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<blockquote data-quote="(un)reason" data-source="post: 5661325" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 243: January 1998</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Bazaar of the Bizarre: More armor? Gimme a <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing break. One or two new ones a year as part of other stuff and then three dedicated columns come along really quick. Bleah. Just another sign of their slide into banal repetition. </p><p></p><p>Black Mithril chain mail is even more indestructible than regular mithril. Only extreme violence will work. Magic, heat, cold, electricity, acid all slide off. Guess it's down to good old sonic damage to trump the bugger then. </p><p></p><p>Black Mithril Gauntlets are exactly the same. Not really worth a separate entry. </p><p></p><p>The Blood Shield of Dreen is actually a portal to a horrible demiplane of blood, and emits a tentacle to suck you in. Things like that aren't normally anchored to a mobile surface. Pretty evilly ingenious person who thought that one up. Just the thing for your servants of forbidden abominations. </p><p></p><p>The Gnomish Shield of Drago has a mechanical gnome engraved on it that comes to life and serves as a secondary combatant. This is decidedly funny yet exasperating to imagine, as with most gnome-made things. </p><p></p><p>Helms of the bat give you nightvision, and can shriek to terrify people. Unsurprisingly, they also look stereotypically villainous. You can bet that pushes up their selling power quite a bit. </p><p></p><p>Gingabar's Armor is dwarven armor with a nice heritage to go with it's powers. Fire resistance and bonuses to AC are pretty common, so you get this on mainly for the fluff. </p><p></p><p>The Helms of the Celestial Temple are a themed set of items, each with a different divination power. They'll make a good award for a sentai team of a ranger, diviner, priest of a god of knowledge and bard. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Leather of the Telereath Rangers are another one that's about the fluff rather than the powers. An extra plus really isn't worth talking about, but the social prestige you get from wearing them may be to some players. </p><p></p><p>Helmets of pure vision are another one that penetrate deceptive crap. Seen it before, likely will see it again in various degrees of effectiveness. Who doesn't want to cut through the crap, after all. </p><p></p><p>Largem's Cursed Armor is a strange one with both benefits and penalties. The bad points probably outweigh the good, but it's hard to say really. You could probably game it to your benefit it smart. </p><p></p><p>Missile Bane is very self-explanatory. Modest plus in hand to hand, kickass protection against all missiles, even magic ones. That increasingly loses it's old faithful quality as people specifically develop counters against it. </p><p></p><p>Silk of the Dred Shalen Guards is another excuse to have magical stuff that becomes useless soon after the players get it. Another thing that is very depressingly on the up these days. </p><p></p><p>Muckden's Miraculous Mechanized Buckler is a fun little device with several pseudoscientific tricks. Combine with a chainsword for real slice and dice fun. </p><p></p><p>The Shield of the Lion's heart is another one with powers that are themed, but not obviously. Strength, courage, and defeating evil. The owners of this and the bat helm will obviously have to fight. </p><p></p><p>Armor of the Silver Brigade is another nonmagical one that gives you social benefits due to prestige. This means you'll have to incorporate the setting stuff if you want to use it. This might be a problem. </p><p></p><p>The tower shield of McFlaggin has so many powers, and such a precise theme, it feels like it ought to be intelligent. But it isn't. Shields never get to be sentient. A bit disappointing really. </p><p></p><p></p><p>The dragon's bestiary: More various animal hybrids. Certainly seen plenty of these over the years. Roll on templates so we can cut down on the amount of page space stuff like this takes up. Oh well, let see if these ones are any good, as usual, or if only a truly mad wizard could ever be responsible.</p><p></p><p>Armidillephant combine the size of elephants with the toughness and digging ability of armadillos. This makes them excellent shock troops and fortification makers for an army, provided you can get enough food for them. Not a bad idea, really. </p><p></p><p>Dragonfly Turtles look utterly ridiculous, but since they're big enough to ride comfortably on, they're again not to be sneezed at. Hell, you could scale them up and build an entire castle on their back if you're powerful enough, and wouldn't that be a pretty thing to lead an armada with. I wuv the gargantua template. Dr Eggman & Bowser would both approve, and quite possibly fight over who gets to control it. </p><p></p><p>Duckbunny? Okay, now I know they're playing this for laughs for sure. Couldn't this have waited until april? I guess amateurs have to start somewhere. They're harmless enough, but could well wind up overrunning an ecosystem with their versatility. One to have swimming in the moat of castle Greyhawk. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>Moat cats are crossed with newts, and make decent guardians. Couldn't you just keep alligators in the moat instead? They'd be tougher, and no more likely to turn on you. Silly wizards. </p><p></p><p>Spider-horses are definitely nightmare fuel if you aren't a drow. Like the Steeders used by Duergar, you'll need a special saddle to stay on this one while it's scuttling up walls. Still, it's a better idea than many, and has a mythic antecedent as well. Thank's for the idea Odin. </p><p></p><p>Venom dogs combine the loyalty of dogs with instadeath poison, which is quite the combination for a wizard. I think these definitely count as one of the more successful experiments in a decidedly mixed bag. What combinations will your own players try?