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<blockquote data-quote="(un)reason" data-source="post: 4862648" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 131: March 1988</u></strong></p><p></p><p>part 1/5</p><p></p><p>108 pages. Roger takes the time to reminisce about his old FGLS. Back in those days, having one of those was essential is you wanted to have any idea what books were worth getting, and successfully get hold of them. If they did things right, they also served as a social centre, for gamers to meet each other, form groups, and possibly even play in the shop. A bad one, on the other hand, could cut off the air supply to the scene in an entire town, slowly killing it. Appreciate your FGLS if you have one, and let them know you do. If you're a regular, they'll return the goodwill. And then we all wind up a little happier. But enough moral messaging. We've got some killing and taking of stuff to do. And this month's theme is the underdark, so there's a lot of things to get through. You snooze, you lose. Last one out gets their brain eaten! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>In this issue:</p><p></p><p>Warhammer 40,000! The very first companion volume, the book of the astronomicon. Rejoice, for the emperor is generous. Nice to see the core of the game hasn't changed. </p><p></p><p>Letters: Some pedantry over the nature and numbers of undead and lycanthropes. Myths are inconsistent, you should know that. We defend the decisions we made adapting from the sources we have. </p><p>A letter asking them if they plan to do a Dragonlance themed chess set. They don't, but it's not a terrible idea, is it? </p><p>How many gamers does it take to change a lightbulb? 5. 1 to steal the lightbulb. 1 to figure out how it works, 1 to absorb aggro from the socket while changing it, and 1 to flick the switch. Oh, and one to sing about it and encourage everyone else to do their best. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Shouldn't this belong in next month's issue? Guess Roger needed to fill in a couple of lines, and this was the closest thing to hand. </p><p></p><p>Forum: Barbara Curtis gives us yet another alternate ecology of the Harpy. This is starting to get silly. Still highly entertaining though. How long can they keep this up for? </p><p>Timothy Makinson and Daryl Short have more comments about Banded Mail, and other nonexistant forms of armour. Just because it doesn't exist in reality, doesn't mean it shouldn't in game. </p><p>Matt Wright doesn't think that assassins are the problem, it's the people that are attracted to them. If you get rid of that class, they'll just play something else equally annoying, like kender, malkavians and assamites. Yeah, lets fob them off on White wolf, so they have to deal with them instead of us. Muahahahaha! </p><p>Ed Friedlander is back, talking about the medical condition that probably is the origin of real world vampire and werewolf myths. Interesting. </p><p>David Carl Argall is also contributing again, pointing out all the ways D&D is actually biased towards good. Funny how different people can interpret the same writings in such different ways. </p><p></p><p>Twilight 2000, weapons of the world. Someone's been sketching from a photograph for this advert. </p><p></p><p>The role of books: Forging the darksword by Margaret Weis and Tracey Hickman is of course the first book of their new trilogy, advertised last issue. Darker than their Dragonlance work, it contains surprisingly hard scientific principles applied to the workings of their magic, and thoughts about their logical concequences on the culture. Seems like they've taken a leaf from Lyndon Hardy's book. Which sounds quite appealing, actually. Can anyone else give their opinions on these? </p><p>The wizard of 4th street by Simon Hawke doesn't impress the reviewer too much. Drawing liberally from arthurian myth, it then fails to characterize or integrate the mythical characters very well. Only his inventive attitude towards magic and the sparky protagonists save it from being a loss. Rent rather than buy. </p><p>The Crown jewels by Walter Jon Williams is a space opera crime caper book. The protagonist has extravagant tastes, and grand larceny is the only way he can sustain them. Operatic in both senses of the word, it's fun to read, but would be tricky to emulate. Will you take your chances at the opera tonight? </p><p>Time pressure by Spider Robinson also gets a somewhat negative review, as it's character development is rather flawed, with the author's voice poking through, making the characters act in ways that aren't consistent with their own experiences, and doing things purely because the plot demands it. The comic elements of the book are rather more sucessfull, with plenty of wit, punnery, and amusing observations on the state of the world. Become a stand-up comedian instead of a novelist. </p><p>The first named by Jonathan Wylie is a surprisingly traditional bit of no frills high fantasy. While nothing special, the reviewer finds it refreshing in this era of endless formulaic trilogies. Remember, you imitate the spirit, not the letter if you want to be true to your inspirations. </p><p>Shadowspawn by Andrew J Offutt is a tale set in the Thieves World setting. The main character has appeared in several short stories in previous anthologies, and now gets his own full book. He's left the city of sanctuary to start a new, hopefully more respectable life elsewhere. But of course, it's not going to be that simple. A fun swashbuckling yarn, full of useful tricks every thief should learn. </p><p>Oh dear god. They also review some filk tapes, for some reason. Someone really needs to suffer for this, and I hope it's not going to be my ears. Heralds, Harpers & Havoc was written by Mercedes Lackey about her own stories, and the songs are sung by various people. Horse-tamers dughter is by Julia Ecklar, and the songs cover all manner of stories with female protagonists. If you want to find out more, here's where to write too. Okay then. :shivers: Another entertaining, if slightly worrying broadening of their remit here.