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<blockquote data-quote="(un)reason" data-source="post: 4869658" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 132: April 1988</u></strong></p><p></p><p>part 1/5</p><p></p><p><img src="http://paizo.com/image/product/magazine_issue/dragon/132/cover_500.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>116 pages. Snarf and co get to be on the cover, courtesy of Mr Elmore. Man, that's a lot of yellows and oranges. Deserts really need a better exterior design co-ordinator. Anyway, looks like they're continuing their recent policy of alternating serious april issues (84, 86) with ones with full on special features full of goofiness. And this year is serious face time. Not that this means it's going to be bad, but it certainly doesn't mean it's definitely going to be full of high quality material useful in your game either. What has Roger got lined up for us? And has he managed to get it properly lined up in terms of formatting? Good question, especially since he devotes the editorial to apologizing for his errors in recent issues. We discover by doing. </p><p></p><p>In this issue:</p><p></p><p>White dwarf has reached it's 100th issue. Pretty good. Unfortunately, not long now before it cuts off contact with RPG's and third party stuff and becomes a warhammer house organ. Peh. So it goes. </p><p></p><p>Letters: A little King's Table question, duely answered. </p><p>A letter from someone who is fining that the hobby is declining in their area, and fears for the future of it and the magazine. Please say D&D won't die. Roger gives no false comfort. It is the duty of each of you to seek out and create new players!</p><p>A letter from someone who has found his character's name appearing in Dragon. You have drawn from common sources. Plus true originality is tricky. </p><p></p><p>Forum: Daniel U Thibault recommends The Skeptical Enquirer magazine to anyone interested in real life supernatural phenomena. Many famous sci-fi authors write in it, and it has a very lively letters page. (I can guess) Anyone read this? Looks like like Dragon, it's still going online. </p><p>David Howery gives some expansions and corrections to his own article in issue 126. Always something you think of after sending it off, isn't there. </p><p>Mark R Shipley has some rather heated tactical advice on the battle of Scud and Allycia. If you play to the strengths of your opponent, of course you'll lose, and lose hard. What are you thinking, man?! And don't forget to metagame! Hmm. I suspect we have not seen the last of this one. </p><p>Bob James comments on a whole bunch of different things from issue 126. Proving rather controversial, that issue. </p><p>Craig Dudek thinks that good characters ought to be able to use nonlethal poisons that cause sleep or paralysis without it being an alignment violation. After all, winning an encounter without unneeded bloodshed is a good thing to do, right? Yes, but if you slit their throats after paralyzing them, then your claims of moral superiority go out the window again. Mercy to the helpless (even when it's only temporary) is one thing that they are pretty definite on. </p><p>Steve & Cynthia Higginbotham tell us Banded armour did exist! Roman legionaries wore it. So did the turks. And let's not forget the japanese. They just didn't call it that. Don't be so eurocentric. </p><p>Shaun DeMers is fed up of the OMG D&D is satanic!!1! crowd, and thinks a video would be a good way to prove it isn't. I don't think they're particularly interested in facts. </p><p>Rusty Ballinger gives us another reminder that real life is more complicated than the systems in the magazine, and one size does not fit all. This includes hiring military units. </p><p>Mike Montesano responds with amusement at the tuckers kobolds editorial. He's dealt with them too. Organized, tactically astute enemies are fun from both sides of the GM screen. </p><p>Craig Flescher has some tactics for dealing with said clever enemies. Turnaround is very much fair play here. Turn up the cleverness on both sides. </p><p>Richard Devens IV thinks that forcing you to have proficiencies for everything you want to do is a bad idea. you should be able to try cool tricks without specific training, and shields should count as cover rather than AC bonuses against missiles. I have no great objection to any of those statements. </p><p>Stephen Rasmussen introduces the idea of specializing not only in attacking with specific weapons, but also parrying and two-weapon fighting. Another good idea that can go wrong oh so very easily. Beware the twinks. </p><p>Michael A Costa doesn't have a problem with the majority of articles being AD&D specific. It's easier to strip stuff away to convert to D&D than going the other way would be. And it's not as if they're that different.