Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 4994878" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 155: March 1990</u></strong></p><p></p><p>part 2/6</p><p></p><p>Forum is another big one this month. </p><p>S. D. Anderson sorta rebutts the people picking apart his scenario where an itemed up fighter slaughters a horde of not so well equipped enemies. Yes, you're right that if they surrounded him, they'd probably win. But there are bottleneck situations where they wouldn't get the chance. The rest of his comments get very dull and nitpicky. Bleh. Let's just enjoy the game instead of dissecting it. </p><p></p><p>James Wise uses the emergent method of determining class and alignment, as espoused in N4. This means characters are more likely to stay in character. I very much approve, having used that method myself. </p><p></p><p>R. J. Wenzel reminds us that the point of monsters is to be defeated. If every monster was a supra genius with a vast xanatos roulette of contingency plans running at all times, the players aren't going to find things very fun. Similarly, in his game, spellcasters and magical monsters are rare enough that conventional forces and defences still work most of the time. Let the PC's be truly exceptional, like they should be if you want to replicate heroic stories. </p><p></p><p>Ahmed G. Amin doesn't allow resurrection in his games. Let death keep it's sting. Blah da de blah. </p><p></p><p>Larry Lidz wants to get rid of alignment and ban druids from making leather armour. Someone else really ought to be playing some game other than D&D. </p><p></p><p>Wesley Crowell reminds us that politely and clearly explaining things is the solution to parent rage. Acting as if you have something to be ashamed of, on the other hand, will definitely make it worse. Way of the world. </p><p></p><p>Gregg Sharp thinks that japanese animation is a rich source of gaming appropriate material to draw from, that is almost completely ignored at the moment. Muahahahahahaha!!!! :wipes tears from eyes: Man, that's another good reminder how much things are going to change in geek circles in the next few years. I wonder how long it'll be before we get a letter complaining ZOMG D&D is totally being animeised this suks. In any case, a surprising number of familiar names are mentioned, including Dragonball (no Z yet) Ranma 1/2, Dirty Pair and Urusei Yatsura. There's entire countries full of cool stuff out there, just waiting to be translated. Don't get stuck in the same old cliches the local media uses. </p><p></p><p>Bob Keefover suggests that there ought to be a stage magic nonweapon proficiency. Both real wizards and rogues would find that to be of great use, one for imitation, and the other for economy. I'm pretty sure that appears in a supplement or two at some point. </p><p></p><p>Dan Silvinski continues to fight the AD&D vs D&D war. He chooses the greater complexity of AD&D. Seems like that's getting rather more press than the probable AD&D 1st vs 2nd war that could have happened. </p><p></p><p>Robert Morrison, on the other hand, chooses D&D. Once you add on the companion, master, immortal and gazetteer stuff, the question of which game is simpler and has less options is decidedly less clear-cut. And he still believes that the D&D planar and weapon mastery systems are superior to their AD&D counterparts. </p><p></p><p>David Howery responds to the people raging over his revised cavalier, justifying his nerfs in a lengthy point by point manner. Yawnarama. How little things have changed. </p><p></p><p></p><p>Wild in the woods: Despite being about as mysterious and magical to the average D&D player as glass windows, elves are still technically fae creatures. Which means a special on them is likely to involve pulling some of the ridiculous number of elf related articles they get from the slush pile, just to placate that insatiable demand. So, they haven't done an article on wild elves yet. Fresh from poncing up the paladin a little more, Eric Oppen sets out to demonstrate exactly why there aren't any wild half-elves. Along with not being very bright, they're a dour humourless xenophobic lot who'd be much happier if all the so-called civilised races just vanished from the face of the earth. If it weren't for their dramatically different environments, they'd get along surprisingly well with duergar. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> A very good example of neutral not meaning apathetic good or ruthlessly selfish evil without the sadism, but actual neutrality. They seem perfectly aligned with chaotic neutral as presented in issue 106's paladins article - Me and my tribe are the only Real People in the world, and we're not going to trust anyone else further than we can gut them from with a well placed arrow. (which I guess makes them perfectly suited for a certain kind of adventuring party. ) A well focussed, but curiously unlikable article, he seems to have got into character a little too well when writing this, making it come off as hostile to the reader, not just the other creatures IC. Still, it is interesting, so it's certainly not a total failure. Just a little strange. </p><p></p><p></p><p>The elfin gods: Or, see this freelancer do a mediocre pastiche of Roger Moore's elf god naming conventions from issue 60. Set the random syllable generator to flowing and melodious, and let's look for gaps in their portfolios that need filling. Meharama. And since none of these guys and gals made it into 2e's Monster Mythology, I suspect the official writers feel much the same way. They're not even updated for the new edition with sphere lists for their priests. Come on, it's been nearly a year now. Get your acts together!</p></blockquote><p></p>
