing, I'll wager ;) [/QUOTE]
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