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4869658, member: 27780"] [B][U]Dragon Magazine Issue 132: April 1988[/U][/B] part 1/5 [img]http://paizo.com/image/product/magazine_issue/dragon/132/cover_500.jpg[/img] 116 pages. Snarf and co get to be on the cover, courtesy of Mr Elmore. Man, that's a lot of yellows and oranges. Deserts really need a better exterior design co-ordinator. Anyway, looks like they're continuing their recent policy of alternating serious april issues (84, 86) with ones with full on special features full of goofiness. And this year is serious face time. Not that this means it's going to be bad, but it certainly doesn't mean it's definitely going to be full of high quality material useful in your game either. What has Roger got lined up for us? And has he managed to get it properly lined up in terms of formatting? Good question, especially since he devotes the editorial to apologizing for his errors in recent issues. We discover by doing. In this issue: White dwarf has reached it's 100th issue. Pretty good. Unfortunately, not long now before it cuts off contact with RPG's and third party stuff and becomes a warhammer house organ. Peh. So it goes. Letters: A little King's Table question, duely answered. A letter from someone who is fining that the hobby is declining in their area, and fears for the future of it and the magazine. Please say D&D won't die. Roger gives no false comfort. It is the duty of each of you to seek out and create new players! A letter from someone who has found his character's name appearing in Dragon. You have drawn from common sources. Plus true originality is tricky. Forum: Daniel U Thibault recommends The Skeptical Enquirer magazine to anyone interested in real life supernatural phenomena. Many famous sci-fi authors write in it, and it has a very lively letters page. (I can guess) Anyone read this? Looks like like Dragon, it's still going online. David Howery gives some expansions and corrections to his own article in issue 126. Always something you think of after sending it off, isn't there. Mark R Shipley has some rather heated tactical advice on the battle of Scud and Allycia. If you play to the strengths of your opponent, of course you'll lose, and lose hard. What are you thinking, man?! And don't forget to metagame! Hmm. I suspect we have not seen the last of this one. Bob James comments on a whole bunch of different things from issue 126. Proving rather controversial, that issue. Craig Dudek thinks that good characters ought to be able to use nonlethal poisons that cause sleep or paralysis without it being an alignment violation. After all, winning an encounter without unneeded bloodshed is a good thing to do, right? Yes, but if you slit their throats after paralyzing them, then your claims of moral superiority go out the window again. Mercy to the helpless (even when it's only temporary) is one thing that they are pretty definite on. Steve & Cynthia Higginbotham tell us Banded armour did exist! Roman legionaries wore it. So did the turks. And let's not forget the japanese. They just didn't call it that. Don't be so eurocentric. Shaun DeMers is fed up of the OMG D&D is satanic!!1! crowd, and thinks a video would be a good way to prove it isn't. I don't think they're particularly interested in facts. Rusty Ballinger gives us another reminder that real life is more complicated than the systems in the magazine, and one size does not fit all. This includes hiring military units. Mike Montesano responds with amusement at the tuckers kobolds editorial. He's dealt with them too. Organized, tactically astute enemies are fun from both sides of the GM screen. Craig Flescher has some tactics for dealing with said clever enemies. Turnaround is very much fair play here. Turn up the cleverness on both sides. Richard Devens IV thinks that forcing you to have proficiencies for everything you want to do is a bad idea. you should be able to try cool tricks without specific training, and shields should count as cover rather than AC bonuses against missiles. I have no great objection to any of those statements. Stephen Rasmussen introduces the idea of specializing not only in attacking with specific weapons, but also parrying and two-weapon fighting. Another good idea that can go wrong oh so very easily. Beware the twinks. Michael A Costa doesn't have a problem with the majority of articles being AD&D specific. It's easier to strip stuff away to convert to D&D than going the other way would be. And it's not as if they're that different. [/QUOTE]
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