[QUOTE="(un)reason, post: 4994878, member: 27780"] [B][U]Dragon Magazine Issue 155: March 1990[/U][/B] part 2/6 Forum is another big one this month. S. D. Anderson sorta rebutts the people picking apart his scenario where an itemed up fighter slaughters a horde of not so well equipped enemies. Yes, you're right that if they surrounded him, they'd probably win. But there are bottleneck situations where they wouldn't get the chance. The rest of his comments get very dull and nitpicky. Bleh. Let's just enjoy the game instead of dissecting it. James Wise uses the emergent method of determining class and alignment, as espoused in N4. This means characters are more likely to stay in character. I very much approve, having used that method myself. R. J. Wenzel reminds us that the point of monsters is to be defeated. If every monster was a supra genius with a vast xanatos roulette of contingency plans running at all times, the players aren't going to find things very fun. Similarly, in his game, spellcasters and magical monsters are rare enough that conventional forces and defences still work most of the time. Let the PC's be truly exceptional, like they should be if you want to replicate heroic stories. Ahmed G. Amin doesn't allow resurrection in his games. Let death keep it's sting. Blah da de blah. Larry Lidz wants to get rid of alignment and ban druids from making leather armour. Someone else really ought to be playing some game other than D&D. Wesley Crowell reminds us that politely and clearly explaining things is the solution to parent rage. Acting as if you have something to be ashamed of, on the other hand, will definitely make it worse. Way of the world. Gregg Sharp thinks that japanese animation is a rich source of gaming appropriate material to draw from, that is almost completely ignored at the moment. Muahahahahahaha!!!! :wipes tears from eyes: Man, that's another good reminder how much things are going to change in geek circles in the next few years. I wonder how long it'll be before we get a letter complaining ZOMG D&D is totally being animeised this suks. In any case, a surprising number of familiar names are mentioned, including Dragonball (no Z yet) Ranma 1/2, Dirty Pair and Urusei Yatsura. There's entire countries full of cool stuff out there, just waiting to be translated. Don't get stuck in the same old cliches the local media uses. Bob Keefover suggests that there ought to be a stage magic nonweapon proficiency. Both real wizards and rogues would find that to be of great use, one for imitation, and the other for economy. I'm pretty sure that appears in a supplement or two at some point. Dan Silvinski continues to fight the AD&D vs D&D war. He chooses the greater complexity of AD&D. Seems like that's getting rather more press than the probable AD&D 1st vs 2nd war that could have happened. Robert Morrison, on the other hand, chooses D&D. Once you add on the companion, master, immortal and gazetteer stuff, the question of which game is simpler and has less options is decidedly less clear-cut. And he still believes that the D&D planar and weapon mastery systems are superior to their AD&D counterparts. David Howery responds to the people raging over his revised cavalier, justifying his nerfs in a lengthy point by point manner. Yawnarama. How little things have changed. Wild in the woods: Despite being about as mysterious and magical to the average D&D player as glass windows, elves are still technically fae creatures. Which means a special on them is likely to involve pulling some of the ridiculous number of elf related articles they get from the slush pile, just to placate that insatiable demand. So, they haven't done an article on wild elves yet. Fresh from poncing up the paladin a little more, Eric Oppen sets out to demonstrate exactly why there aren't any wild half-elves. Along with not being very bright, they're a dour humourless xenophobic lot who'd be much happier if all the so-called civilised races just vanished from the face of the earth. If it weren't for their dramatically different environments, they'd get along surprisingly well with duergar. :p A very good example of neutral not meaning apathetic good or ruthlessly selfish evil without the sadism, but actual neutrality. They seem perfectly aligned with chaotic neutral as presented in issue 106's paladins article - Me and my tribe are the only Real People in the world, and we're not going to trust anyone else further than we can gut them from with a well placed arrow. (which I guess makes them perfectly suited for a certain kind of adventuring party. ) A well focussed, but curiously unlikable article, he seems to have got into character a little too well when writing this, making it come off as hostile to the reader, not just the other creatures IC. Still, it is interesting, so it's certainly not a total failure. Just a little strange. The elfin gods: Or, see this freelancer do a mediocre pastiche of Roger Moore's elf god naming conventions from issue 60. Set the random syllable generator to flowing and melodious, and let's look for gaps in their portfolios that need filling. Meharama. And since none of these guys and gals made it into 2e's Monster Mythology, I suspect the official writers feel much the same way. They're not even updated for the new edition with sphere lists for their priests. Come on, it's been nearly a year now. Get your acts together! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top