Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(un)reason" data-source="post: 5668445" data-attributes="member: 27780"><p><strong><u>Dragon Magazine Issue 244: February 1998</u></strong></p><p></p><p></p><p>part 6/8</p><p></p><p></p><p>Bazaar of the Bizarre gets some more colour too. The budget increases are starting to percolate through. We're still on theme here, with an absolute ton of items designed to get you airborne. No more worrying about niche protection, there's enough for everyone, albeit at different speeds and limits. This is a new one on me. Things are very literally looking up. </p><p></p><p>Anklets of feathers turn you into a bird. Always a good way to fly, even if the lack of hands limits your actions quite a bit while up there. </p><p></p><p>Clasps of Theol create a cloak from whatever materials are around, in a somewhat destructive but cool looking way of assembling your flying appendages. Might not be a good idea for a wizard to activate this in their study, for spellbooks are rather expensive. </p><p></p><p>Cloaks of the Swanmay let you grow swan wings, putting you halfway to bird maidenhood. Whether you can leverage this into a promotion is up to you. </p><p></p><p>Cloud Blend lets you go all lakitu and ascend to the sky that way. Steering and coming down may be a problem though. Better have at least a ring of feather falling as well. </p><p></p><p>Cloud Chariots are rather more maneuverable, but still require a mount to pull them. And their capacity may not be enough for a whole party either. Neither fish nor fowl, it's a bit of an awkward middle ground really. </p><p></p><p>Courier Shafts turn into a hawk and go straight for their destination, which can be up to 100 miles away. Much better than a pigeon service by a long shot. </p><p></p><p>Crowns of the Wind Dukes reference our old artifact rod and expands on it's lore a little. It's powers are relatively minor, but it's more what they represent as a symbol of law from a vanished race. They also suffer from infectious alignment syndrome. Wear with caution. </p><p></p><p>Daedalus' Wings are as decidedly shoddy as their mythic counterparts. Do not use near an open fire or highly sunny days. These won't stand up well to the rough treatment adventurers go through in their travails. </p><p></p><p>Darkest Bridles summon big scary flying mounts. Exactly how scary is random. Have fun when your luck turns bad and the enemy laughs at your mobat when you needed a Dragon. </p><p></p><p>Flying windmills are basically gnomish helicopters. Seems like they're getting a token item quite regularly these days. I guess it makes up for them hardly ever getting the full themed issues. </p><p></p><p>Gargoyle armor is protective, lets you fly (rather slowly and clumsily) and has claws. Even better than the real thing as far as many people are concerned. </p><p></p><p>The Greater apparatus of Kwalish is another callback to classic DMG setting seeds. Obviously, given this issue's theme, it can fly, but it's real value is as a mobile engine of armoured destruction. It even has a breath weapon. Pretty awesome, if a bit easy to run away from. </p><p></p><p>Horseshoes of the asperii let your mount not only stay in the air, but also go up and down with ease. Just a slight upgrading from the basic DMG formula. </p><p></p><p>Masks of the Aarakocra are psionic items that let you fly via animal affinity with eagles. Interesting bit of problemsolving there. Psionics does have a little trouble with that, as telekinesis is far too expensive to really use for flying yourself. </p><p></p><p>Ravenkin rings are another one of those affinity items that let you fly via transformation, and offer nifty social benefits with related creatures too. This is of course dependent on finding wereravens and ravenkin, which may be tricky in some campaign worlds. </p><p></p><p>Rudders of the winds let you sail a ship through the air. Another trick that's always useful, simply because it has a far greater capacity than other arial methods. </p><p></p><p>Saddles of the Dragon Steed let you enslave a dragon and order it to fly you where you want. This will not be taken kindly by the dragon. I would recommend against it. There are definitely better ways. </p><p></p><p>Skyblight rods let you summon so many <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />ing ravens as to completely blot out the sun for miles around. Rings of invisibility get copied from the hobbit left right and centre, and no-one thought to imitate this one? How dumb are we? Truly, we're missing out on the epic right in front of our noses. It has other pretty scary powers too. I love this one. </p><p></p><p>Staves of the lost winds produce 4 different cardinal direction themed powers. Hot, cold, wet, dry. They don't let you fly though. Guess they've had enough of that by now. </p><p></p><p>Whirling Scimitars let you fly, but only by using them as a helicopter. This obviously leaves you slightly vulnerable, and a bit comical to more maneuverable flyers. Watch they don't knock you out of the sky to splat.</p></blockquote><p></p>
