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<blockquote data-quote="(un)reason" data-source="post: 5667648" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 244: February 1998</u></strong></p><p></p><p></p><p>part 5/8</p><p></p><p></p><p>Arcane Lore: Another in theme article, with a whole bunch of elemental air spells. Appropriately enough, we're coloured light blue, although I'm not so sure about the pink headers. Oh well, at least it gives me something interesting to comment upon. Let's hope the same can be said of the spells. </p><p></p><p>Cloud Cushion is a quick-fire spell that you can create to catch falling creatures, reducing or negating the damage altogether. One that'll save quite a few lives and facilitate getting around awkward locations if your wizard memorizes it. </p><p></p><p>Glide is somewhere between feather fall and flight in terms of power and usefulness, as befits a second level spell. You can control your descent quite a bit, but can't go up. Combine with levitation, and a 4th level wizard or air specialist'll be able to kludge together something to keep up with full flight. </p><p></p><p>Part Vapors lets you cut a path through mists, including magical ones like cloudkill or death fog, and gas based monsters. Since so many of those creatures are impervious to conventional assault, this will be very useful in certain encounters. </p><p></p><p>Windshear makes turbulence to <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> up flying things. This is another one that's pretty versatile, if not hugely deadly on it's own. Exercise your imagination. </p><p></p><p>Mass Flight lets you bring the party with you, assuming it's not too big a party. Since you are about name level, this is the kind of game-changer you really should be exploiting to the hilt. </p><p></p><p>Air Mantle lets you breathe in vaccum, and shields you from nasty gas effects. Really needs to be longer duration if you want to go spacefaring. </p><p></p><p>Wind Conduit lets you summon raw elemental air energy to enhance your spells. This can obviously be applied to the other forms as well. </p><p></p><p>Death Stalker is a far more badass invisible stalker that only kills, and is extremely hard to kill permanently itself. It may sometimes turn on it's caster though, so stay on your guard if using it and keep a banishment spell ready. </p><p></p><p>Solidify Air is interesting and versatile, but probably doesn't merit being 9th level. Still, it's another one that's full of fun variant uses. When you're that kind of level, you can afford a little wastefulness.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5667648, member: 27780"] [B][U]Dragon Magazine Issue 244: February 1998[/U][/B] part 5/8 Arcane Lore: Another in theme article, with a whole bunch of elemental air spells. Appropriately enough, we're coloured light blue, although I'm not so sure about the pink headers. Oh well, at least it gives me something interesting to comment upon. Let's hope the same can be said of the spells. Cloud Cushion is a quick-fire spell that you can create to catch falling creatures, reducing or negating the damage altogether. One that'll save quite a few lives and facilitate getting around awkward locations if your wizard memorizes it. Glide is somewhere between feather fall and flight in terms of power and usefulness, as befits a second level spell. You can control your descent quite a bit, but can't go up. Combine with levitation, and a 4th level wizard or air specialist'll be able to kludge together something to keep up with full flight. Part Vapors lets you cut a path through mists, including magical ones like cloudkill or death fog, and gas based monsters. Since so many of those creatures are impervious to conventional assault, this will be very useful in certain encounters. Windshear makes turbulence to :):):):) up flying things. This is another one that's pretty versatile, if not hugely deadly on it's own. Exercise your imagination. Mass Flight lets you bring the party with you, assuming it's not too big a party. Since you are about name level, this is the kind of game-changer you really should be exploiting to the hilt. Air Mantle lets you breathe in vaccum, and shields you from nasty gas effects. Really needs to be longer duration if you want to go spacefaring. Wind Conduit lets you summon raw elemental air energy to enhance your spells. This can obviously be applied to the other forms as well. Death Stalker is a far more badass invisible stalker that only kills, and is extremely hard to kill permanently itself. It may sometimes turn on it's caster though, so stay on your guard if using it and keep a banishment spell ready. Solidify Air is interesting and versatile, but probably doesn't merit being 9th level. Still, it's another one that's full of fun variant uses. When you're that kind of level, you can afford a little wastefulness. [/QUOTE]
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