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4862648, member: 27780"] [B][U]Dragon Magazine Issue 131: March 1988[/U][/B] part 1/5 108 pages. Roger takes the time to reminisce about his old FGLS. Back in those days, having one of those was essential is you wanted to have any idea what books were worth getting, and successfully get hold of them. If they did things right, they also served as a social centre, for gamers to meet each other, form groups, and possibly even play in the shop. A bad one, on the other hand, could cut off the air supply to the scene in an entire town, slowly killing it. Appreciate your FGLS if you have one, and let them know you do. If you're a regular, they'll return the goodwill. And then we all wind up a little happier. But enough moral messaging. We've got some killing and taking of stuff to do. And this month's theme is the underdark, so there's a lot of things to get through. You snooze, you lose. Last one out gets their brain eaten! :p In this issue: Warhammer 40,000! The very first companion volume, the book of the astronomicon. Rejoice, for the emperor is generous. Nice to see the core of the game hasn't changed. Letters: Some pedantry over the nature and numbers of undead and lycanthropes. Myths are inconsistent, you should know that. We defend the decisions we made adapting from the sources we have. A letter asking them if they plan to do a Dragonlance themed chess set. They don't, but it's not a terrible idea, is it? How many gamers does it take to change a lightbulb? 5. 1 to steal the lightbulb. 1 to figure out how it works, 1 to absorb aggro from the socket while changing it, and 1 to flick the switch. Oh, and one to sing about it and encourage everyone else to do their best. ;) Shouldn't this belong in next month's issue? Guess Roger needed to fill in a couple of lines, and this was the closest thing to hand. Forum: Barbara Curtis gives us yet another alternate ecology of the Harpy. This is starting to get silly. Still highly entertaining though. How long can they keep this up for? Timothy Makinson and Daryl Short have more comments about Banded Mail, and other nonexistant forms of armour. Just because it doesn't exist in reality, doesn't mean it shouldn't in game. Matt Wright doesn't think that assassins are the problem, it's the people that are attracted to them. If you get rid of that class, they'll just play something else equally annoying, like kender, malkavians and assamites. Yeah, lets fob them off on White wolf, so they have to deal with them instead of us. Muahahahaha! Ed Friedlander is back, talking about the medical condition that probably is the origin of real world vampire and werewolf myths. Interesting. David Carl Argall is also contributing again, pointing out all the ways D&D is actually biased towards good. Funny how different people can interpret the same writings in such different ways. Twilight 2000, weapons of the world. Someone's been sketching from a photograph for this advert. The role of books: Forging the darksword by Margaret Weis and Tracey Hickman is of course the first book of their new trilogy, advertised last issue. Darker than their Dragonlance work, it contains surprisingly hard scientific principles applied to the workings of their magic, and thoughts about their logical concequences on the culture. Seems like they've taken a leaf from Lyndon Hardy's book. Which sounds quite appealing, actually. Can anyone else give their opinions on these? The wizard of 4th street by Simon Hawke doesn't impress the reviewer too much. Drawing liberally from arthurian myth, it then fails to characterize or integrate the mythical characters very well. Only his inventive attitude towards magic and the sparky protagonists save it from being a loss. Rent rather than buy. The Crown jewels by Walter Jon Williams is a space opera crime caper book. The protagonist has extravagant tastes, and grand larceny is the only way he can sustain them. Operatic in both senses of the word, it's fun to read, but would be tricky to emulate. Will you take your chances at the opera tonight? Time pressure by Spider Robinson also gets a somewhat negative review, as it's character development is rather flawed, with the author's voice poking through, making the characters act in ways that aren't consistent with their own experiences, and doing things purely because the plot demands it. The comic elements of the book are rather more sucessfull, with plenty of wit, punnery, and amusing observations on the state of the world. Become a stand-up comedian instead of a novelist. The first named by Jonathan Wylie is a surprisingly traditional bit of no frills high fantasy. While nothing special, the reviewer finds it refreshing in this era of endless formulaic trilogies. Remember, you imitate the spirit, not the letter if you want to be true to your inspirations. Shadowspawn by Andrew J Offutt is a tale set in the Thieves World setting. The main character has appeared in several short stories in previous anthologies, and now gets his own full book. He's left the city of sanctuary to start a new, hopefully more respectable life elsewhere. But of course, it's not going to be that simple. A fun swashbuckling yarn, full of useful tricks every thief should learn. Oh dear god. They also review some filk tapes, for some reason. Someone really needs to suffer for this, and I hope it's not going to be my ears. Heralds, Harpers & Havoc was written by Mercedes Lackey about her own stories, and the songs are sung by various people. Horse-tamers dughter is by Julia Ecklar, and the songs cover all manner of stories with female protagonists. If you want to find out more, here's where to write too. Okay then. :shivers: Another entertaining, if slightly worrying broadening of their remit here. [/QUOTE]
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