[QUOTE="(un)reason, post: 5668445, member: 27780"] [B][U]Dragon Magazine Issue 244: February 1998[/U][/B] part 6/8 Bazaar of the Bizarre gets some more colour too. The budget increases are starting to percolate through. We're still on theme here, with an absolute ton of items designed to get you airborne. No more worrying about niche protection, there's enough for everyone, albeit at different speeds and limits. This is a new one on me. Things are very literally looking up. Anklets of feathers turn you into a bird. Always a good way to fly, even if the lack of hands limits your actions quite a bit while up there. Clasps of Theol create a cloak from whatever materials are around, in a somewhat destructive but cool looking way of assembling your flying appendages. Might not be a good idea for a wizard to activate this in their study, for spellbooks are rather expensive. Cloaks of the Swanmay let you grow swan wings, putting you halfway to bird maidenhood. Whether you can leverage this into a promotion is up to you. Cloud Blend lets you go all lakitu and ascend to the sky that way. Steering and coming down may be a problem though. Better have at least a ring of feather falling as well. Cloud Chariots are rather more maneuverable, but still require a mount to pull them. And their capacity may not be enough for a whole party either. Neither fish nor fowl, it's a bit of an awkward middle ground really. Courier Shafts turn into a hawk and go straight for their destination, which can be up to 100 miles away. Much better than a pigeon service by a long shot. Crowns of the Wind Dukes reference our old artifact rod and expands on it's lore a little. It's powers are relatively minor, but it's more what they represent as a symbol of law from a vanished race. They also suffer from infectious alignment syndrome. Wear with caution. Daedalus' Wings are as decidedly shoddy as their mythic counterparts. Do not use near an open fire or highly sunny days. These won't stand up well to the rough treatment adventurers go through in their travails. Darkest Bridles summon big scary flying mounts. Exactly how scary is random. Have fun when your luck turns bad and the enemy laughs at your mobat when you needed a Dragon. Flying windmills are basically gnomish helicopters. Seems like they're getting a token item quite regularly these days. I guess it makes up for them hardly ever getting the full themed issues. Gargoyle armor is protective, lets you fly (rather slowly and clumsily) and has claws. Even better than the real thing as far as many people are concerned. The Greater apparatus of Kwalish is another callback to classic DMG setting seeds. Obviously, given this issue's theme, it can fly, but it's real value is as a mobile engine of armoured destruction. It even has a breath weapon. Pretty awesome, if a bit easy to run away from. Horseshoes of the asperii let your mount not only stay in the air, but also go up and down with ease. Just a slight upgrading from the basic DMG formula. Masks of the Aarakocra are psionic items that let you fly via animal affinity with eagles. Interesting bit of problemsolving there. Psionics does have a little trouble with that, as telekinesis is far too expensive to really use for flying yourself. Ravenkin rings are another one of those affinity items that let you fly via transformation, and offer nifty social benefits with related creatures too. This is of course dependent on finding wereravens and ravenkin, which may be tricky in some campaign worlds. Rudders of the winds let you sail a ship through the air. Another trick that's always useful, simply because it has a far greater capacity than other arial methods. Saddles of the Dragon Steed let you enslave a dragon and order it to fly you where you want. This will not be taken kindly by the dragon. I would recommend against it. There are definitely better ways. Skyblight rods let you summon so many :):):):)ing ravens as to completely blot out the sun for miles around. Rings of invisibility get copied from the hobbit left right and centre, and no-one thought to imitate this one? How dumb are we? Truly, we're missing out on the epic right in front of our noses. It has other pretty scary powers too. I love this one. Staves of the lost winds produce 4 different cardinal direction themed powers. Hot, cold, wet, dry. They don't let you fly though. Guess they've had enough of that by now. Whirling Scimitars let you fly, but only by using them as a helicopter. This obviously leaves you slightly vulnerable, and a bit comical to more maneuverable flyers. Watch they don't knock you out of the sky to splat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Let's read the entire run
Top