</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5661325, member: 27780"] [B][U]Dragon Magazine Issue 243: January 1998[/U][/B] part 6/8 Bazaar of the Bizarre: More armor? Gimme a :):):):)ing break. One or two new ones a year as part of other stuff and then three dedicated columns come along really quick. Bleah. Just another sign of their slide into banal repetition. Black Mithril chain mail is even more indestructible than regular mithril. Only extreme violence will work. Magic, heat, cold, electricity, acid all slide off. Guess it's down to good old sonic damage to trump the bugger then. Black Mithril Gauntlets are exactly the same. Not really worth a separate entry. The Blood Shield of Dreen is actually a portal to a horrible demiplane of blood, and emits a tentacle to suck you in. Things like that aren't normally anchored to a mobile surface. Pretty evilly ingenious person who thought that one up. Just the thing for your servants of forbidden abominations. The Gnomish Shield of Drago has a mechanical gnome engraved on it that comes to life and serves as a secondary combatant. This is decidedly funny yet exasperating to imagine, as with most gnome-made things. Helms of the bat give you nightvision, and can shriek to terrify people. Unsurprisingly, they also look stereotypically villainous. You can bet that pushes up their selling power quite a bit. Gingabar's Armor is dwarven armor with a nice heritage to go with it's powers. Fire resistance and bonuses to AC are pretty common, so you get this on mainly for the fluff. The Helms of the Celestial Temple are a themed set of items, each with a different divination power. They'll make a good award for a sentai team of a ranger, diviner, priest of a god of knowledge and bard. :p Leather of the Telereath Rangers are another one that's about the fluff rather than the powers. An extra plus really isn't worth talking about, but the social prestige you get from wearing them may be to some players. Helmets of pure vision are another one that penetrate deceptive crap. Seen it before, likely will see it again in various degrees of effectiveness. Who doesn't want to cut through the crap, after all. Largem's Cursed Armor is a strange one with both benefits and penalties. The bad points probably outweigh the good, but it's hard to say really. You could probably game it to your benefit it smart. Missile Bane is very self-explanatory. Modest plus in hand to hand, kickass protection against all missiles, even magic ones. That increasingly loses it's old faithful quality as people specifically develop counters against it. Silk of the Dred Shalen Guards is another excuse to have magical stuff that becomes useless soon after the players get it. Another thing that is very depressingly on the up these days. Muckden's Miraculous Mechanized Buckler is a fun little device with several pseudoscientific tricks. Combine with a chainsword for real slice and dice fun. The Shield of the Lion's heart is another one with powers that are themed, but not obviously. Strength, courage, and defeating evil. The owners of this and the bat helm will obviously have to fight. Armor of the Silver Brigade is another nonmagical one that gives you social benefits due to prestige. This means you'll have to incorporate the setting stuff if you want to use it. This might be a problem. The tower shield of McFlaggin has so many powers, and such a precise theme, it feels like it ought to be intelligent. But it isn't. Shields never get to be sentient. A bit disappointing really. The dragon's bestiary: More various animal hybrids. Certainly seen plenty of these over the years. Roll on templates so we can cut down on the amount of page space stuff like this takes up. Oh well, let see if these ones are any good, as usual, or if only a truly mad wizard could ever be responsible. Armidillephant combine the size of elephants with the toughness and digging ability of armadillos. This makes them excellent shock troops and fortification makers for an army, provided you can get enough food for them. Not a bad idea, really. Dragonfly Turtles look utterly ridiculous, but since they're big enough to ride comfortably on, they're again not to be sneezed at. Hell, you could scale them up and build an entire castle on their back if you're powerful enough, and wouldn't that be a pretty thing to lead an armada with. I wuv the gargantua template. Dr Eggman & Bowser would both approve, and quite possibly fight over who gets to control it. Duckbunny? Okay, now I know they're playing this for laughs for sure. Couldn't this have waited until april? I guess amateurs have to start somewhere. They're harmless enough, but could well wind up overrunning an ecosystem with their versatility. One to have swimming in the moat of castle Greyhawk. :p Moat cats are crossed with newts, and make decent guardians. Couldn't you just keep alligators in the moat instead? They'd be tougher, and no more likely to turn on you. Silly wizards. Spider-horses are definitely nightmare fuel if you aren't a drow. Like the Steeders used by Duergar, you'll need a special saddle to stay on this one while it's scuttling up walls. Still, it's a better idea than many, and has a mythic antecedent as well. Thank's for the idea Odin. Venom dogs combine the loyalty of dogs with instadeath poison, which is quite the combination for a wizard. I think these definitely count as one of the more successful experiments in a decidedly mixed bag. What combinations will your own players try? [/QUOTE]
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