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<blockquote data-quote="(un)reason" data-source="post: 4514827" data-attributes="member: 27780"><p><strong><u>The Dragon Issue 38: June 1980</u></strong></p><p></p><p>Part 1/2</p><p></p><p>74 pages. A particularly amusing cover painting this issue, combining obvious attempt at sexing it up, with bad hair and somewhat incongrous facial expressions. Plus John Barnes ought to sue the creators of he-man for plaglarism. This isn't right, not right at all. </p><p></p><p><img src="http://paizo.com/image/product/magazine_issue/dragon/38/cover_180.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>In this issue: </p><p></p><p>Dragon Rumbles: The company changes it's name from TSR periodicals to Dragon publishing, in an attempt to further separate themselves from their parent company. We also have a new addition to the staff, and Kim is compiling an index to every issue of the magazine so far. How nice of him. So things are chugging away nicely, not standing still, but not changing too fast either at the moment. </p><p></p><p>Out on a limb: A letter from Gary "correcting" lots of recent articles. Four letters on the subject of overpowered characters and peoples different opinions on how to keep the game fun despite them. And a letter praising them for publishing errata for their books in a fairly timely fashion. When are they going to get those twinks under control? </p><p></p><p>Fiction: The cup of golden death, by Gardner F Fox. The 7th niall story, and the 3rd this year. They seem to have decided that he's in demand, so we get more of him. The deific manipulations continue, and we get to see some more of the politics of his world. </p><p></p><p>Leomunds tiny hut: Talk of dragons. As with his stuff on gods recently, these are generally more power-ups to make them more trouble for players to face. It also includes brown, orange and yellow dragons, (none of which are the same species that would appear in future products, weirdly enough) and a new set of stats for tiamat, now in her familiar 5 heads, 1 for each major chromatic dragon type, form. Another rather underwhelming article. Why did he get to be one of the major columnists of this period? </p><p></p><p>The Fantasysmiths notebook: Two different articles under this ageis this issue. Talk of the founding of a new award, the Fantasysmith Wings. And more tips for customising your miniatures, with pictures of how to turn your miniatures into frankensteinian constructs without looking too obviously piecemeal. </p><p></p><p>Which way is up?: A further expansion on the possibilities of tesseract dungeons, and their escheresque properties. Even a tiny area becomes an enormous dungeoneering prospect when each room can be encountered from 6+ different orientations. This is awesome. If only it were easier to map though. </p><p></p><p>The rasmussen files: After being advertised 3 months ago. Top secret gets it's first article. with talk of how it was written, and came to be published. As is often the case it's a story of persistence, with the writer sending regular submissions of his ideas for years before being published. Take that in mind. No matter how good your ideas are, if you don't have the persistence to keep spreading them when they're ignored or criticized, they'll never reach their full potential. </p><p></p><p>Minarian Legends: The history of mivior. More Divine Right goodness for those of you who like their boardgames with extensive setting history. </p><p></p><p>From the sorcerers scroll: Just because you're good, doesn't mean you have to act stupid. And the same applies to evil guys too. (not that you'd know it from the cartoons of the era) In amongst the common sense stuff, this also features the classic statement that the best thing for paladins to do with goblinoids is to give them a swordpoint conversion, and then kill them so they can go to heaven before they backslide. Oh, and female dwarves definitely have beards. Ahh, gary gary gary. Always the idiosyncratic ideologue. What are we to do with you? </p><p></p><p>Its about time: Tactical advice for 4th dimension. Damn, this is making me want to play the game, as despite being a small area, it looks like the amount of emergent tactics are quite considerable. A pretty good article. </p><p></p><p>The seven magical planets: One of those extensive lists of real world magical correspondences. Obviously not useful unless playing in the real world or something close. Now, when will Ed Greenwood publish something similar for Toril's solar system? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> That'd be far more interesting.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4514827, member: 27780"] [B][U]The Dragon Issue 38: June 1980[/U][/B] Part 1/2 74 pages. A particularly amusing cover painting this issue, combining obvious attempt at sexing it up, with bad hair and somewhat incongrous facial expressions. Plus John Barnes ought to sue the creators of he-man for plaglarism. This isn't right, not right at all. [img]http://paizo.com/image/product/magazine_issue/dragon/38/cover_180.jpg[/img] In this issue: Dragon Rumbles: The company changes it's name from TSR periodicals to Dragon publishing, in an attempt to further separate themselves from their parent company. We also have a new addition to the staff, and Kim is compiling an index to every issue of the magazine so far. How nice of him. So things are chugging away nicely, not standing still, but not changing too fast either at the moment. Out on a limb: A letter from Gary "correcting" lots of recent articles. Four letters on the subject of overpowered characters and peoples different opinions on how to keep the game fun despite them. And a letter praising them for publishing errata for their books in a fairly timely fashion. When are they going to get those twinks under control? Fiction: The cup of golden death, by Gardner F Fox. The 7th niall story, and the 3rd this year. They seem to have decided that he's in demand, so we get more of him. The deific manipulations continue, and we get to see some more of the politics of his world. Leomunds tiny hut: Talk of dragons. As with his stuff on gods recently, these are generally more power-ups to make them more trouble for players to face. It also includes brown, orange and yellow dragons, (none of which are the same species that would appear in future products, weirdly enough) and a new set of stats for tiamat, now in her familiar 5 heads, 1 for each major chromatic dragon type, form. Another rather underwhelming article. Why did he get to be one of the major columnists of this period? The Fantasysmiths notebook: Two different articles under this ageis this issue. Talk of the founding of a new award, the Fantasysmith Wings. And more tips for customising your miniatures, with pictures of how to turn your miniatures into frankensteinian constructs without looking too obviously piecemeal. Which way is up?: A further expansion on the possibilities of tesseract dungeons, and their escheresque properties. Even a tiny area becomes an enormous dungeoneering prospect when each room can be encountered from 6+ different orientations. This is awesome. If only it were easier to map though. The rasmussen files: After being advertised 3 months ago. Top secret gets it's first article. with talk of how it was written, and came to be published. As is often the case it's a story of persistence, with the writer sending regular submissions of his ideas for years before being published. Take that in mind. No matter how good your ideas are, if you don't have the persistence to keep spreading them when they're ignored or criticized, they'll never reach their full potential. Minarian Legends: The history of mivior. More Divine Right goodness for those of you who like their boardgames with extensive setting history. From the sorcerers scroll: Just because you're good, doesn't mean you have to act stupid. And the same applies to evil guys too. (not that you'd know it from the cartoons of the era) In amongst the common sense stuff, this also features the classic statement that the best thing for paladins to do with goblinoids is to give them a swordpoint conversion, and then kill them so they can go to heaven before they backslide. Oh, and female dwarves definitely have beards. Ahh, gary gary gary. Always the idiosyncratic ideologue. What are we to do with you? Its about time: Tactical advice for 4th dimension. Damn, this is making me want to play the game, as despite being a small area, it looks like the amount of emergent tactics are quite considerable. A pretty good article. The seven magical planets: One of those extensive lists of real world magical correspondences. Obviously not useful unless playing in the real world or something close. Now, when will Ed Greenwood publish something similar for Toril's solar system? ;) That'd be far more interesting. [/QUOTE]
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